提交 447d4fcc 编写于 作者: Y yamahigashi

convert whitespaces into tab

上级 7fec1b18
......@@ -31,9 +31,9 @@
<script src="../build/three.min.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/FBXLoader.js"></script>
<script src="js/loaders/FBXLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
......@@ -45,9 +45,9 @@
var container, stats, controls;
var camera, scene, renderer;
var clock = new THREE.Clock();
var clock = new THREE.Clock();
var mixers = [];
var mixers = [];
init();
......@@ -61,7 +61,7 @@
scene = new THREE.Scene();
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
// Grid
var size = 14, step = 1;
......@@ -82,19 +82,19 @@
var line = new THREE.LineSegments( geometry, material );
scene.add( line );
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
// Lights
scene.add( new THREE.AmbientLight( 0xcccccc ) );
scene.add( new THREE.AmbientLight( 0xcccccc ) );
//////////////////////////////////////////////////////////////
// stats
//////////////////////////////////////////////////////////////
// stats
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
container.appendChild( stats.domElement );
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
// model
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
......@@ -113,7 +113,7 @@
var onError = function ( xhr ) {
};
var loader = new THREE.FBXLoader( manager );
var loader = new THREE.FBXLoader( manager );
loader.load( 'models/fbx/xsi_man_skinning.fbx', function ( object ) {
object.traverse( function ( child ) {
......@@ -122,47 +122,47 @@
// pass
}
}
if ( child instanceof THREE.SkinnedMesh ) {
if ( child.geometry.animations !== undefined || child.geometry.morphAnimations !== undefined ) {
if ( child.geometry.animations !== undefined || child.geometry.morphAnimations !== undefined ) {
child.mixer = new THREE.AnimationMixer( child );
mixers.push( child.mixer );
child.mixer = new THREE.AnimationMixer( child );
mixers.push( child.mixer );
var action = child.mixer.clipAction( child.geometry.animations[0] );
action.play();
var action = child.mixer.clipAction( child.geometry.animations[0] );
action.play();
}
}
}
}
} );
scene.add( object );
scene.add( object );
}, onProgress, onError );
}, onProgress, onError );
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
container.appendChild( renderer.domElement );
container.appendChild( renderer.domElement );
//////////////////////////////////////////////////////////////
// controls, camera
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 12, 0 );
//////////////////////////////////////////////////////////////
// controls, camera
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 12, 0 );
camera.position.set( 2, 18, 28 );
camera.lookAt( new THREE.Vector3( 0, 15, 0 ) );
window.addEventListener( 'resize', onWindowResize, false );
animate();
animate();
}
function onWindowResize() {
......@@ -175,20 +175,20 @@
}
//
function animate() {
function animate() {
requestAnimationFrame( animate );
requestAnimationFrame( animate );
if( mixers.length > 0 ){
for ( var i=0; i < mixers.length; i++ ){
mixers[i].update( clock.getDelta() );
if( mixers.length > 0 ){
for ( var i=0; i < mixers.length; i++ ){
mixers[i].update( clock.getDelta() );
}
}
}
}
controls.update();
stats.update();
stats.update();
render();
}
......
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