Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
5b28ade8
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
5b28ade8
编写于
10月 02, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
ColladaLoader2: Optimised parseNode().
上级
6a53ce9d
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
50 addition
and
27 deletion
+50
-27
examples/js/loaders/ColladaLoader2.js
examples/js/loaders/ColladaLoader2.js
+50
-27
未找到文件。
examples/js/loaders/ColladaLoader2.js
浏览文件 @
5b28ade8
...
...
@@ -320,12 +320,17 @@ THREE.ColladaLoader.prototype = {
}
function
parseNode
(
xml
)
{
var
material
=
new
THREE
.
MeshPhongMaterial
();
var
matrix
=
new
THREE
.
Matrix4
();
var
vector
=
new
THREE
.
Vector3
();
var
group
=
new
THREE
.
Group
();
group
.
name
=
xml
.
getAttribute
(
'
name
'
);
function
parseNode
(
xml
)
{
var
matrix
=
new
THREE
.
Matrix4
();
var
node
=
{
name
:
xml
.
getAttribute
(
'
name
'
),
matrix
:
new
THREE
.
Matrix4
(),
children
:
[]
};
for
(
var
i
=
0
;
i
<
xml
.
childNodes
.
length
;
i
++
)
{
...
...
@@ -335,41 +340,38 @@ THREE.ColladaLoader.prototype = {
switch
(
child
.
nodeName
)
{
case
'
node
'
:
group
.
add
(
parseNode
(
child
)
);
break
;
case
'
instance_camera
'
:
var
camera
=
camerasLibrary
[
parseId
(
child
.
getAttribute
(
'
url
'
)
)
];
group
.
add
(
camera
);
node
.
camera
=
camerasLibrary
[
parseId
(
child
.
getAttribute
(
'
url
'
)
)
];
break
;
case
'
instance_geometry
'
:
var
geometry
=
geometriesLibrary
[
parseId
(
child
.
getAttribute
(
'
url
'
)
)
];
var
material
=
new
THREE
.
MeshPhongMaterial
();
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
group
.
add
(
mesh
);
node
.
geometry
=
geometriesLibrary
[
parseId
(
child
.
getAttribute
(
'
url
'
)
)
];
break
;
case
'
matrix
'
:
matrix
.
multiply
(
new
THREE
.
Matrix4
().
fromArray
(
parseFloats
(
child
.
textContent
)
)
);
var
array
=
parseFloats
(
child
.
textContent
);
node
.
matrix
.
multiply
(
matrix
.
fromArray
(
array
)
);
break
;
case
'
node
'
:
node
.
children
.
push
(
parseNode
(
child
)
);
break
;
case
'
translate
'
:
var
vector
=
new
THREE
.
Vector3
().
fromArray
(
parseFloats
(
child
.
textContent
)
);
matrix
.
multiply
(
new
THREE
.
Matrix4
().
makeTranslation
(
vector
.
x
,
vector
.
y
,
vector
.
z
)
);
var
array
=
parseFloats
(
child
.
textContent
);
vector
.
fromArray
(
array
);
node
.
matrix
.
multiply
(
matrix
.
makeTranslation
(
vector
.
x
,
vector
.
y
,
vector
.
z
)
);
break
;
case
'
rotate
'
:
var
array
=
parseFloats
(
child
.
textContent
);
var
axis
=
new
THREE
.
Vector3
().
fromArray
(
array
);
var
angle
=
THREE
.
Math
.
degToRad
(
array
[
3
]
);
matrix
.
multiply
(
new
THREE
.
Matrix4
().
makeRotationAxis
(
axis
,
angle
)
);
node
.
matrix
.
multiply
(
matrix
.
makeRotationAxis
(
vector
.
fromArray
(
array
)
,
angle
)
);
break
;
case
'
scale
'
:
var
vector
=
new
THREE
.
Vector3
().
fromArray
(
parseFloats
(
child
.
textContent
)
);
matrix
.
scale
(
vector
);
var
array
=
parseFloats
(
child
.
textContent
);
node
.
matrix
.
scale
(
vector
.
fromArray
(
array
)
);
break
;
case
'
extra
'
:
...
...
@@ -383,9 +385,34 @@ THREE.ColladaLoader.prototype = {
}
matrix
.
decompose
(
group
.
position
,
group
.
quaternion
,
group
.
scale
)
;
var
object
;
return
group
;
if
(
node
.
camera
!==
undefined
)
{
object
=
node
.
camera
;
}
else
if
(
node
.
geometry
!==
undefined
)
{
object
=
new
THREE
.
Mesh
(
node
.
geometry
,
material
);
}
else
{
object
=
new
THREE
.
Group
();
}
object
.
name
=
node
.
name
;
node
.
matrix
.
decompose
(
object
.
position
,
object
.
quaternion
,
object
.
scale
);
var
children
=
node
.
children
;
for
(
var
i
=
0
,
l
=
children
.
length
;
i
<
l
;
i
++
)
{
object
.
add
(
node
.
children
[
i
]
);
}
return
object
;
}
...
...
@@ -439,12 +466,8 @@ THREE.ColladaLoader.prototype = {
console
.
time
(
'
ColladaLoader2
'
);
console
.
time
(
'
ColladaLoader2: DOMParser
'
);
var
xml
=
new
DOMParser
().
parseFromString
(
text
,
'
text/xml
'
);
console
.
timeEnd
(
'
ColladaLoader2: DOMParser
'
);
var
camerasLibrary
=
parseCamerasLibrary
(
xml
);
var
geometriesLibrary
=
parseGeometriesLibrary
(
xml
);
var
nodesLibrary
=
parseNodesLibrary
(
xml
);
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录