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4d03a64a
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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4d03a64a
编写于
5月 04, 2020
作者:
W
WestLangley
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up
上级
bc293451
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
22 addition
and
16 deletion
+22
-16
examples/webgl_loader_nrrd.html
examples/webgl_loader_nrrd.html
+2
-1
examples/webgl_loader_vrm.html
examples/webgl_loader_vrm.html
+5
-0
examples/webgl_loader_vrml.html
examples/webgl_loader_vrml.html
+7
-4
examples/webgl_loader_vtk.html
examples/webgl_loader_vtk.html
+8
-11
未找到文件。
examples/webgl_loader_nrrd.html
浏览文件 @
4d03a64a
...
...
@@ -172,10 +172,11 @@
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
TrackballControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
100
;
controls
.
maxDistance
=
500
;
controls
.
rotateSpeed
=
5.0
;
controls
.
zoomSpeed
=
5
;
controls
.
panSpeed
=
2
;
controls
.
staticMoving
=
true
;
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
...
...
examples/webgl_loader_vrm.html
浏览文件 @
4d03a64a
...
...
@@ -97,6 +97,9 @@
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
1
;
controls
.
maxDistance
=
5
;
controls
.
enableDamping
=
true
;
controls
.
target
.
set
(
0
,
0.9
,
0
);
controls
.
update
();
...
...
@@ -123,6 +126,8 @@
requestAnimationFrame
(
animate
);
controls
.
update
();
// to support damping
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
...
...
examples/webgl_loader_vrml.html
浏览文件 @
4d03a64a
...
...
@@ -31,7 +31,7 @@
import
{
OrbitControls
}
from
'
./jsm/controls/OrbitControls.js
'
;
import
{
VRMLLoader
}
from
'
./jsm/loaders/VRMLLoader.js
'
;
var
camera
,
scene
,
renderer
,
stats
;
var
camera
,
scene
,
renderer
,
stats
,
controls
;
init
();
animate
();
...
...
@@ -39,7 +39,7 @@
function
init
()
{
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
1
e10
);
camera
.
position
.
z
=
6
;
camera
.
position
.
set
(
-
10
,
5
,
10
)
;
scene
=
new
THREE
.
Scene
();
scene
.
add
(
camera
);
...
...
@@ -47,7 +47,7 @@
// light
var
dirLight
=
new
THREE
.
DirectionalLight
(
0xffffff
);
dirLight
.
position
.
set
(
200
,
200
,
1000
)
.
normalize
()
;
dirLight
.
position
.
set
(
200
,
200
,
1000
);
camera
.
add
(
dirLight
);
camera
.
add
(
dirLight
.
target
);
...
...
@@ -68,9 +68,10 @@
// controls
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
1
;
controls
.
maxDistance
=
100
;
controls
.
enableDamping
=
true
;
//
...
...
@@ -96,6 +97,8 @@
requestAnimationFrame
(
animate
);
controls
.
update
();
// to support damping
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
...
...
examples/webgl_loader_vtk.html
浏览文件 @
4d03a64a
...
...
@@ -42,19 +42,18 @@
// light
var
dirLight
=
new
THREE
.
DirectionalLight
(
0xffffff
);
dirLight
.
position
.
set
(
2
00
,
200
,
1000
).
normalize
(
);
dirLight
.
position
.
set
(
2
,
2
,
10
);
camera
.
add
(
dirLight
);
camera
.
add
(
dirLight
.
target
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
,
side
:
THREE
.
DoubleSide
}
);
var
loader
=
new
VTKLoader
();
loader
.
load
(
"
models/vtk/bunny.vtk
"
,
function
(
geometry
)
{
geometry
.
center
();
geometry
.
computeVertexNormals
();
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
set
(
-
0.075
,
0.005
,
0
);
mesh
.
scale
.
multiplyScalar
(
0.2
);
...
...
@@ -68,7 +67,7 @@
geometry
.
computeVertexNormals
();
geometry
.
center
();
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x00ff00
,
side
:
THREE
.
DoubleSide
}
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x00ff00
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
set
(
-
0.025
,
0
,
0
);
...
...
@@ -85,7 +84,7 @@
geometry
.
computeVertexNormals
();
geometry
.
center
();
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x0000ff
,
side
:
THREE
.
DoubleSide
}
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x0000ff
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
set
(
0.025
,
0
,
0
);
...
...
@@ -102,7 +101,7 @@
geometry
.
computeVertexNormals
();
geometry
.
center
();
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xff0000
,
side
:
THREE
.
DoubleSide
}
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xff0000
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
set
(
0.075
,
0
,
0
);
...
...
@@ -126,12 +125,9 @@
// controls
controls
=
new
TrackballControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
.
1
;
controls
.
maxDistance
=
0.5
;
controls
.
rotateSpeed
=
5.0
;
controls
.
zoomSpeed
=
5
;
controls
.
panSpeed
=
2
;
controls
.
staticMoving
=
true
;
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
...
...
@@ -158,6 +154,7 @@
requestAnimationFrame
(
animate
);
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
...
...
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