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444c6a24
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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444c6a24
编写于
7月 05, 2020
作者:
G
Guilherme Avila
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
EXRLoader: fix flipped unsigned byte texture
上级
352a3250
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
10 addition
and
12 deletion
+10
-12
examples/js/loaders/EXRLoader.js
examples/js/loaders/EXRLoader.js
+5
-6
examples/jsm/loaders/EXRLoader.js
examples/jsm/loaders/EXRLoader.js
+5
-6
未找到文件。
examples/js/loaders/EXRLoader.js
浏览文件 @
444c6a24
...
@@ -2257,7 +2257,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
...
@@ -2257,7 +2257,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
if
(
this
.
type
===
THREE
.
UnsignedByteType
)
{
if
(
this
.
type
===
THREE
.
UnsignedByteType
)
{
let
v
,
i
,
j
;
let
v
,
i
;
const
size
=
byteArray
.
length
;
const
size
=
byteArray
.
length
;
const
RGBEArray
=
new
Uint8Array
(
size
);
const
RGBEArray
=
new
Uint8Array
(
size
);
...
@@ -2266,11 +2266,10 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
...
@@ -2266,11 +2266,10 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
for
(
let
w
=
0
;
w
<
width
;
++
w
)
{
for
(
let
w
=
0
;
w
<
width
;
++
w
)
{
i
=
h
*
width
*
4
+
w
*
4
;
i
=
h
*
width
*
4
+
w
*
4
;
j
=
(
height
-
1
-
h
)
*
width
*
4
+
w
*
4
;
const
red
=
byteArray
[
j
];
const
red
=
byteArray
[
i
];
const
green
=
byteArray
[
j
+
1
];
const
green
=
byteArray
[
i
+
1
];
const
blue
=
byteArray
[
j
+
2
];
const
blue
=
byteArray
[
i
+
2
];
v
=
(
red
>
green
)
?
red
:
green
;
v
=
(
red
>
green
)
?
red
:
green
;
v
=
(
blue
>
v
)
?
blue
:
v
;
v
=
(
blue
>
v
)
?
blue
:
v
;
...
@@ -2331,7 +2330,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
...
@@ -2331,7 +2330,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
texture
.
minFilter
=
THREE
.
NearestFilter
;
texture
.
minFilter
=
THREE
.
NearestFilter
;
texture
.
magFilter
=
THREE
.
NearestFilter
;
texture
.
magFilter
=
THREE
.
NearestFilter
;
texture
.
generateMipmaps
=
false
;
texture
.
generateMipmaps
=
false
;
texture
.
flipY
=
tru
e
;
texture
.
flipY
=
fals
e
;
break
;
break
;
case
THREE
.
FloatType
:
case
THREE
.
FloatType
:
...
...
examples/jsm/loaders/EXRLoader.js
浏览文件 @
444c6a24
...
@@ -2271,7 +2271,7 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
...
@@ -2271,7 +2271,7 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
if
(
this
.
type
===
UnsignedByteType
)
{
if
(
this
.
type
===
UnsignedByteType
)
{
let
v
,
i
,
j
;
let
v
,
i
;
const
size
=
byteArray
.
length
;
const
size
=
byteArray
.
length
;
const
RGBEArray
=
new
Uint8Array
(
size
);
const
RGBEArray
=
new
Uint8Array
(
size
);
...
@@ -2280,11 +2280,10 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
...
@@ -2280,11 +2280,10 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
for
(
let
w
=
0
;
w
<
width
;
++
w
)
{
for
(
let
w
=
0
;
w
<
width
;
++
w
)
{
i
=
h
*
width
*
4
+
w
*
4
;
i
=
h
*
width
*
4
+
w
*
4
;
j
=
(
height
-
1
-
h
)
*
width
*
4
+
w
*
4
;
const
red
=
byteArray
[
j
];
const
red
=
byteArray
[
i
];
const
green
=
byteArray
[
j
+
1
];
const
green
=
byteArray
[
i
+
1
];
const
blue
=
byteArray
[
j
+
2
];
const
blue
=
byteArray
[
i
+
2
];
v
=
(
red
>
green
)
?
red
:
green
;
v
=
(
red
>
green
)
?
red
:
green
;
v
=
(
blue
>
v
)
?
blue
:
v
;
v
=
(
blue
>
v
)
?
blue
:
v
;
...
@@ -2345,7 +2344,7 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
...
@@ -2345,7 +2344,7 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
texture
.
minFilter
=
NearestFilter
;
texture
.
minFilter
=
NearestFilter
;
texture
.
magFilter
=
NearestFilter
;
texture
.
magFilter
=
NearestFilter
;
texture
.
generateMipmaps
=
false
;
texture
.
generateMipmaps
=
false
;
texture
.
flipY
=
tru
e
;
texture
.
flipY
=
fals
e
;
break
;
break
;
case
FloatType
:
case
FloatType
:
...
...
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