提交 3f190760 编写于 作者: D Don McCurdy

Examples: Restore JSONLoader base example, move file to json/legacy.

上级 0885bf68
......@@ -93,8 +93,8 @@ var files = {
"webgl_loader_gltf",
"webgl_loader_gltf_extensions",
"webgl_loader_imagebitmap",
"webgl_loader_json",
"webgl_loader_json_claraio",
"webgl_loader_json_objconverter",
"webgl_loader_kmz",
"webgl_loader_md2",
"webgl_loader_md2_control",
......
此差异已折叠。
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loader -json</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#777;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
monster by <a href="http://www.3drt.com/downloads.htm" target="_blank" rel="noopener">3drt</a>
</div>
<script src="../build/three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats, clock, mixer;
var camera, scene, renderer, objects;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 2, 4, 5 );
clock = new THREE.Clock();
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
mixer = new THREE.AnimationMixer( scene );
var loader = new THREE.JSONLoader();
loader.load( 'models/json/legacy/monster/monster.js', function ( geometry, materials ) {
// adjust color a bit
var material = materials[ 0 ];
material.morphTargets = true;
material.color.setHex( 0xffaaaa );
for ( var i = 0; i < 729; i ++ ) {
var mesh = new THREE.Mesh( geometry, materials );
// random placement in a grid
var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
mesh.position.set( x, 0, z );
var s = THREE.Math.randFloat( 0.00075, 0.001 );
mesh.scale.set( s, s, s );
mesh.rotation.y = THREE.Math.randFloat( -0.25, 0.25 );
mesh.matrixAutoUpdate = false;
mesh.updateMatrix();
scene.add( mesh );
mixer.clipAction( geometry.animations[ 0 ], mesh )
.setDuration( 1 ) // one second
.startAt( - Math.random() ) // random phase (already running)
.play(); // let's go
}
} );
// lights
var ambientLight = new THREE.AmbientLight( 0xcccccc );
scene.add( ambientLight );
var pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
pointLight.position.set( 5, 0, 0 );
scene.add( pointLight );
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// stats
stats = new Stats();
container.appendChild( stats.dom );
// events
window.addEventListener( 'resize', onWindowResize, false );
}
//
function onWindowResize( event ) {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos( timer ) * 10;
camera.position.y = 4;
camera.position.z = Math.sin( timer ) * 10;
mixer.update( clock.getDelta() );
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - io - OBJ converter</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
h1 { }
a { color:skyblue }
#info { position:absolute; top:0px; width: 100%; text-align:center; }
.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
.inactive { background:#999; color:#eee }
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<h1>OBJ to Three.js converter test</h1>
<span id="rcanvas" class="button inactive">2d canvas renderer</span>
<span id="rwebgl" class="button">WebGL renderer</span>
<br/>
<p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
<a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
</div>
<script src="../build/three.js"></script>
<script src="js/loaders/DDSLoader.js"></script>
<script src="js/renderers/Projector.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var FLOOR = -250;
var container, stats;
var camera, scene;
var canvasRenderer, webglRenderer;
var mesh, zmesh, geometry;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var render_canvas = 1, render_gl = 1;
var has_gl = 0;
var bcanvas = document.getElementById( "rcanvas" );
var bwebgl = document.getElementById( "rwebgl" );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
render_canvas = !has_gl;
bwebgl.style.display = has_gl ? "inline" : "none";
bcanvas.className = render_canvas ? "button" : "button inactive";
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.z = 500;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
// GROUND
var x = document.createElement( "canvas" );
var xc = x.getContext("2d");
x.width = x.height = 128;
xc.fillStyle = "#fff";
xc.fillRect(0, 0, 128, 128);
xc.fillStyle = "#000";
xc.fillRect(0, 0, 64, 64);
xc.fillStyle = "#999";
xc.fillRect(32, 32, 32, 32);
xc.fillStyle = "#000";
xc.fillRect(64, 64, 64, 64);
xc.fillStyle = "#555";
xc.fillRect(96, 96, 32, 32);
var texture = new THREE.CanvasTexture( x );
texture.repeat.set( 10, 10 );
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
var xm = new THREE.MeshBasicMaterial( { map: texture } );
geometry = new THREE.PlaneBufferGeometry( 100, 100, 15, 10 );
mesh = new THREE.Mesh( geometry, xm );
mesh.position.set( 0, FLOOR, 0 );
mesh.rotation.x = - Math.PI / 2;
mesh.scale.set( 10, 10, 10 );
scene.add( mesh );
// LIGHTS
var ambient = new THREE.AmbientLight( 0x221100 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd, 1.5 );
directionalLight.position.set( 0, -70, 100 ).normalize();
scene.add( directionalLight );
// RENDERER
if ( render_gl ) {
try {
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setPixelRatio( window.devicePixelRatio );
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
webglRenderer.domElement.style.position = "relative";
container.appendChild( webglRenderer.domElement );
has_gl = 1;
}
catch (e) {
}
}
if ( render_canvas ) {
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setPixelRatio( window.devicePixelRatio );
canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( canvasRenderer.domElement );
}
// STATS
stats = new Stats();
container.appendChild( stats.dom );
//
bcanvas.addEventListener("click", toggleCanvas, false);
bwebgl.addEventListener("click", toggleWebGL, false);
THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
var loader = new THREE.JSONLoader();
var callbackMale = function ( geometry, materials ) { createScene( geometry, materials, 90, FLOOR, 50, 105 ) };
var callbackFemale = function ( geometry, materials ) { createScene( geometry, materials, -80, FLOOR, 50, 0 ) };
loader.load( "models/json/male02/Male02_dds.json", callbackMale );
loader.load( "models/json/female02/Female02_slim.json", callbackFemale );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
if ( webglRenderer ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
if ( canvasRenderer ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
}
function createScene( geometry, materials, x, y, z, b ) {
zmesh = new THREE.Mesh( geometry, materials );
zmesh.position.set( x, y, z );
zmesh.scale.set( 3, 3, 3 );
scene.add( zmesh );
createMaterialsPalette( materials, 100, b );
}
function createMaterialsPalette( materials, size, bottom ) {
for ( var i = 0; i < materials.length; i ++ ) {
// material
mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( size, size ), materials[i] );
mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
mesh.position.y = FLOOR + size/2 + bottom;
mesh.position.z = -100;
scene.add( mesh );
// number
var x = document.createElement( "canvas" );
var xc = x.getContext( "2d" );
x.width = x.height = 128;
xc.shadowColor = "#000";
xc.shadowBlur = 7;
xc.fillStyle = "orange";
xc.font = "50pt arial bold";
xc.fillText( i, 10, 64 );
var xm = new THREE.MeshBasicMaterial( { map: new THREE.CanvasTexture( x ), transparent: true } );
mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( size, size ), xm );
mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 )* ( size + 5 )/2);
mesh.position.y = FLOOR + size/2 + bottom;
mesh.position.z = -99;
scene.add( mesh );
}
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
if ( render_canvas ) canvasRenderer.render( scene, camera );
}
function toggleCanvas() {
render_canvas = !render_canvas;
bcanvas.className = render_canvas ? "button" : "button inactive";
render_gl = !render_canvas;
bwebgl.className = render_gl ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
function toggleWebGL() {
render_gl = !render_gl;
bwebgl.className = render_gl ? "button" : "button inactive";
render_canvas = !render_gl;
bcanvas.className = render_canvas ? "button" : "button inactive";
if( has_gl )
webglRenderer.domElement.style.display = render_gl ? "block" : "none";
canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
}
</script>
</body>
</html>
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