未验证 提交 4bda01ea 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #15165 from cadenasgmbh/SMAAPass_texture_complete

SMAAPass: Texture marked for update but image is incomplete
......@@ -27,29 +27,38 @@ THREE.SMAAPass = function ( width, height ) {
this.weightsRT.texture.name = "SMAAPass.weights";
// textures
var self = this;
var areaTextureImage = new Image();
areaTextureImage.src = this.getAreaTexture();
this.areaTexture = new THREE.Texture();
areaTextureImage.src = this.getAreaTexture();
areaTextureImage.onload = function() {
// assigning data to HTMLImageElement.src is asynchronous (see #15162)
self.areaTexture.needsUpdate = true;
};
this.areaTexture.name = "SMAAPass.area";
this.areaTexture.image = areaTextureImage;
this.areaTexture.format = THREE.RGBFormat;
this.areaTexture.minFilter = THREE.LinearFilter;
this.areaTexture.generateMipmaps = false;
this.areaTexture.needsUpdate = true;
this.areaTexture.flipY = false;
var searchTextureImage = new Image();
searchTextureImage.src = this.getSearchTexture();
this.searchTexture = new THREE.Texture();
searchTextureImage.src = this.getSearchTexture();
searchTextureImage.onload = function() {
// assigning data to HTMLImageElement.src is asynchronous (see #15162)
self.searchTexture.needsUpdate = true;
};
this.searchTexture.name = "SMAAPass.search";
this.searchTexture.image = searchTextureImage;
this.searchTexture.magFilter = THREE.NearestFilter;
this.searchTexture.minFilter = THREE.NearestFilter;
this.searchTexture.generateMipmaps = false;
this.searchTexture.needsUpdate = true;
this.searchTexture.flipY = false;
// materials - pass 1
......
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