提交 3f200147 编写于 作者: T tschw

Blender: Let texture export use numeric constants.

上级 d7d7761f
......@@ -32,6 +32,26 @@ MAPPING_TYPES = type('Mapping', (), {
'SPHERICAL_REFLECTION': 'SphericalReflectionMapping'
})
NUMERIC = {
'UVMapping': 300,
'CubeReflectionMapping': 301,
'CubeRefractionMapping': 302,
'EquirectangularReflectionMapping': 303,
'EquirectangularRefractionMapping': 304,
'SphericalReflectionMapping': 305,
'RepeatWrapping': 1000,
'ClampToEdgeWrapping': 1001,
'MirroredRepeatWrapping': 1002,
'NearestFilter': 1003,
'NearestMipMapNearestFilter': 1004,
'NearestMipMapLinearFilter': 1005,
'LinearFilter': 1006,
'LinearMipMapNearestFilter': 1007,
'LinearMipMapLinearFilter': 1008
}
JSON = 'json'
EXTENSION = '.%s' % JSON
INDENT = 'indent'
......
......@@ -8,6 +8,8 @@ class Texture(base_classes.BaseNode):
logger.debug("Texture().__init__(%s)", node)
base_classes.BaseNode.__init__(self, node, parent, constants.TEXTURE)
num = constants.NUMERIC
img_inst = self.scene.image(api.texture.file_name(self.node))
if not img_inst:
......@@ -15,18 +17,19 @@ class Texture(base_classes.BaseNode):
img_inst = image.Image(image_node.name, self.scene)
self.scene[constants.IMAGES].append(img_inst)
self[constants.IMAGE] = img_inst[constants.UUID]
self[constants.WRAP] = api.texture.wrap(self.node)
wrap = api.texture.wrap(self.node)
self[constants.WRAP] = (num[wrap[0]], num[wrap[1]])
if constants.WRAPPING.REPEAT in self[constants.WRAP]:
if constants.WRAPPING.REPEAT in wrap:
self[constants.REPEAT] = api.texture.repeat(self.node)
self[constants.ANISOTROPY] = api.texture.anisotropy(self.node)
self[constants.MAG_FILTER] = api.texture.mag_filter(self.node)
self[constants.MIN_FILTER] = api.texture.min_filter(self.node)
self[constants.MAPPING] = api.texture.mapping(self.node)
self[constants.MAG_FILTER] = num[api.texture.mag_filter(self.node)]
self[constants.MIN_FILTER] = num[api.texture.min_filter(self.node)]
self[constants.MAPPING] = num[api.texture.mapping(self.node)]
@property
def image(self):
......
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