提交 46155017 编写于 作者: M Mr.doob

WebGLRenderer: Removed renderer.extensions calls.

上级 5756b8f4
......@@ -270,7 +270,7 @@ function WebGLRenderer( parameters ) {
attributes = new WebGLAttributes( _gl );
geometries = new WebGLGeometries( _gl, attributes, _infoMemory );
objects = new WebGLObjects( _gl, geometries, _infoRender );
programCache = new WebGLPrograms( _this, capabilities );
programCache = new WebGLPrograms( _this, extensions, capabilities );
lights = new WebGLLights();
renderLists = new WebGLRenderLists();
......
......@@ -194,11 +194,10 @@ function unrollLoops( string ) {
}
function WebGLProgram( renderer, code, material, shader, parameters ) {
function WebGLProgram( renderer, extensions, code, material, shader, parameters ) {
var gl = renderer.context;
var extensions = material.extensions;
var defines = material.defines;
var vertexShader = shader.vertexShader;
......@@ -278,7 +277,7 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
//
var customExtensions = generateExtensions( extensions, parameters, renderer.extensions );
var customExtensions = generateExtensions( material.extensions, parameters, extensions );
var customDefines = generateDefines( defines );
......@@ -359,7 +358,7 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
'uniform mat4 modelMatrix;',
'uniform mat4 modelViewMatrix;',
......@@ -466,9 +465,9 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
parameters.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : '',
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
parameters.logarithmicDepthBuffer && extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
parameters.envMap && renderer.extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
parameters.envMap && extensions.get( 'EXT_shader_texture_lod' ) ? '#define TEXTURE_LOD_EXT' : '',
'uniform mat4 viewMatrix;',
'uniform vec3 cameraPosition;',
......@@ -595,12 +594,11 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
var cachedUniforms;
this.getUniforms = function() {
this.getUniforms = function () {
if ( cachedUniforms === undefined ) {
cachedUniforms =
new WebGLUniforms( gl, program, renderer );
cachedUniforms = new WebGLUniforms( gl, program, renderer );
}
......@@ -612,7 +610,7 @@ function WebGLProgram( renderer, code, material, shader, parameters ) {
var cachedAttributes;
this.getAttributes = function() {
this.getAttributes = function () {
if ( cachedAttributes === undefined ) {
......
......@@ -5,7 +5,7 @@
import { BackSide, DoubleSide, CubeUVRefractionMapping, CubeUVReflectionMapping, GammaEncoding, LinearEncoding } from '../../constants';
import { WebGLProgram } from './WebGLProgram';
function WebGLPrograms( renderer, capabilities ) {
function WebGLPrograms( renderer, extensions, capabilities ) {
var programs = [];
......@@ -269,7 +269,7 @@ function WebGLPrograms( renderer, capabilities ) {
if ( program === undefined ) {
program = new WebGLProgram( renderer, code, material, shader, parameters );
program = new WebGLProgram( renderer, extensions, code, material, shader, parameters );
programs.push( program );
}
......
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