未验证 提交 5016223c 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #18102 from zeux/uv2-docs

Update docs to reflect aoMap/lightMap matrix support.
......@@ -64,8 +64,7 @@
<h3>[property:Texture aoMap]</h3>
<p>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</p>
The aoMap requires a second set of UVs.</p>
<h3>[property:Float aoMapIntensity]</h3>
<p>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</p>
......@@ -93,9 +92,7 @@
<p>The environment map. Default is null.</p>
<h3>[property:Texture lightMap]</h3>
<p>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</p>
<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
<h3>[property:Float lightMapIntensity]</h3>
<p>Intensity of the baked light. Default is 1.</p>
......
......@@ -75,8 +75,7 @@
<h3>[property:Texture aoMap]</h3>
<p>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</p>
The aoMap requires a second set of UVs.</p>
<h3>[property:Float aoMapIntensity]</h3>
<p>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</p>
......@@ -120,9 +119,7 @@
</p>
<h3>[property:Texture lightMap]</h3>
<p>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</p>
<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
<h3>[property:Float lightMapIntensity]</h3>
<p>Intensity of the baked light. Default is 1.</p>
......
......@@ -74,8 +74,7 @@
<h3>[property:Texture aoMap]</h3>
<p>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</p>
The aoMap requires a second set of UVs.</p>
<h3>[property:Float aoMapIntensity]</h3>
<p>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</p>
......@@ -153,9 +152,7 @@
<h3>[property:Texture lightMap]</h3>
<p>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</p>
<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
<h3>[property:Float lightMapIntensity]</h3>
<p>Intensity of the baked light. Default is 1.</p>
......
......@@ -99,8 +99,7 @@
<h3>[property:Texture aoMap]</h3>
<p>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</p>
The aoMap requires a second set of UVs.</p>
<h3>[property:Float aoMapIntensity]</h3>
<p>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</p>
......@@ -191,9 +190,7 @@
<h3>[property:Texture lightMap]</h3>
<p>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</p>
<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
<h3>[property:Float lightMapIntensity]</h3>
<p>Intensity of the baked light. Default is 1.</p>
......
......@@ -64,8 +64,7 @@
<h3>[property:Texture aoMap]</h3>
<p>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</p>
The aoMap requires a second set of UVs.</p>
<h3>[property:Float aoMapIntensity]</h3>
<p>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</p>
......@@ -134,9 +133,7 @@
[page:Textures THREE.NearestFilter] when using this type of texture. Default is *null*.</p>
<h3>[property:Texture lightMap]</h3>
<p>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</p>
<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
<h3>[property:Float lightMapIntensity]</h3>
<p>Intensity of the baked light. Default is 1.</p>
......
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