提交 3ca73f19 编写于 作者: S sneha-belkhale

fixing style issues

上级 98a462d7
......@@ -729,12 +729,16 @@
}
if ( subNodes.LayerElementUV ) {
var uvInfo = [];
var i = 0;
while ( subNodes.LayerElementUV[i] ){
while ( subNodes.LayerElementUV[ i ] ){
uvInfo.push(getUVs( subNodes.LayerElementUV[ i ] ));
i++;
}
}
if ( subNodes.LayerElementColor ) {
......@@ -875,10 +879,14 @@
}
if ( uvInfo ) {
for (var i =0; i < uvInfo.length; i++){
for ( var i = 0 ; i < uvInfo.length; i++ ) {
uvTemp = new THREE.Vector2();
vertex.uv.push(uvTemp.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo[i] )));
vertex.uv.push( uvTemp.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo[i] ) ) );
}
}
if ( colorInfo ) {
......@@ -932,14 +940,22 @@
}
if ( bufferInfo.uvBuffers.length > 0 ) {
for (var i=0; i < bufferInfo.uvBuffers.length; i++) {
var name = 'uv' + (i+1).toString();
for ( var i = 0; i < bufferInfo.uvBuffers.length; i++ ) {
var name = 'uv' + ( i + 1 ).toString();
if ( i == 0 ) {
name = 'uv';
}
geo.addAttribute( name, new THREE.Float32BufferAttribute( bufferInfo.uvBuffers[i], 2 ) );
}
}
if ( subNodes.LayerElementColor ) {
geo.addAttribute( 'color', new THREE.Float32BufferAttribute( bufferInfo.colorBuffer, 3 ) );
......@@ -3703,8 +3719,10 @@
this.position.toArray( vertexBuffer, vertexBuffer.length );
this.normal.toArray( normalBuffer, normalBuffer.length );
for (var i = 0; i < this.uv.length; i++){
this.uv[i].toArray(uvBuffers[i], uvBuffers[i].length);
for ( var i = 0; i < this.uv.length; i++ ) {
this.uv[ i ].toArray( uvBuffers[ i ], uvBuffers[ i ].length );
}
this.color.toArray( colorBuffer, colorBuffer.length );
this.skinIndices.toArray( skinIndexBuffer, skinIndexBuffer.length );
......@@ -3850,8 +3868,10 @@
var faces = this.faces;
for (var i = 0; i < faces[0].triangles[0].vertices[0].uv.length; i++) {
for ( var i = 0; i < faces[0].triangles[0].vertices[0].uv.length; i++ ) {
uvBuffers.push([]);
}
for ( var i = 0, l = faces.length; i < l; ++ i ) {
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册