提交 45a22ff4 编写于 作者: M Master James

Adding SpotLight Example webgl_lights_spotlight.html

上级 5eb26ca1
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - lights - spot light</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
}
a {
color: #ff0080;
text-decoration: none;
}
a:hover {
color: #0080ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - Just to show the spot light and it's edge - by <a href="http://master-domain.com" target="_blank">Master James</a><br />
Right click and drag to move OrbitControls,<br /> center across the edge of the shadow.<br />
</div>
<script src="../build/three.js"></script>
<script src="../examples/js/libs/dat.gui.min.js"></script>
<script src="../examples/js/controls/OrbitControls.js"></script>
<script src="js/Detector.js"></script>
<script>
let container = document.getElementById( 'container' );
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
let rnd = new THREE.WebGLRenderer();
let cam = new THREE.PerspectiveCamera(34, window.innerWidth / window.innerHeight, 0.1, 20000);
let orb = new THREE.OrbitControls(cam, document);
let scn = new THREE.Scene();
let matFloor = new THREE.MeshPhongMaterial();
let matBox = new THREE.MeshPhongMaterial();
let geoFloor = new THREE.BoxGeometry(2000, 0.1, 2000);
let geoBox = new THREE.BoxGeometry(Math.PI, Math.sqrt(2), Math.E);
let mshFloor = new THREE.Mesh(geoFloor, matFloor);
let mshBox = new THREE.Mesh(geoBox, matBox);
let amb = new THREE.AmbientLight(0x121422);
let spt = new THREE.SpotLight(0xFFFFFF);
let lightHelper;
let gui, guiElements, param = { color: '0xffffff' };
function init() {
rnd.shadowMap.enabled = true;
rnd.shadowMap.type = THREE.PCFSoftShadowMap;
rnd.gammaInput = true;
rnd.gammaOutput = true;
rnd.antialias = true;
cam.position.set(30, 13, -24);
spt.position.set(15, 40, 35);
spt.castShadow = true;
spt.angle = 0.777;
spt.exponent = 2.0;
spt.penumbra = 0.2;
spt.decay = 2;
spt.distance = 500;
spt.shadow.mapSize.width = 8192;
spt.shadow.mapSize.height = 8192;
// shadow camera helper
spt.shadowCameraHelper = new THREE.CameraHelper( spt.shadow.camera ); // colored lines
spt.shadow.camera.near = 0.1;
spt.shadow.camera.far = 20000;
//spt.shadow.camera.fov = (spt.angle * (360 / Math.PI));
lightHelper = new THREE.SpotLightHelper( spt );
matFloor.color.set( 0x808080 );
matFloor.color.a = 1.0;
mshFloor.receiveShadow = true;
mshFloor.position.set(0, -0.05, 0);
matBox.color = { r: Math.random(), g: Math.random(), b: Math.random(), a: 1.0 };
mshBox.castShadow = true;
mshBox.receiveShadow = true;
mshBox.position.set(40, 1.8, 0);
scn.add(cam);
scn.add(mshFloor);
scn.add(mshBox);
scn.add(amb);
scn.add(spt);
scn.add( spt.shadowCameraHelper );
scn.add( new THREE.AxisHelper( 10 ) );
scn.add( lightHelper );
document.body.appendChild(rnd.domElement);
onResize();
window.addEventListener('resize', onResize, false);
orb.addEventListener('change', render);
//orb.maxPolarAngle = (Math.PI / 2);
orb.update();
}
function onResize() {
rnd.setSize(window.innerWidth, window.innerHeight);
cam.aspect = (window.innerWidth / window.innerHeight);
cam.updateProjectionMatrix();
orb.target = mshBox.position;
}
function render() {
lightHelper.update(); // required
if ( spt.shadowCameraHelper ) spt.shadowCameraHelper.update();
rnd.render(scn, cam);
}
function clearGui() {
if ( gui ) gui.destroy();
gui = new dat.GUI();
gui.open();
}
function buildGui() {
clearGui();
addGui( 'color', spt.color.getHex(), function( val ) {
spt.color.setHex( val );
render();
}, true );
addGui( 'intensity', spt.intensity, function( val ) {
spt.intensity = val;
render();
}, false, 0, 10 );
addGui( 'distance', spt.distance, function( val ) {
spt.distance = val;
render();
}, false, 0, 1000 );
addGui( 'angle', spt.angle, function( val ) {
spt.angle = val;
render();
}, false, 0, 1.56 );
addGui( 'penumbra', spt.penumbra, function( val ) {
spt.penumbra = val;
render();
}, false, 0, 1 );
addGui( 'decay', spt.decay, function( val ) {
spt.decay = val;
render();
}, false, 0, 100 );
}
function addGui( name, value, callback, isColor, min, max ) {
var node;
param[ name ] = value;
if ( isColor ) {
node = gui.addColor( param, name ).onChange( function() {
callback( param[ name ] );
} );
}
else if ( typeof value == 'object' ) {
node = gui.add( param, name, value ).onChange( function() {
callback( param[ name ] );
} );
}
else {
node = gui.add( param, name, min, max ).onChange( function() {
callback( param[ name ] );
} );
}
return node;
}
init();
buildGui();
render();
</script>
</body>
</html>
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