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3e7cbc28
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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3e7cbc28
编写于
7月 12, 2018
作者:
S
sunag
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
.input -> .output NodePostProcessing
上级
eb527bab
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
16 addition
and
16 deletion
+16
-16
examples/js/nodes/postprocessing/NodePostProcessing.js
examples/js/nodes/postprocessing/NodePostProcessing.js
+6
-6
examples/webgl_postprocessing_nodes.html
examples/webgl_postprocessing_nodes.html
+10
-10
未找到文件。
examples/js/nodes/postprocessing/NodePostProcessing.js
浏览文件 @
3e7cbc28
...
...
@@ -24,7 +24,7 @@ function NodePostProcessing( renderer, renderTarget ) {
this
.
renderer
=
renderer
;
this
.
renderTarget
=
renderTarget
;
this
.
in
put
=
new
ScreenNode
();
this
.
out
put
=
new
ScreenNode
();
this
.
material
=
new
NodeMaterial
();
this
.
camera
=
new
THREE
.
OrthographicCamera
(
-
1
,
1
,
1
,
-
1
,
0
,
1
);
...
...
@@ -48,7 +48,7 @@ NodePostProcessing.prototype = {
this
.
material
.
dispose
();
this
.
material
.
fragment
.
value
=
this
.
in
put
;
this
.
material
.
fragment
.
value
=
this
.
out
put
;
this
.
material
.
build
();
if
(
this
.
material
.
uniforms
.
renderTexture
)
{
...
...
@@ -98,16 +98,16 @@ NodePostProcessing.prototype = {
}
if
(
meta
&&
!
meta
.
post
processing
)
meta
.
postprocessing
=
{};
if
(
meta
&&
!
meta
.
post
)
meta
.
post
=
{};
if
(
!
meta
.
post
processing
[
this
.
uuid
]
)
{
if
(
!
meta
.
post
[
this
.
uuid
]
)
{
var
data
=
{};
data
.
uuid
=
this
.
uuid
;
data
.
type
=
"
NodePostProcessing
"
;
meta
.
post
processing
[
this
.
uuid
]
=
data
;
meta
.
post
[
this
.
uuid
]
=
data
;
if
(
this
.
name
!==
""
)
data
.
name
=
this
.
name
;
...
...
@@ -117,7 +117,7 @@ NodePostProcessing.prototype = {
}
meta
.
post
processing
=
this
.
uuid
;
meta
.
post
=
this
.
uuid
;
return
meta
;
...
...
examples/webgl_postprocessing_nodes.html
浏览文件 @
3e7cbc28
...
...
@@ -149,7 +149,7 @@
var
brightnessNode
=
new
THREE
.
ColorAdjustmentNode
(
vibranceNode
,
brightness
,
THREE
.
ColorAdjustmentNode
.
BRIGHTNESS
);
var
contrastNode
=
new
THREE
.
ColorAdjustmentNode
(
brightnessNode
,
contrast
,
THREE
.
ColorAdjustmentNode
.
CONTRAST
);
nodepost
.
in
put
=
contrastNode
;
nodepost
.
out
put
=
contrastNode
;
// GUI
...
...
@@ -199,7 +199,7 @@
THREE
.
Math3Node
.
MIX
);
nodepost
.
in
put
=
fade
;
nodepost
.
out
put
=
fade
;
// GUI
...
...
@@ -233,7 +233,7 @@
THREE
.
Math3Node
.
MIX
);
nodepost
.
in
put
=
fade
;
nodepost
.
out
put
=
fade
;
// GUI
...
...
@@ -255,7 +255,7 @@
THREE
.
OperatorNode
.
ADD
);
nodepost
.
in
put
=
multiply
;
nodepost
.
out
put
=
multiply
;
// GUI
...
...
@@ -293,7 +293,7 @@
saturation
.
inputs
.
rgb
=
screen
;
saturation
.
inputs
.
adjustment
=
sat
;
nodepost
.
in
put
=
saturation
;
nodepost
.
out
put
=
saturation
;
// GUI
...
...
@@ -346,7 +346,7 @@
var
screen
=
new
THREE
.
ScreenNode
(
offsetCoord
);
nodepost
.
in
put
=
screen
;
nodepost
.
out
put
=
screen
;
// GUI
...
...
@@ -386,7 +386,7 @@
var
currentFrame
=
new
THREE
.
RTTNode
(
size
.
width
,
size
.
height
,
motionBlur
);
currentFrame
.
saveTo
=
previousFrame
;
nodepost
.
in
put
=
currentFrame
;
nodepost
.
out
put
=
currentFrame
;
break
;
...
...
@@ -422,7 +422,7 @@
THREE
.
Math3Node
.
MIX
);
nodepost
.
in
put
=
new
THREE
.
ScreenNode
(
fadeScreen
);
nodepost
.
out
put
=
new
THREE
.
ScreenNode
(
fadeScreen
);
// GUI
...
...
@@ -457,7 +457,7 @@
var
blurScreen
=
new
THREE
.
BlurNode
(
new
THREE
.
ScreenNode
()
);
blurScreen
.
size
=
new
THREE
.
Vector2
(
size
.
width
,
size
.
height
);
nodepost
.
in
put
=
blurScreen
;
nodepost
.
out
put
=
blurScreen
;
// GUI
...
...
@@ -487,7 +487,7 @@
var json = nodepost.toJSON();
nodepost.
in
put = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
nodepost.
out
put = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
*/
}
...
...
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