提交 57e8d63b 编写于 作者: A acgessler

AssimpJSONLoader: add loader / assimpjson / any sample.

上级 2d57497f
......@@ -169,6 +169,7 @@
"webgl_lines_dashed",
"webgl_lines_sphere",
"webgl_lines_splines",
"webgl_loader_assimpjson_any",
"webgl_loader_collada",
"webgl_loader_collada_keyframe",
"webgl_loader_ctm",
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - collada - blender</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
a { color: red }
#stats { position: absolute; top:0; left: 0 }
#stats #fps { background: transparent !important }
#stats #fps #fpsText { color: #aaa !important }
#stats #fps #fpsGraph { display: none }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> -
monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
</div>
<script src="../build/three.min.js"></script>
<script src="js/loaders/AssimpJSONLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer, objects;
var particleLight, pointLight;
var dae, skin;
var clock = new THREE.Clock();
var morphs = [];
// Collada model
var loader = new THREE.AssimpJSONLoader();
loader.load( 'models/assimp/jeep/jeep1.ms3d.json', function ( assimpjson ) {
assimpjson.scale.x = assimpjson.scale.y = assimpjson.scale.z = 0.2;
assimpjson.updateMatrix();
init(assimpjson);
animate();
} );
function init(assimpjson) {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 2, 4, 5 );
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
// Grid
var size = 14, step = 1;
var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );
geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );
}
var line = new THREE.Line( geometry, material, THREE.LinePieces );
scene.add( line );
// Add the ASSIMPJSON scene
scene.add( assimpjson );
// Lights
scene.add( new THREE.AmbientLight( 0xcccccc ) );
var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
directionalLight.position.x = Math.random() - 0.5;
directionalLight.position.y = Math.random() - 0.5;
directionalLight.position.z = Math.random() - 0.5;
directionalLight.position.normalize();
scene.add( directionalLight );
//pointLight = new THREE.PointLight( 0xffffff, 4 );
//pointLight.position = particleLight.position;
//scene.add( pointLight );
// Renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// Stats
stats = new Stats();
container.appendChild( stats.domElement );
// Events
window.addEventListener( 'resize', onWindowResize, false );
}
//
function onWindowResize( event ) {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
//
var t = 0;
function animate() {
requestAnimationFrame( animate );
// animate Collada model
if ( t > 30 ) t = 0;
// animate morphs
var delta = clock.getDelta();
render();
stats.update();
}
function render() {
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos( timer ) * 10;
camera.position.y = 4;
camera.position.z = Math.sin( timer ) * 10;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
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