提交 3a33a47f 编写于 作者: T Takahiro

Add BasisTextureLoader example

上级 a858d4d4
......@@ -126,6 +126,7 @@ var files = {
"webgl_loader_sea3d_sound",
"webgl_loader_stl",
"webgl_loader_svg",
"webgl_loader_texture_basis",
"webgl_loader_texture_dds",
"webgl_loader_texture_exr",
"webgl_loader_texture_hdr",
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - basis texture loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0px;
background-color: #050505;
color: #fff;
overflow: hidden;
}
a { color: #e00 }
#info {
position: absolute;
top: 0px;
width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
z-index: 1000;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - basis texture loader<br />
<a href="https://github.com/binomialLLC/basis_universal" target="_blank">Basis Universal GPU Texture Codec</a>
</div>
<script src="../build/three.js"></script>
<script src="js/loaders/BasisTextureLoader.js"></script>
<script>
var camera, scene, renderer;
var mesh;
var clock = new THREE.Clock();
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 500;
scene = new THREE.Scene();
var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
var material = new THREE.MeshBasicMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var loader = new THREE.BasisTextureLoader();
loader.setTranscoderPath( 'js/libs/basis/' );
loader.detectSupport( renderer );
loader.load( 'textures/compressed/kodim20.basis', function ( texture ) {
material.map = texture;
material.needsUpdate = true;
} );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
var delta = clock.getDelta() * 0.5;
mesh.rotation.x += delta;
mesh.rotation.y += delta;
renderer.render( scene, camera );
}
</script>
</body>
</html>
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