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332c7bc3
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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332c7bc3
编写于
12月 25, 2017
作者:
M
Mugen87
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Examples: Added Camera Input Demo
上级
5dce6f08
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
148 addition
and
0 deletion
+148
-0
examples/files.js
examples/files.js
+1
-0
examples/webgl_materials_video_camera.html
examples/webgl_materials_video_camera.html
+147
-0
未找到文件。
examples/files.js
浏览文件 @
332c7bc3
...
...
@@ -173,6 +173,7 @@ var files = {
"
webgl_materials_variations_physical
"
,
"
webgl_materials_variations_toon
"
,
"
webgl_materials_video
"
,
"
webgl_materials_video_camera
"
,
"
webgl_materials_wireframe
"
,
"
webgl_mirror
"
,
"
webgl_mirror_nodes
"
,
...
...
examples/webgl_materials_video_camera.html
0 → 100644
浏览文件 @
332c7bc3
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - materials - video - camera
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
background-color
:
#000
;
color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
font-weight
:
bold
;
text-align
:
center
;
}
a
{
color
:
#0078ff
;
}
#info
{
color
:
#fff
;
position
:
absolute
;
top
:
5px
;
width
:
100%
;
z-index
:
100
;
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"https://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- webgl video camera input
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"../examples/js/controls/OrbitControls.js"
></script>
<script
src=
"js/Detector.js"
></script>
<video
id=
"video"
autoplay
style=
"display:none"
></video>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
camera
,
scene
,
renderer
,
video
;
init
();
animate
();
function
init
()
{
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
100
);
camera
.
position
.
z
=
0.01
;
scene
=
new
THREE
.
Scene
();
video
=
document
.
getElementById
(
'
video
'
);
var
texture
=
new
THREE
.
VideoTexture
(
video
);
texture
.
minFilter
=
THREE
.
LinearFilter
;
texture
.
magFilter
=
THREE
.
LinearFilter
;
texture
.
format
=
THREE
.
RGBFormat
;
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
16
,
9
);
geometry
.
scale
(
0.5
,
0.5
,
0.5
);
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
map
:
texture
}
);
var
count
=
128
;
var
radius
=
32
;
var
spherical
=
new
THREE
.
Spherical
();
for
(
var
i
=
1
,
l
=
count
;
i
<=
l
;
i
++
)
{
var
phi
=
Math
.
acos
(
-
1
+
(
2
*
i
)
/
l
);
var
theta
=
Math
.
sqrt
(
l
*
Math
.
PI
)
*
phi
;
spherical
.
set
(
radius
,
phi
,
theta
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
setFromSpherical
(
spherical
);
mesh
.
lookAt
(
camera
.
position
);
scene
.
add
(
mesh
);
}
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
enableZoom
=
false
;
controls
.
enablePan
=
false
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
//
if
(
navigator
.
mediaDevices
&&
navigator
.
mediaDevices
.
getUserMedia
)
{
var
constraints
=
{
video
:
{
width
:
1280
,
height
:
720
,
facingMode
:
'
user
'
}
};
navigator
.
mediaDevices
.
getUserMedia
(
constraints
).
then
(
function
(
stream
)
{
// apply the stream to the video element used in the texture
video
.
src
=
window
.
URL
.
createObjectURL
(
stream
);
video
.
play
();
}
).
catch
(
function
(
error
)
{
console
.
error
(
'
Unable to access the camera/webcam.
'
,
error
);
}
);
}
else
{
console
.
error
(
'
MediaDevices interface not avaiable.
'
);
}
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
()
{
requestAnimationFrame
(
animate
);
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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