提交 3b6b3dc5 编写于 作者: A alteredq

Made more examples working.

上级 044a27b5
因为 它太大了无法显示 source diff 。你可以改为 查看blob
此差异已折叠。
......@@ -12,7 +12,7 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,e){this.set(a||0,b||0,c||0,e||1)};
THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,d=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(d=d.concat(this.intersectObject(c)))}d.sort(function(g,f){return g.distance-f.distance});return d},intersectObject:function(a){function b(s,u,B,v){v=v.clone().subSelf(u);B=B.clone().subSelf(u);var o=s.clone().subSelf(u);s=v.dot(v);u=v.dot(B);v=v.dot(o);var G=B.dot(B);B=B.dot(o);o=1/(s*G-u*u);G=(G*v-u*B)*o;s=(s*B-u*v)*o;return G>0&&s>0&&G+s<1}var c,e,d,g,f,i,h,j,m,l,
THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,d=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(d=d.concat(this.intersectObject(c)))}d.sort(function(g,f){return g.distance-f.distance});return d},intersectObject:function(a){function b(s,u,C,v){v=v.clone().subSelf(u);C=C.clone().subSelf(u);var o=s.clone().subSelf(u);s=v.dot(v);u=v.dot(C);v=v.dot(o);var I=C.dot(C);C=C.dot(o);o=1/(s*I-u*u);I=(I*v-u*C)*o;s=(s*C-u*v)*o;return I>0&&s>0&&I+s<1}var c,e,d,g,f,i,h,j,m,l,
n,k=a.geometry,q=k.vertices,p=[];c=0;for(e=k.faces.length;c<e;c++){d=k.faces[c];l=this.origin.clone();n=this.direction.clone();h=a.matrixWorld;g=h.multiplyVector3(q[d.a].position.clone());f=h.multiplyVector3(q[d.b].position.clone());i=h.multiplyVector3(q[d.c].position.clone());h=d instanceof THREE.Face4?h.multiplyVector3(q[d.d].position.clone()):null;j=a.matrixRotationWorld.multiplyVector3(d.normal.clone());m=n.dot(j);if(m<0){j=j.dot((new THREE.Vector3).sub(g,l))/m;l=l.addSelf(n.multiplyScalar(j));
if(d instanceof THREE.Face3){if(b(l,g,f,i)){d={distance:this.origin.distanceTo(l),point:l,face:d,object:a};p.push(d)}}else if(d instanceof THREE.Face4&&(b(l,g,f,h)||b(l,f,i,h))){d={distance:this.origin.distanceTo(l),point:l,face:d,object:a};p.push(d)}}}return p}};
THREE.Rectangle=function(){function a(){g=e-b;f=d-c}var b,c,e,d,g,f,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return d};this.set=function(h,j,m,l){i=!1;b=h;c=j;e=m;d=l;a()};this.addPoint=function(h,j){if(i){i=!1;b=h;c=j;e=h;d=j}else{b=b<h?b:h;c=c<j?c:j;e=e>h?e:h;d=d>j?d:j}a()};
......@@ -23,8 +23,8 @@ THREE.Matrix4=function(a,b,c,e,d,g,f,i,h,j,m,l,n,k,q,p){this.set(a||1,b||0,c||0,
THREE.Matrix4.prototype={set:function(a,b,c,e,d,g,f,i,h,j,m,l,n,k,q,p){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=d;this.n22=g;this.n23=f;this.n24=i;this.n31=h;this.n32=j;this.n33=m;this.n34=l;this.n41=n;this.n42=k;this.n43=q;this.n44=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__v1,
d=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x+=1.0E-4;e.cross(c,g).normalize()}d.cross(g,e).normalize();this.n11=e.x;this.n12=d.x;this.n13=g.x;this.n21=e.y;this.n22=d.y;this.n23=g.y;this.n31=e.z;this.n32=d.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,d=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*d;a.y=(this.n21*b+this.n22*c+this.n23*
e+this.n24)*d;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*d;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,d=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*d;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*d;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*d;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*d;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();
return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,d=a.n13,g=a.n14,f=a.n21,i=a.n22,h=a.n23,j=a.n24,m=a.n31,l=a.n32,n=a.n33,k=a.n34,q=a.n41,p=a.n42,s=a.n43,u=a.n44,B=b.n11,v=b.n12,o=b.n13,G=b.n14,D=b.n21,I=b.n22,
J=b.n23,P=b.n24,t=b.n31,r=b.n32,F=b.n33,z=b.n34;this.n11=c*B+e*D+d*t;this.n12=c*v+e*I+d*r;this.n13=c*o+e*J+d*F;this.n14=c*G+e*P+d*z+g;this.n21=f*B+i*D+h*t;this.n22=f*v+i*I+h*r;this.n23=f*o+i*J+h*F;this.n24=f*G+i*P+h*z+j;this.n31=m*B+l*D+n*t;this.n32=m*v+l*I+n*r;this.n33=m*o+l*J+n*F;this.n34=m*G+l*P+n*z+k;this.n41=q*B+p*D+s*t;this.n42=q*v+p*I+s*r;this.n43=q*o+p*J+s*F;this.n44=q*G+p*P+s*z+u;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,d=a.n13,g=a.n14,f=a.n21,i=a.n22,h=a.n23,j=a.n24,m=a.n31,l=a.n32,n=a.n33,k=a.n34,q=a.n41,p=a.n42,s=a.n43,u=a.n44,C=b.n11,v=b.n12,o=b.n13,I=b.n14,F=b.n21,K=b.n22,
L=b.n23,t=b.n24,r=b.n31,G=b.n32,z=b.n33,D=b.n34;this.n11=c*C+e*F+d*r;this.n12=c*v+e*K+d*G;this.n13=c*o+e*L+d*z;this.n14=c*I+e*t+d*D+g;this.n21=f*C+i*F+h*r;this.n22=f*v+i*K+h*G;this.n23=f*o+i*L+h*z;this.n24=f*I+i*t+h*D+j;this.n31=m*C+l*F+n*r;this.n32=m*v+l*K+n*G;this.n33=m*o+l*L+n*z;this.n34=m*I+l*t+n*D+k;this.n41=q*C+p*F+s*r;this.n42=q*v+p*K+s*G;this.n43=q*o+p*L+s*z;this.n44=q*I+p*t+s*D+u;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
this.n11,b=this.n12,c=this.n13,e=this.n14,d=this.n21,g=this.n22,f=this.n23,i=this.n24,h=this.n31,j=this.n32,m=this.n33,l=this.n34,n=this.n41,k=this.n42,q=this.n43,p=this.n44;return e*f*j*n-c*i*j*n-e*g*m*n+b*i*m*n+c*g*l*n-b*f*l*n-e*f*h*k+c*i*h*k+e*d*m*k-a*i*m*k-c*d*l*k+a*f*l*k+e*g*h*q-b*i*h*q-e*d*j*q+a*i*j*q+b*d*l*q-a*g*l*q-c*g*h*p+b*f*h*p+c*d*j*p-a*f*j*p-b*d*m*p+a*g*m*p},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
......@@ -84,16 +84,16 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.f
THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
THREE.Projector=function(){function a(){var t=h[i]=h[i]||new THREE.RenderableVertex;i++;return t}function b(t,r){return r.z-t.z}function c(t,r){var F=0,z=1,H=t.z+t.w,C=r.z+r.w,x=-t.z+t.w,y=-r.z+r.w;if(H>=0&&C>=0&&x>=0&&y>=0)return!0;else if(H<0&&C<0||x<0&&y<0)return!1;else{if(H<0)F=Math.max(F,H/(H-C));else C<0&&(z=Math.min(z,H/(H-C)));if(x<0)F=Math.max(F,x/(x-y));else y<0&&(z=Math.min(z,x/(x-y)));if(z<F)return!1;else{t.lerpSelf(r,F);r.lerpSelf(t,1-z);return!0}}}var e,d,g=[],f,i,h=[],j,m,l=[],n,k,
q=[],p,s,u=[],B=new THREE.Vector4,v=new THREE.Vector4,o=new THREE.Matrix4,G=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],I=new THREE.Vector4,J=new THREE.Vector4,P;this.projectVector=function(t,r){o.multiply(r.projectionMatrix,r.matrixWorldInverse);o.multiplyVector3(t);return t};this.unprojectVector=function(t,r){o.multiply(THREE.Matrix4.makeInvert(r.projectionMatrix),r.matrixWorld);o.multiplyVector3(t);return t};
this.projectObjects=function(t,r,F){r=[];var z,H,C;d=0;H=t.objects;t=0;for(z=H.length;t<z;t++){C=H[t];var x;if(!(x=!C.visible))if(x=C instanceof THREE.Mesh){a:{x=void 0;for(var y=C.matrixWorld,M=-C.geometry.boundingSphere.radius*Math.max(C.scale.x,Math.max(C.scale.y,C.scale.z)),w=0;w<6;w++){x=D[w].x*y.n14+D[w].y*y.n24+D[w].z*y.n34+D[w].w;if(x<=M){x=!1;break a}}x=!0}x=!x}if(!x){x=g[d]=g[d]||new THREE.RenderableObject;d++;e=x;B.copy(C.position);o.multiplyVector3(B);e.object=C;e.z=B.z;r.push(e)}}F&&
r.sort(b);return r};this.projectScene=function(t,r,F){var z=[],H=r.near,C=r.far,x,y,M,w,K,A,N,T,R,Q,E,S,L,O;s=k=m=0;r.matrixAutoUpdate&&r.updateMatrix();t.update(undefined,!1,r);o.multiply(r.projectionMatrix,r.matrixWorldInverse);D[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);D[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);D[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);D[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);D[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-
o.n33,o.n44-o.n34);D[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);for(x=0;x<6;x++){K=D[x];K.divideScalar(Math.sqrt(K.x*K.x+K.y*K.y+K.z*K.z))}K=this.projectObjects(t,r,!0);t=0;for(x=K.length;t<x;t++){A=K[t].object;if(A.visible){N=A.matrixWorld;R=A.matrixRotationWorld;T=A.materials;i=0;if(A instanceof THREE.Mesh){Q=A.geometry;E=Q.vertices;S=Q.faces;y=0;for(M=E.length;y<M;y++){f=a();f.positionWorld.copy(E[y].position);N.multiplyVector3(f.positionWorld);f.positionScreen.copy(f.positionWorld);
o.multiplyVector4(f.positionScreen);f.positionScreen.x/=f.positionScreen.w;f.positionScreen.y/=f.positionScreen.w;f.visible=f.positionScreen.z>H&&f.positionScreen.z<C}y=0;for(M=S.length;y<M;y++){E=S[y];if(E instanceof THREE.Face3){w=h[E.a];L=h[E.b];O=h[E.c];if(w.visible&&L.visible&&O.visible&&(A.doubleSided||A.flipSided!=(O.positionScreen.x-w.positionScreen.x)*(L.positionScreen.y-w.positionScreen.y)-(O.positionScreen.y-w.positionScreen.y)*(L.positionScreen.x-w.positionScreen.x)<0)){var U=l[m]=l[m]||
new THREE.RenderableFace3;m++;j=U;j.v1.copy(w);j.v2.copy(L);j.v3.copy(O);j.normalWorld.copy(E.normal);R.multiplyVector3(j.normalWorld);j.centroidWorld.copy(E.centroid);N.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);o.multiplyVector3(j.centroidScreen);L=E.vertexNormals;P=j.vertexNormalsWorld;for(w=0;w<3;w++){O=P[w];O.copy(L[w]);R.multiplyVector3(O)}if(w=Q.faceVertexUvs[0][y]){j.uvs[0]=w[0];j.uvs[1]=w[1];j.uvs[2]=w[2]}j.meshMaterials=T;j.faceMaterials=E.materials;j.z=j.centroidScreen.z;
z.push(j)}}}}else if(A instanceof THREE.Line){G.multiply(o,N);E=A.geometry.vertices;w=a();w.positionScreen.copy(E[0].position);G.multiplyVector4(w.positionScreen);y=1;for(M=E.length;y<M;y++){w=a();w.positionScreen.copy(E[y].position);G.multiplyVector4(w.positionScreen);L=h[i-2];I.copy(w.positionScreen);J.copy(L.positionScreen);if(c(I,J)){I.multiplyScalar(1/I.w);J.multiplyScalar(1/J.w);N=q[k]=q[k]||new THREE.RenderableLine;k++;n=N;n.v1.positionScreen.copy(I);n.v2.positionScreen.copy(J);n.z=Math.max(I.z,
J.z);n.materials=A.materials;z.push(n)}}}else if(A instanceof THREE.Particle){v.set(A.position.x,A.position.y,A.position.z,1);o.multiplyVector4(v);v.z/=v.w;if(v.z>0&&v.z<1){N=u[s]=u[s]||new THREE.RenderableParticle;s++;p=N;p.x=v.x/v.w;p.y=v.y/v.w;p.z=v.z;p.rotation=A.rotation.z;p.scale.x=A.scale.x*Math.abs(p.x-(v.x+r.projectionMatrix.n11)/(v.w+r.projectionMatrix.n14));p.scale.y=A.scale.y*Math.abs(p.y-(v.y+r.projectionMatrix.n22)/(v.w+r.projectionMatrix.n24));p.materials=A.materials;z.push(p)}}}}F&&
z.sort(b);return z}};
THREE.Projector=function(){function a(){var t=h[i]=h[i]||new THREE.RenderableVertex;i++;return t}function b(t,r){return r.z-t.z}function c(t,r){var G=0,z=1,D=t.z+t.w,E=r.z+r.w,w=-t.z+t.w,A=-r.z+r.w;if(D>=0&&E>=0&&w>=0&&A>=0)return!0;else if(D<0&&E<0||w<0&&A<0)return!1;else{if(D<0)G=Math.max(G,D/(D-E));else E<0&&(z=Math.min(z,D/(D-E)));if(w<0)G=Math.max(G,w/(w-A));else A<0&&(z=Math.min(z,w/(w-A)));if(z<G)return!1;else{t.lerpSelf(r,G);r.lerpSelf(t,1-z);return!0}}}var e,d,g=[],f,i,h=[],j,m,l=[],n,k,
q=[],p,s,u=[],C=new THREE.Vector4,v=new THREE.Vector4,o=new THREE.Matrix4,I=new THREE.Matrix4,F=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],K=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(t,r){o.multiply(r.projectionMatrix,r.matrixWorldInverse);o.multiplyVector3(t);return t};this.unprojectVector=function(t,r){o.multiply(THREE.Matrix4.makeInvert(r.projectionMatrix),r.matrixWorld);o.multiplyVector3(t);return t};this.projectObjects=
function(t,r,G){r=[];var z,D,E;d=0;D=t.objects;t=0;for(z=D.length;t<z;t++){E=D[t];var w;if(!(w=!E.visible))if(w=E instanceof THREE.Mesh){a:{w=void 0;for(var A=E.matrixWorld,H=-E.geometry.boundingSphere.radius*Math.max(E.scale.x,Math.max(E.scale.y,E.scale.z)),B=0;B<6;B++){w=F[B].x*A.n14+F[B].y*A.n24+F[B].z*A.n34+F[B].w;if(w<=H){w=!1;break a}}w=!0}w=!w}if(!w){w=g[d]=g[d]||new THREE.RenderableObject;d++;e=w;C.copy(E.position);o.multiplyVector3(C);e.object=E;e.z=C.z;r.push(e)}}G&&r.sort(b);return r};
this.projectScene=function(t,r,G){var z=[],D=r.near,E=r.far,w,A,H,B,x,M,J,P,N,y,O,R,U,V,Q,S,T;s=k=m=0;r.matrixAutoUpdate&&r.updateMatrix();t.update(undefined,!1,r);o.multiply(r.projectionMatrix,r.matrixWorldInverse);F[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);F[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);F[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);F[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);F[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-o.n33,o.n44-o.n34);
F[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);for(w=0;w<6;w++){N=F[w];N.divideScalar(Math.sqrt(N.x*N.x+N.y*N.y+N.z*N.z))}N=this.projectObjects(t,r,!0);t=0;for(w=N.length;t<w;t++){y=N[t].object;if(y.visible){O=y.matrixWorld;R=y.matrixRotationWorld;U=y.materials;V=y.overdraw;i=0;if(y instanceof THREE.Mesh){Q=y.geometry;B=Q.vertices;S=Q.faces;Q=Q.faceVertexUvs;A=0;for(H=B.length;A<H;A++){f=a();f.positionWorld.copy(B[A].position);O.multiplyVector3(f.positionWorld);f.positionScreen.copy(f.positionWorld);
o.multiplyVector4(f.positionScreen);f.positionScreen.x/=f.positionScreen.w;f.positionScreen.y/=f.positionScreen.w;f.visible=f.positionScreen.z>D&&f.positionScreen.z<E}B=0;for(A=S.length;B<A;B++){H=S[B];if(H instanceof THREE.Face3){x=h[H.a];M=h[H.b];J=h[H.c];if(x.visible&&M.visible&&J.visible&&(y.doubleSided||y.flipSided!=(J.positionScreen.x-x.positionScreen.x)*(M.positionScreen.y-x.positionScreen.y)-(J.positionScreen.y-x.positionScreen.y)*(M.positionScreen.x-x.positionScreen.x)<0)){P=l[m]=l[m]||new THREE.RenderableFace3;
m++;j=P;j.v1.copy(x);j.v2.copy(M);j.v3.copy(J);j.normalWorld.copy(H.normal);R.multiplyVector3(j.normalWorld);j.centroidWorld.copy(H.centroid);O.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);o.multiplyVector3(j.centroidScreen);J=H.vertexNormals;x=0;for(M=J.length;x<M;x++){P=j.vertexNormalsWorld[x];P.copy(J[x]);R.multiplyVector3(P)}x=0;for(M=Q.length;x<M;x++)if(T=Q[x][B]){J=0;for(P=T.length;J<P;J++)j.uvs[x][J]=T[J]}j.meshMaterials=U;j.faceMaterials=H.materials;j.overdraw=V;
j.z=j.centroidScreen.z;z.push(j)}}}}else if(y instanceof THREE.Line){I.multiply(o,O);B=y.geometry.vertices;x=a();x.positionScreen.copy(B[0].position);I.multiplyVector4(x.positionScreen);A=1;for(H=B.length;A<H;A++){x=a();x.positionScreen.copy(B[A].position);I.multiplyVector4(x.positionScreen);M=h[i-2];K.copy(x.positionScreen);L.copy(M.positionScreen);if(c(K,L)){K.multiplyScalar(1/K.w);L.multiplyScalar(1/L.w);O=q[k]=q[k]||new THREE.RenderableLine;k++;n=O;n.v1.positionScreen.copy(K);n.v2.positionScreen.copy(L);
n.z=Math.max(K.z,L.z);n.materials=y.materials;z.push(n)}}}else if(y instanceof THREE.Particle){v.set(y.position.x,y.position.y,y.position.z,1);o.multiplyVector4(v);v.z/=v.w;if(v.z>0&&v.z<1){O=u[s]=u[s]||new THREE.RenderableParticle;s++;p=O;p.x=v.x/v.w;p.y=v.y/v.w;p.z=v.z;p.rotation=y.rotation.z;p.scale.x=y.scale.x*Math.abs(p.x-(v.x+r.projectionMatrix.n11)/(v.w+r.projectionMatrix.n14));p.scale.y=y.scale.y*Math.abs(p.y-(v.y+r.projectionMatrix.n22)/(v.w+r.projectionMatrix.n24));p.materials=y.materials;
z.push(p)}}}}G&&z.sort(b);return z}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,e,d,g;this.domElement=document.createElement("div");this.setSize=function(f,i){c=f;e=i;d=c/2;g=e/2};this.render=function(f,i){var h,j,m,l,n,k,q,p;a=b.projectScene(f,i);h=0;for(j=a.length;h<j;h++){n=a[h];if(n instanceof THREE.RenderableParticle){q=n.x*d+d;p=n.y*g+g;m=0;for(l=n.material.length;m<l;m++){k=n.material[m];if(k instanceof THREE.ParticleDOMMaterial){k=k.domElement;k.style.left=q+"px";k.style.top=p+"px"}}}}}};
THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var e,d=c.length;for(e=0;e<d;e++){a=c[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};
此差异已折叠。
此差异已折叠。
此差异已折叠。
......@@ -164,9 +164,11 @@
bwebgl.addEventListener("click", toggleWebGL, false);
var loader = new THREE.Loader();
//loader.loadAscii( { model: "obj/torus/Torus_slim.js", callback: function( geometry ) { createMesh( geometry ) } } );
loader.loadBinary( { model: "obj/torus/Torus_bin.js", callback: function( geometry ) { createMesh( geometry ) } } );
//var loader = new THREE.JSONLoader();
//loader.load( { model: "obj/torus/Torus_slim.js", callback: function( geometry ) { createMesh( geometry ) } } );
var loader = new THREE.BinaryLoader();
loader.load( { model: "obj/torus/Torus_bin.js", callback: function( geometry ) { createMesh( geometry ) } } );
}
......
......@@ -159,11 +159,12 @@
bcanvas.addEventListener("click", toggleCanvas, false);
bwebgl.addEventListener("click", toggleWebGL, false);
var loader = new THREE.Loader(),
//var loader = new THREE.BinaryLoader(),
var loader = new THREE.JSONLoader(),
callback = function( geometry ) { createScene( geometry) };
loader.loadAscii( { model: "obj/female02/Female02_slim.js", callback: callback } );
//loader.loadBinary( { model: "obj/female02/Female02_bin.js", callback: callback } );
loader.load( { model: "obj/female02/Female02_slim.js", callback: callback } );
//loader.load( { model: "obj/female02/Female02_bin.js", callback: callback } );
}
......
......@@ -95,9 +95,9 @@
}
for( i = 0; i < geometry.uvs.length; i++ ) {
for( i = 0; i < geometry.faceVertexUvs[ 0 ].length; i++ ) {
var uvs = geometry.uvs[ i ];
var uvs = geometry.faceVertexUvs[ 0 ][ i ];
for ( j = 0, jl = uvs.length; j < jl; j++ ) {
uvs[ j ].u *= 5;
......
......@@ -69,7 +69,8 @@
scene = new THREE.Scene();
loader = new THREE.Loader( true );
//loader = new THREE.JSONLoader( true );
loader = new THREE.BinaryLoader( true );
document.body.appendChild( loader.statusDomElement );
var callback = function( geometry ) {
......@@ -83,8 +84,8 @@
};
//loader.loadAscii( { model: "obj/walt/WaltHead_slim.js", callback: callback } );
loader.loadBinary( { model: "obj/walt/WaltHead_bin.js", callback: callback } );
//loader.load( { model: "obj/walt/WaltHead_slim.js", callback: callback } );
loader.load( { model: "obj/walt/WaltHead_bin.js", callback: callback } );
/*
var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 );
......
......@@ -151,7 +151,7 @@
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var loader = new THREE.Loader( true );
var loader = new THREE.BinaryLoader( true );
document.body.appendChild( loader.statusDomElement );
init();
......@@ -449,7 +449,7 @@
}
loader.loadBinary( { model: CARS[ "veyron" ].url, callback: function( geometry ) { createScene( geometry, "veyron" ) } } );
loader.load( { model: CARS[ "veyron" ].url, callback: function( geometry ) { createScene( geometry, "veyron" ) } } );
for( var c in CARS ) initCarButton( c );
......@@ -462,7 +462,7 @@
if ( ! CARS[ car ].object ) {
loader.statusDomElement.style.display = "block";
loader.loadBinary( { model: CARS[ car ].url, callback: function( geometry ) { createScene( geometry, car ) } } );
loader.load( { model: CARS[ car ].url, callback: function( geometry ) { createScene( geometry, car ) } } );
} else {
......
......@@ -144,8 +144,8 @@
camaroMaterials.body.push( [ "Bronze", new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
camaroMaterials.body.push( [ "Chrome", new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
var loader = new THREE.Loader();
loader.loadBinary( { model: "obj/camaro/CamaroNoUv_bin.js", callback: function( geometry ) { createScene( geometry, camaroMaterials ) } } );
var loader = new THREE.BinaryLoader();
loader.load( { model: "obj/camaro/CamaroNoUv_bin.js", callback: function( geometry ) { createScene( geometry, camaroMaterials ) } } );
}
......
......@@ -126,10 +126,10 @@
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
loader = new THREE.Loader( true );
loader = new THREE.BinaryLoader( true );
document.body.appendChild( loader.statusDomElement );
loader.loadBinary( { model: "obj/walt/WaltHead_bin.js", callback: function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } } );
loader.load( { model: "obj/walt/WaltHead_bin.js", callback: function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } } );
}
......
......@@ -123,10 +123,10 @@
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
loader = new THREE.Loader( true );
loader = new THREE.BinaryLoader( true );
document.body.appendChild( loader.statusDomElement );
loader.loadBinary( { model: 'obj/lucy/Lucy100k_bin.js', callback: function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } } );
loader.load( { model: 'obj/lucy/Lucy100k_bin.js', callback: function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } } );
document.addEventListener('mousemove', onDocumentMouseMove, false);
......
......@@ -187,7 +187,7 @@
function createScene( geometry, scale, material1, material2 ) {
//geometry.computeTangents();
geometry.computeTangents();
//mesh1 = SceneUtils.addMesh( scene, geometry, scale, -scale * 12, 0, 0, 0,0,0, material1 );
mesh2 = SceneUtils.addMesh( scene, geometry, scale, scale * 12, 0, 0, 0,0,0, material2 );
......
......@@ -52,8 +52,92 @@
</div>
</div>
<!--
<script type="text/javascript" src="../build/Three.js"></script>
-->
<script type="text/javascript" src="../src/Three.js"></script>
<script type="text/javascript" src="../src/core/Color.js"></script>
<script type="text/javascript" src="../src/core/Vector2.js"></script>
<script type="text/javascript" src="../src/core/Vector3.js"></script>
<script type="text/javascript" src="../src/core/Vector4.js"></script>
<script type="text/javascript" src="../src/core/Ray.js"></script>
<script type="text/javascript" src="../src/core/Rectangle.js"></script>
<script type="text/javascript" src="../src/core/Matrix3.js"></script>
<script type="text/javascript" src="../src/core/Matrix4.js"></script>
<script type="text/javascript" src="../src/core/Object3D.js"></script>
<script type="text/javascript" src="../src/core/Quaternion.js"></script>
<script type="text/javascript" src="../src/core/Vertex.js"></script>
<script type="text/javascript" src="../src/core/Face3.js"></script>
<script type="text/javascript" src="../src/core/Face4.js"></script>
<script type="text/javascript" src="../src/core/UV.js"></script>
<script type="text/javascript" src="../src/core/Geometry.js"></script>
<script type="text/javascript" src="../src/core/Spline.js"></script>
<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/animation/Animation.js"></script>
<script type="text/javascript" src="../src/cameras/Camera.js"></script>
<script type="text/javascript" src="../src/lights/Light.js"></script>
<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
<script type="text/javascript" src="../src/lights/PointLight.js"></script>
<script type="text/javascript" src="../src/materials/Material.js"></script>
<script type="text/javascript" src="../src/materials/Mappings.js"></script>
<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
<script type="text/javascript" src="../src/materials/Texture.js"></script>
<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
<script type="text/javascript" src="../src/objects/Particle.js"></script>
<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
<script type="text/javascript" src="../src/objects/Line.js"></script>
<script type="text/javascript" src="../src/objects/Mesh.js"></script>
<script type="text/javascript" src="../src/objects/Bone.js"></script>
<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
<script type="text/javascript" src="../src/objects/Sound.js"></script>
<script type="text/javascript" src="../src/objects/LOD.js"></script>
<script type="text/javascript" src="../src/scenes/Scene.js"></script>
<script type="text/javascript" src="../src/scenes/Fog.js"></script>
<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
<script type="text/javascript" src="../src/renderers/Projector.js"></script>
<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
<script type="text/javascript" src="js/Detector.js"></script>
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
<script type="text/javascript" src="js/Stats.js"></script>
......@@ -166,7 +250,7 @@
function createScene( geometry, scale, material ) {
//geometry.computeTangents();
geometry.computeTangents();
material = new THREE.MeshFaceMaterial();
mesh1 = SceneUtils.addMesh( scene, geometry, scale, 0, - 50, 0, 0, 0, 0, material );
......
......@@ -187,9 +187,11 @@
bcanvas.addEventListener("click", toggleCanvas, false);
bwebgl.addEventListener("click", toggleWebGL, false);
var loader = new THREE.Loader();
loader.loadAscii( { model: "obj/torus/Torus_slim.js", callback: function( geometry ) { createScene( geometry ) } } );
//loader.loadBinary( { model: "obj/torus/Torus_bin.js", callback: function( geometry ) { createScene( geometry ) } } );
var loader = new THREE.JSONLoader();
loader.load( { model: "obj/torus/Torus_slim.js", callback: function( geometry ) { createScene( geometry ) } } );
//var loader = new THREE.BinaryLoader();
//loader.load( { model: "obj/torus/Torus_bin.js", callback: function( geometry ) { createScene( geometry ) } } );
document.addEventListener('mousemove', onDocumentMouseMove, false);
......
......@@ -126,14 +126,14 @@
var i, j, uvs,
geometryRepeat = new Plane( 100, 100, 1, 1 );
for( i = 0; i < geometryRepeat.uvs.length; i++ ) {
for( i = 0; i < geometryRepeat.faceVertexUvs[ 0 ].length; i++ ) {
uvs = geometryRepeat.uvs[i];
uvs = geometryRepeat.faceVertexUvs[ 0 ][ i ];
for ( j = 0; j < uvs.length; j++ ) {
uvs[j].u *= 1000;
uvs[j].v *= 1000;
uvs[ j ].u *= 1000;
uvs[ j ].v *= 1000;
}
......
......@@ -180,9 +180,9 @@
var i, j, uv;
for ( i = 0; i < geometry.uvs.length; i++ ) {
for ( i = 0; i < geometry.faceVertexUvs[ 0 ].length; i++ ) {
uv = geometry.uvs[ i ];
uv = geometry.faceVertexUvs[ 0 ][ i ];
for ( j = 0; j < uv.length; j++ ) {
......
......@@ -120,7 +120,7 @@
for( var v = 0; v < geometry.vertices.length; v++ ) {
vertices.push( new THREE.Vertex( geometry.vertices[ v ].position.clone(), geometry.vertices[ v ].normal.clone()))
vertices.push( new THREE.Vertex( geometry.vertices[ v ].position.clone() ) )
if( v === i ) {
......
......@@ -192,6 +192,7 @@
bcanvas.addEventListener("click", toggleCanvas, false);
bwebgl.addEventListener("click", toggleWebGL, false);
//var loader = new THREE.BinaryLoader(),
var loader = new THREE.JSONLoader(),
callbackMale = function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) },
callbackFemale = function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) };
......@@ -199,8 +200,8 @@
loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
//loader.loadBinary( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
//loader.loadBinary( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
//loader.load( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
//loader.load( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
}
......
......@@ -176,9 +176,9 @@
quadBG.position.z = -500;
sceneBG.addObject( quadBG );
loader = new THREE.Loader( true );
loader = new THREE.JSONLoader( true );
document.body.appendChild( loader.statusDomElement );
loader.loadAscii( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
quadScreen = new THREE.Mesh( plane, materialConvolution );
quadScreen.position.z = -100;
......
......@@ -156,8 +156,8 @@
quad.position.z = -100;
sceneRTT.addObject( quad );
var loader = new THREE.Loader();
loader.loadBinary( { model: "obj/torus/Torus_bin.js", callback: function( geometry ) { createMesh( geometry, sceneRTT ) } } );
var loader = new THREE.BinaryLoader();
loader.load( { model: "obj/torus/Torus_bin.js", callback: function( geometry ) { createMesh( geometry, sceneRTT ) } } );
quad = new THREE.Mesh( plane, materialScreen );
quad.position.z = -100;
......
......@@ -16,13 +16,14 @@ var SceneUtils = {
geometry, material, camera, fog,
texture, images,
materials,
data, loader,
data, binLoader, jsonLoader,
counter_models, counter_textures,
total_models, total_textures,
result;
data = event.data;
loader = new THREE.Loader();
binLoader = new THREE.BinaryLoader();
jsonLoader = new THREE.JSONLoader();
counter_models = 0;
counter_textures = 0;
......@@ -290,15 +291,15 @@ var SceneUtils = {
} else if ( g.type == "bin_mesh" ) {
loader.loadBinary( { model: g.url,
callback: create_callback( dg )
} );
binLoader.load( { model: g.url,
callback: create_callback( dg )
} );
} else if ( g.type == "ascii_mesh" ) {
loader.loadAscii( { model: g.url,
callback: create_callback( dg )
} );
jsonLoader.load( { model: g.url,
callback: create_callback( dg )
} );
}
......
......@@ -711,7 +711,8 @@ THREE.BinaryLoader.prototype = {
scope.faces.push( new THREE.Face3( a, b, c,
[new THREE.Vector3( nax, nay, naz ),
new THREE.Vector3( nbx, nby, nbz ),
new THREE.Vector3( ncx, ncy, ncz )],
new THREE.Vector3( ncx, ncy, ncz )],
null,
material ) );
},
......@@ -739,7 +740,8 @@ THREE.BinaryLoader.prototype = {
[new THREE.Vector3( nax, nay, naz ),
new THREE.Vector3( nbx, nby, nbz ),
new THREE.Vector3( ncx, ncy, ncz ),
new THREE.Vector3( ndx, ndy, ndz )],
new THREE.Vector3( ndx, ndy, ndz )],
null,
material ) );
},
......
......@@ -53,6 +53,7 @@ THREE.JSONLoader.prototype = {
parse();
init_skin();
init_morphing();
this.computeCentroids();
this.computeFaceNormals();
......@@ -311,6 +312,33 @@ THREE.JSONLoader.prototype = {
};
function init_morphing() {
if( json.morphTargets !== undefined ) {
var i, l, v, vl;
for( i = 0, l = json.morphTargets.length; i < l; i++ ) {
scope.morphTargets[ i ] = {};
scope.morphTargets[ i ].name = json.morphTargets[ i ].name;
scope.morphTargets[ i ].vertices = [];
dstVertices = scope.morphTargets[ i ].vertices;
srcVertices = json.morphTargets [ i ].vertices;
for( v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
dstVertices.push( new THREE.Vertex( new THREE.Vector3( srcVertices[ v ], srcVertices[ v + 1 ], srcVertices[ v + 2 ] ) ) );
}
}
}
};
};
Model.prototype = new THREE.Geometry();
......
......@@ -3519,7 +3519,7 @@ THREE.WebGLRenderer = function ( parameters ) {
m = materials[ i ];
if ( m instanceof THREE.MeshBasicMaterial || m instanceof THREE.MeshDepthMaterial ) continue;
if ( ( m instanceof THREE.MeshBasicMaterial && !m.envMap ) || m instanceof THREE.MeshDepthMaterial ) continue;
if ( materialNeedsSmoothNormals( m ) ) {
......@@ -3547,7 +3547,7 @@ THREE.WebGLRenderer = function ( parameters ) {
m = materials[ i ];
if ( m.map || m.lightMap ) {
if ( m.map || m.lightMap || m instanceof THREE.MeshShaderMaterial ) {
return true;
......
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