提交 464661d4 编写于 作者: F FMS-Cat

WebGLRenderLists.d.ts: geometry and group are nullable

上级 849ae475
...@@ -11,13 +11,13 @@ export interface RenderTarget {} // not defined in the code, used in LightShadow ...@@ -11,13 +11,13 @@ export interface RenderTarget {} // not defined in the code, used in LightShadow
export interface RenderItem { export interface RenderItem {
id: number; id: number;
object: Object3D; object: Object3D;
geometry: BufferGeometry; geometry: BufferGeometry | null;
material: Material; material: Material;
program: WebGLProgram; program: WebGLProgram;
groupOrder: number; groupOrder: number;
renderOrder: number; renderOrder: number;
z: number; z: number;
group: Group; group: Group | null;
} }
export class WebGLRenderList { export class WebGLRenderList {
...@@ -26,19 +26,19 @@ export class WebGLRenderList { ...@@ -26,19 +26,19 @@ export class WebGLRenderList {
init(): void; init(): void;
push( push(
object: Object3D, object: Object3D,
geometry: BufferGeometry, geometry: BufferGeometry | null,
material: Material, material: Material,
groupOrder: number, groupOrder: number,
z: number, z: number,
group: Group group: Group | null
): void; ): void;
unshift( unshift(
object: Object3D, object: Object3D,
geometry: BufferGeometry, geometry: BufferGeometry | null,
material: Material, material: Material,
groupOrder: number, groupOrder: number,
z: number, z: number,
group: Group group: Group | null
): void; ): void;
sort(): void; sort(): void;
} }
......
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