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44d63642
T
three.js
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44d63642
编写于
8月 22, 2013
作者:
M
Mr.doob
浏览文件
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差异文件
Merge branch 'master' into dev
上级
fa659b8c
273241e1
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1
隐藏空白更改
内联
并排
Showing
1 changed file
with
8 addition
and
8 deletion
+8
-8
examples/js/controls/OrbitControls.js
examples/js/controls/OrbitControls.js
+8
-8
未找到文件。
examples/js/controls/OrbitControls.js
浏览文件 @
44d63642
...
...
@@ -164,14 +164,14 @@ THREE.OrbitControls = function ( object, domElement ) {
// half of the fov is center to top of screen
targetDistance
*=
Math
.
tan
(
(
scope
.
object
.
fov
/
2
)
*
Math
.
PI
/
180.0
);
// we actually don't use screenWidth, since perspective camera is fixed to screen height
scope
.
panLeft
(
2
*
delta
.
x
*
targetDistance
/
scope
.
domElement
.
h
eight
);
scope
.
panUp
(
2
*
delta
.
y
*
targetDistance
/
scope
.
domElement
.
h
eight
);
scope
.
panLeft
(
2
*
delta
.
x
*
targetDistance
/
scope
.
domElement
.
body
.
clientH
eight
);
scope
.
panUp
(
2
*
delta
.
y
*
targetDistance
/
scope
.
domElement
.
body
.
clientH
eight
);
}
else
if
(
scope
.
object
.
top
!==
undefined
)
{
// orthographic
scope
.
panLeft
(
delta
.
x
*
(
scope
.
object
.
right
-
scope
.
object
.
left
)
/
scope
.
domElement
.
w
idth
);
scope
.
panUp
(
delta
.
y
*
(
scope
.
object
.
top
-
scope
.
object
.
bottom
)
/
scope
.
domElement
.
h
eight
);
scope
.
panLeft
(
delta
.
x
*
(
scope
.
object
.
right
-
scope
.
object
.
left
)
/
scope
.
domElement
.
body
.
clientW
idth
);
scope
.
panUp
(
delta
.
y
*
(
scope
.
object
.
top
-
scope
.
object
.
bottom
)
/
scope
.
domElement
.
body
.
clientH
eight
);
}
else
{
...
...
@@ -323,9 +323,9 @@ THREE.OrbitControls = function ( object, domElement ) {
rotateDelta
.
subVectors
(
rotateEnd
,
rotateStart
);
// rotating across whole screen goes 360 degrees around
scope
.
rotateLeft
(
2
*
Math
.
PI
*
rotateDelta
.
x
/
scope
.
domElement
.
w
idth
*
scope
.
rotateSpeed
);
scope
.
rotateLeft
(
2
*
Math
.
PI
*
rotateDelta
.
x
/
scope
.
domElement
.
body
.
clientW
idth
*
scope
.
rotateSpeed
);
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope
.
rotateUp
(
2
*
Math
.
PI
*
rotateDelta
.
y
/
scope
.
domElement
.
h
eight
*
scope
.
rotateSpeed
);
scope
.
rotateUp
(
2
*
Math
.
PI
*
rotateDelta
.
y
/
scope
.
domElement
.
body
.
clientH
eight
*
scope
.
rotateSpeed
);
rotateStart
.
copy
(
rotateEnd
);
...
...
@@ -498,9 +498,9 @@ THREE.OrbitControls = function ( object, domElement ) {
rotateDelta
.
subVectors
(
rotateEnd
,
rotateStart
);
// rotating across whole screen goes 360 degrees around
scope
.
rotateLeft
(
2
*
Math
.
PI
*
rotateDelta
.
x
/
scope
.
domElement
.
w
idth
*
scope
.
rotateSpeed
);
scope
.
rotateLeft
(
2
*
Math
.
PI
*
rotateDelta
.
x
/
scope
.
domElement
.
body
.
clientW
idth
*
scope
.
rotateSpeed
);
// rotating up and down along whole screen attempts to go 360, but limited to 180
scope
.
rotateUp
(
2
*
Math
.
PI
*
rotateDelta
.
y
/
scope
.
domElement
.
h
eight
*
scope
.
rotateSpeed
);
scope
.
rotateUp
(
2
*
Math
.
PI
*
rotateDelta
.
y
/
scope
.
domElement
.
body
.
clientH
eight
*
scope
.
rotateSpeed
);
rotateStart
.
copy
(
rotateEnd
);
break
;
...
...
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