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4bda01ea
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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4bda01ea
编写于
10月 31, 2018
作者:
M
Mr.doob
提交者:
GitHub
10月 31, 2018
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差异文件
Merge pull request #15165 from cadenasgmbh/SMAAPass_texture_complete
SMAAPass: Texture marked for update but image is incomplete
上级
d3bff25f
8d071faf
变更
1
隐藏空白更改
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并排
Showing
1 changed file
with
15 addition
and
6 deletion
+15
-6
examples/js/postprocessing/SMAAPass.js
examples/js/postprocessing/SMAAPass.js
+15
-6
未找到文件。
examples/js/postprocessing/SMAAPass.js
浏览文件 @
4bda01ea
...
...
@@ -27,29 +27,38 @@ THREE.SMAAPass = function ( width, height ) {
this
.
weightsRT
.
texture
.
name
=
"
SMAAPass.weights
"
;
// textures
var
self
=
this
;
var
areaTextureImage
=
new
Image
();
areaTextureImage
.
src
=
this
.
getAreaTexture
();
this
.
areaTexture
=
new
THREE
.
Texture
();
areaTextureImage
.
src
=
this
.
getAreaTexture
();
areaTextureImage
.
onload
=
function
()
{
// assigning data to HTMLImageElement.src is asynchronous (see #15162)
self
.
areaTexture
.
needsUpdate
=
true
;
};
this
.
areaTexture
.
name
=
"
SMAAPass.area
"
;
this
.
areaTexture
.
image
=
areaTextureImage
;
this
.
areaTexture
.
format
=
THREE
.
RGBFormat
;
this
.
areaTexture
.
minFilter
=
THREE
.
LinearFilter
;
this
.
areaTexture
.
generateMipmaps
=
false
;
this
.
areaTexture
.
needsUpdate
=
true
;
this
.
areaTexture
.
flipY
=
false
;
var
searchTextureImage
=
new
Image
();
searchTextureImage
.
src
=
this
.
getSearchTexture
();
this
.
searchTexture
=
new
THREE
.
Texture
();
searchTextureImage
.
src
=
this
.
getSearchTexture
();
searchTextureImage
.
onload
=
function
()
{
// assigning data to HTMLImageElement.src is asynchronous (see #15162)
self
.
searchTexture
.
needsUpdate
=
true
;
};
this
.
searchTexture
.
name
=
"
SMAAPass.search
"
;
this
.
searchTexture
.
image
=
searchTextureImage
;
this
.
searchTexture
.
magFilter
=
THREE
.
NearestFilter
;
this
.
searchTexture
.
minFilter
=
THREE
.
NearestFilter
;
this
.
searchTexture
.
generateMipmaps
=
false
;
this
.
searchTexture
.
needsUpdate
=
true
;
this
.
searchTexture
.
flipY
=
false
;
// materials - pass 1
...
...
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