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570bb8b1
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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570bb8b1
编写于
1月 02, 2018
作者:
M
Mr.doob
提交者:
GitHub
1月 02, 2018
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差异文件
Merge pull request #13016 from gero3/UnitTestsAnimationAction
Add unit test for clipTime in AnimationAtion
上级
ad617615
f8c0af87
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
22 addition
and
3 deletion
+22
-3
test/unit/src/animation/AnimationAction.tests.js
test/unit/src/animation/AnimationAction.tests.js
+22
-3
未找到文件。
test/unit/src/animation/AnimationAction.tests.js
浏览文件 @
570bb8b1
...
@@ -16,9 +16,9 @@ function createAnimation(){
...
@@ -16,9 +16,9 @@ function createAnimation(){
var
mixer
=
new
AnimationMixer
(
new
Object3D
());
var
mixer
=
new
AnimationMixer
(
new
Object3D
());
var
track
=
new
NumberKeyframeTrack
(
"
.rotation[x]
"
,
[
0
,
1000
],
[
0
,
360
]
);
var
track
=
new
NumberKeyframeTrack
(
"
.rotation[x]
"
,
[
0
,
1000
],
[
0
,
360
]
);
var
clip
=
new
AnimationClip
(
"
clip1
"
,
1000
,
[
track
]
);
var
clip
=
new
AnimationClip
(
"
clip1
"
,
1000
,
[
track
]
);
var
animationAction
=
new
AnimationAction
(
mixer
,
clip
);
var
animationAction
=
new
AnimationAction
(
mixer
,
clip
);
return
{
mixer
:
mixer
,
track
:
track
,
clip
:
clip
,
animationAction
:
animationAction
};
return
{
mixer
:
mixer
,
track
:
track
,
clip
:
clip
,
animationAction
:
animationAction
};
}
}
...
@@ -189,7 +189,26 @@ export default QUnit.module( 'Animation', () => {
...
@@ -189,7 +189,26 @@ export default QUnit.module( 'Animation', () => {
mixer
.
update
(
1000
);
mixer
.
update
(
1000
);
assert
.
ok
(
animationAction
.
isRunning
(),
"
When an animation is in third loop when in looprepeat 3 times, it is running.
"
);
assert
.
ok
(
animationAction
.
isRunning
(),
"
When an animation is in third loop when in looprepeat 3 times, it is running.
"
);
mixer
.
update
(
1000
);
mixer
.
update
(
1000
);
assert
.
notOk
(
animationAction
.
isRunning
(),
"
When an animation ended his third loop when in looprepeat 3 times, it is not running anymore.
"
);
assert
.
ok
(
animationAction
.
isRunning
(),
"
When an animation is in fourth loop when in looprepeat 3 times, it is running.
"
);
mixer
.
update
(
1000
);
assert
.
notOk
(
animationAction
.
isRunning
(),
"
When an animation ended his third loop when in looprepeat 3 times, it stays not running anymore.
"
);
}
);
QUnit
.
test
(
"
setLoop LoopPingPong
"
,
(
assert
)
=>
{
var
{
mixer
,
animationAction
}
=
createAnimation
();
animationAction
.
setLoop
(
LoopPingPong
,
3
);
animationAction
.
play
();
assert
.
ok
(
animationAction
.
isRunning
(),
"
When an animation is started, it is running.
"
);
mixer
.
update
(
500
);
assert
.
ok
(
animationAction
.
isRunning
(),
"
When an animation is in the first loop, it is running.
"
);
mixer
.
update
(
1000
);
assert
.
ok
(
animationAction
.
isRunning
(),
"
When an animation is in second loop when in looprepeat 3 times, it is running.
"
);
mixer
.
update
(
1000
);
assert
.
ok
(
animationAction
.
isRunning
(),
"
When an animation is in third loop when in looprepeat 3 times, it is running.
"
);
mixer
.
update
(
1000
);
assert
.
ok
(
animationAction
.
isRunning
(),
"
When an animation is in fourth loop when in looprepeat 3 times, it is running.
"
);
mixer
.
update
(
1000
);
mixer
.
update
(
1000
);
assert
.
notOk
(
animationAction
.
isRunning
(),
"
When an animation ended his third loop when in looprepeat 3 times, it stays not running anymore.
"
);
assert
.
notOk
(
animationAction
.
isRunning
(),
"
When an animation ended his third loop when in looprepeat 3 times, it stays not running anymore.
"
);
...
...
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