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48272588
T
three.js
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48272588
编写于
2月 14, 2019
作者:
M
Mr.doob
提交者:
GitHub
2月 14, 2019
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差异文件
Merge pull request #15784 from maccesch/dev
Fixed anaglyph and multi sample render target examples
上级
f89180d3
20f22382
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
14 addition
and
6 deletion
+14
-6
examples/js/effects/AnaglyphEffect.js
examples/js/effects/AnaglyphEffect.js
+2
-0
src/renderers/WebGLRenderer.d.ts
src/renderers/WebGLRenderer.d.ts
+8
-2
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+4
-4
未找到文件。
examples/js/effects/AnaglyphEffect.js
浏览文件 @
48272588
...
...
@@ -145,6 +145,8 @@ THREE.AnaglyphEffect = function ( renderer, width, height ) {
renderer
.
setRenderTarget
(
_renderTargetR
);
renderer
.
clear
();
renderer
.
render
(
scene
,
_stereo
.
cameraR
);
renderer
.
setRenderTarget
(
null
);
renderer
.
render
(
_scene
,
_camera
);
renderer
.
setRenderTarget
(
currentRenderTarget
);
...
...
src/renderers/WebGLRenderer.d.ts
浏览文件 @
48272588
...
...
@@ -310,8 +310,14 @@ export class WebGLRenderer implements Renderer {
/**
* Render a scene using a camera.
* The render is done to the renderTarget (if specified) or to the canvas as usual.
* If forceClear is true, the canvas will be cleared before rendering, even if the renderer's autoClear property is false.
* The render is done to a previously specified {@link WebGLRenderTarget#renderTarget .renderTarget} set by calling
* {@link WebGLRenderer#setRenderTarget .setRenderTarget} or to the canvas as usual.
*
* By default render buffers are cleared before rendering but you can prevent this by setting the property
* {@link WebGLRenderer#autoClear autoClear} to false. If you want to prevent only certain buffers being cleared
* you can set either the {@link WebGLRenderer#autoClearColor autoClearColor},
* {@link WebGLRenderer#autoClearStencil autoClearStencil} or {@link WebGLRenderer#autoClearDepth autoClearDepth}
* properties to false. To forcibly clear one ore more buffers call {@link WebGLRenderer#clear .clear}.
*/
render
(
scene
:
Scene
,
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
48272588
...
...
@@ -1103,7 +1103,7 @@ function WebGLRenderer( parameters ) {
currentRenderState
=
renderStates
.
get
(
scene
,
camera
);
currentRenderState
.
init
();
scene
.
onBeforeRender
(
_this
,
scene
,
camera
,
renderTarget
);
scene
.
onBeforeRender
(
_this
,
scene
,
camera
,
renderTarget
||
_currentRenderTarget
);
_projScreenMatrix
.
multiplyMatrices
(
camera
.
projectionMatrix
,
camera
.
matrixWorldInverse
);
_frustum
.
setFromMatrix
(
_projScreenMatrix
);
...
...
@@ -1174,15 +1174,15 @@ function WebGLRenderer( parameters ) {
//
if
(
renderTarget
!==
undefined
)
{
if
(
_currentRenderTarget
!==
null
)
{
// Generate mipmap if we're using any kind of mipmap filtering
textures
.
updateRenderTargetMipmap
(
r
enderTarget
);
textures
.
updateRenderTargetMipmap
(
_currentR
enderTarget
);
// resolve multisample renderbuffers to a single-sample texture if necessary
textures
.
updateMultisampleRenderTarget
(
r
enderTarget
);
textures
.
updateMultisampleRenderTarget
(
_currentR
enderTarget
);
}
...
...
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