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three.js
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5670f0e8
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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5670f0e8
编写于
10月 16, 2012
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: reapplying deletion / selection handling code that got lost in the merge.
上级
8b06b211
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
61 addition
and
3 deletion
+61
-3
editor/js/ui/Viewport.js
editor/js/ui/Viewport.js
+61
-3
未找到文件。
editor/js/ui/Viewport.js
浏览文件 @
5670f0e8
...
...
@@ -108,8 +108,9 @@ var Viewport = function ( signals ) {
intersectionPlane
.
lookAt
(
camera
.
position
);
picked
=
intersects
[
0
].
object
;
selected
=
picked
;
signals
.
objectSelected
.
dispatch
(
pick
ed
);
signals
.
objectSelected
.
dispatch
(
select
ed
);
var
intersects
=
ray
.
intersectObject
(
intersectionPlane
);
offset
.
copy
(
intersects
[
0
].
point
).
subSelf
(
intersectionPlane
.
position
);
...
...
@@ -173,14 +174,16 @@ var Viewport = function ( signals ) {
if
(
intersects
.
length
>
0
)
{
s
ignals
.
objectSelected
.
dispatch
(
intersects
[
0
].
object
)
;
s
elected
=
intersects
[
0
].
object
;
}
else
{
s
ignals
.
objectSelected
.
dispatch
(
null
)
;
s
elected
=
null
;
}
signals
.
objectSelected
.
dispatch
(
selected
);
};
container
.
dom
.
addEventListener
(
'
mousedown
'
,
onMouseDown
,
false
);
...
...
@@ -228,6 +231,55 @@ var Viewport = function ( signals ) {
}
);
signals
.
objectRemoved
.
add
(
function
(
)
{
if
(
!
selected
)
{
console
.
warn
(
"
No object selected for delete
"
);
return
;
}
var
toRemove
=
{};
selected
.
traverse
(
function
(
child
)
{
toRemove
[
child
.
id
]
=
true
;
}
);
var
newObjects
=
[];
for
(
var
i
=
0
;
i
<
objects
.
length
;
i
++
)
{
var
object
=
objects
[
i
];
if
(
!
(
object
.
id
in
toRemove
)
)
{
newObjects
.
push
(
object
);
}
}
objects
=
newObjects
;
selectionBox
.
visible
=
false
;
selectionAxis
.
visible
=
false
;
scene
.
traverse
(
function
(
node
)
{
node
.
remove
(
selected
);
}
);
render
();
signals
.
sceneChanged
.
dispatch
(
scene
);
signals
.
objectSelected
.
dispatch
(
null
);
}
);
var
selected
=
null
;
signals
.
objectSelected
.
add
(
function
(
object
)
{
...
...
@@ -289,6 +341,12 @@ var Viewport = function ( signals ) {
}
if
(
object
!==
null
)
{
selected
=
object
;
}
render
();
}
);
...
...
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