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three.js
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5059d33b
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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5059d33b
编写于
12月 22, 2015
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
add stencil properties to material
上级
9b7b3b9e
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
16 addition
and
1 deletion
+16
-1
src/loaders/Loader.js
src/loaders/Loader.js
+2
-0
src/loaders/MaterialLoader.js
src/loaders/MaterialLoader.js
+2
-0
src/materials/Material.js
src/materials/Material.js
+6
-0
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+5
-1
src/renderers/webgl/WebGLState.js
src/renderers/webgl/WebGLState.js
+1
-0
未找到文件。
src/loaders/Loader.js
浏览文件 @
5059d33b
...
...
@@ -229,6 +229,8 @@ THREE.Loader.prototype = {
break
;
case
'
depthTest
'
:
case
'
depthWrite
'
:
case
'
stencilTest
'
:
case
'
stencilWrite
'
:
case
'
colorWrite
'
:
case
'
opacity
'
:
case
'
reflectivity
'
:
...
...
src/loaders/MaterialLoader.js
浏览文件 @
5059d33b
...
...
@@ -70,6 +70,8 @@ THREE.MaterialLoader.prototype = {
if
(
json
.
alphaTest
!==
undefined
)
material
.
alphaTest
=
json
.
alphaTest
;
if
(
json
.
depthTest
!==
undefined
)
material
.
depthTest
=
json
.
depthTest
;
if
(
json
.
depthWrite
!==
undefined
)
material
.
depthWrite
=
json
.
depthWrite
;
if
(
json
.
stencilTest
!==
undefined
)
material
.
stencilTest
=
json
.
stencilTest
;
if
(
json
.
stencilWrite
!==
undefined
)
material
.
stencilWrite
=
json
.
stencilWrite
;
if
(
json
.
colorWrite
!==
undefined
)
material
.
colorWrite
=
json
.
colorWrite
;
if
(
json
.
wireframe
!==
undefined
)
material
.
wireframe
=
json
.
wireframe
;
if
(
json
.
wireframeLinewidth
!==
undefined
)
material
.
wireframeLinewidth
=
json
.
wireframeLinewidth
;
...
...
src/materials/Material.js
浏览文件 @
5059d33b
...
...
@@ -30,6 +30,9 @@ THREE.Material = function () {
this
.
depthTest
=
true
;
this
.
depthWrite
=
true
;
this
.
stencilTest
=
false
;
this
.
stencilWrite
=
false
;
this
.
colorWrite
=
true
;
this
.
precision
=
null
;
// override the renderer's default precision for this material
...
...
@@ -257,6 +260,9 @@ THREE.Material.prototype = {
this
.
depthTest
=
source
.
depthTest
;
this
.
depthWrite
=
source
.
depthWrite
;
this
.
stencilTest
=
source
.
stencilTest
;
this
.
stencilWrite
=
source
.
stencilWrite
;
this
.
colorWrite
=
source
.
colorWrite
;
this
.
precision
=
source
.
precision
;
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
5059d33b
...
...
@@ -1191,10 +1191,12 @@ THREE.WebGLRenderer = function ( parameters ) {
}
// Ensure
depth buffer writing is enabled so it
can be cleared on next render
// Ensure
buffer writing is enabled so they
can be cleared on next render
state
.
setDepthTest
(
true
);
state
.
setDepthWrite
(
true
);
state
.
setStencilTest
(
true
);
state
.
setStencilWrite
(
true
);
state
.
setColorWrite
(
true
);
// _gl.finish();
...
...
@@ -1557,6 +1559,8 @@ THREE.WebGLRenderer = function ( parameters ) {
state
.
setDepthFunc
(
material
.
depthFunc
);
state
.
setDepthTest
(
material
.
depthTest
);
state
.
setDepthWrite
(
material
.
depthWrite
);
state
.
setStencilTest
(
material
.
stencilTest
);
state
.
setStencilWrite
(
material
.
stencilWrite
);
state
.
setColorWrite
(
material
.
colorWrite
);
state
.
setPolygonOffset
(
material
.
polygonOffset
,
material
.
polygonOffsetFactor
,
material
.
polygonOffsetUnits
);
...
...
src/renderers/webgl/WebGLState.js
浏览文件 @
5059d33b
...
...
@@ -627,6 +627,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
currentBlending
=
null
;
currentDepthWrite
=
null
;
currentStencilWrite
=
null
;
currentColorWrite
=
null
;
currentFlipSided
=
null
;
...
...
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