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512162a6
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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512162a6
编写于
6月 07, 2020
作者:
M
Mr.doob
提交者:
GitHub
6月 07, 2020
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差异文件
Merge pull request #19580 from WestLangley/dev_pointer_lock
PointerLockControls: add min/max polar angle
上级
8326a562
d1d6c5cd
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
26 addition
and
1 deletion
+26
-1
docs/examples/en/controls/PointerLockControls.html
docs/examples/en/controls/PointerLockControls.html
+10
-0
docs/examples/zh/controls/PointerLockControls.html
docs/examples/zh/controls/PointerLockControls.html
+10
-0
examples/jsm/controls/PointerLockControls.js
examples/jsm/controls/PointerLockControls.js
+6
-1
未找到文件。
docs/examples/en/controls/PointerLockControls.html
浏览文件 @
512162a6
...
...
@@ -87,6 +87,16 @@
Whether or not the controls are locked.
</p>
<h3>
[property:Float maxPolarAngle]
</h3>
<p>
Camera pitch, upper limit. Range is 0 to Math.PI radians. Default is Math.PI.
</p>
<h3>
[property:Float minPolarAngle]
</h3>
<p>
Camera pitch, lower limit. Range is 0 to Math.PI radians. Default is 0.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:EventDispatcher] class for common methods.
</p>
...
...
docs/examples/zh/controls/PointerLockControls.html
浏览文件 @
512162a6
...
...
@@ -87,6 +87,16 @@
Whether or not the controls are locked.
</p>
<h3>
[property:Float maxPolarAngle]
</h3>
<p>
Camera pitch, upper limit. Range is 0 to Math.PI radians. Default is Math.PI.
</p>
<h3>
[property:Float minPolarAngle]
</h3>
<p>
Camera pitch, lower limit. Range is 0 to Math.PI radians. Default is 0.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:EventDispatcher] class for common methods.
</p>
...
...
examples/jsm/controls/PointerLockControls.js
浏览文件 @
512162a6
...
...
@@ -21,6 +21,11 @@ var PointerLockControls = function ( camera, domElement ) {
this
.
domElement
=
domElement
;
this
.
isLocked
=
false
;
// Set to constrain the pitch of the camera
// Range is 0 to Math.PI radians
this
.
minPolarAngle
=
0
;
// radians
this
.
maxPolarAngle
=
Math
.
PI
;
// radians
//
// internals
//
...
...
@@ -49,7 +54,7 @@ var PointerLockControls = function ( camera, domElement ) {
euler
.
y
-=
movementX
*
0.002
;
euler
.
x
-=
movementY
*
0.002
;
euler
.
x
=
Math
.
max
(
-
PI_2
,
Math
.
min
(
PI_2
,
euler
.
x
)
);
euler
.
x
=
Math
.
max
(
PI_2
-
scope
.
maxPolarAngle
,
Math
.
min
(
PI_2
-
scope
.
minPolarAngle
,
euler
.
x
)
);
camera
.
quaternion
.
setFromEuler
(
euler
);
...
...
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