[page:String context] — The [page:String AudioContext] for the loader to use. Default is [page:String window.AudioContext].<br/>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br/><br/>
Creates a new [name].
</p>
<h2>Properties</h2>
<h3>[property:LoadingManager manager]</h3>
<p>
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
</p>
<p>See the base [page:Loader] class for common properties.</p>
<h2>Methods</h2>
<p>See the base [page:Loader] class for common methods.</p>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
</p>
<p>
Creates a new [name].
</p>
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@@ -26,7 +29,52 @@
<h3>[property:string crossOrigin]</h3>
<p>
跨域字符串,用于实现跨域,以便从允许CORS从其他域加载url。默认为"anonymous"。
The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
Default is *anonymous*.
</p>
<h3>[property:LoadingManager manager]</h3>
<p>
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
</p>
<h3>[property:String path]</h3>
<p>
The base path from which the asset will be loaded.
Default is the empty string.
</p>
<h3>[property:String resourcePath]</h3>
<p>
The base path from which additional resources like textures will be loaded.
Default is the empty string.
</p>
<h2>方法</h2>
<h3>[method:void load]()</h3>
<p>
This method needs to be implement by all concrete loaders. It holds the logic for loading the asset from the backend.
</p>
<h3>[method:void parse]()</h3>
<p>
This method needs to be implement by all concrete loaders. It holds the logic for parsing the asset into three.js entities.