Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
32c29931
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
32c29931
编写于
6月 14, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
41500fe4
变更
2
展开全部
隐藏空白更改
内联
并排
Showing
2 changed file
with
50 addition
and
51 deletion
+50
-51
build/three.js
build/three.js
+24
-25
build/three.min.js
build/three.min.js
+26
-26
未找到文件。
build/three.js
浏览文件 @
32c29931
...
...
@@ -18401,18 +18401,21 @@ Object.assign( THREE.XHRLoader.prototype, {
setPath: function ( value ) {
this.path = value;
return this;
},
setResponseType: function ( value ) {
this.responseType = value;
return this;
},
setWithCredentials: function ( value ) {
this.withCredentials = value;
return this;
}
...
...
@@ -18516,12 +18519,14 @@ Object.assign( THREE.ImageLoader.prototype, {
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
return this;
},
setPath: function ( value ) {
this.path = value;
return this;
}
...
...
@@ -20055,12 +20060,14 @@ Object.assign( THREE.TextureLoader.prototype, {
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
return this;
},
setPath: function ( value ) {
this.path = value;
return this;
}
...
...
@@ -20123,12 +20130,14 @@ Object.assign( THREE.CubeTextureLoader.prototype, {
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
return this;
},
setPath: function ( value ) {
this.path = value;
return this;
}
...
...
@@ -20354,6 +20363,7 @@ Object.assign( THREE.CompressedTextureLoader.prototype, {
setPath: function ( value ) {
this.path = value;
return this;
}
...
...
@@ -25683,12 +25693,6 @@ THREE.WebGLRenderer = function ( parameters ) {
var size = geometryAttribute.itemSize;
var buffer = objects.getAttributeBuffer( geometryAttribute );
if ( buffer === undefined ) {
console.error( objects, geometryAttribute );
}
if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
var data = geometryAttribute.data;
...
...
@@ -25906,16 +25910,27 @@ THREE.WebGLRenderer = function ( parameters ) {
//
var needsClear = this.autoClear || forceClear;
var background = scene.background;
if ( background === null ) {
glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
} else if ( background instanceof THREE.CubeTexture ) {
} else if ( background instanceof THREE.Color ) {
glClearColor( background.r, background.g, background.b, 1 );
}
backgroundCamera2.projectionMatrix = camera.projectionMatrix;
if ( this.autoClear || forceClear ) {
this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );
}
if ( background instanceof THREE.CubeTexture ) {
backgroundCamera2.projectionMatrix.copy( camera.projectionMatrix );
backgroundCamera2.matrixWorld.extractRotation( camera.matrixWorld );
backgroundCamera2.matrixWorldInverse.getInverse( backgroundCamera2.matrixWorld );
...
...
@@ -25925,28 +25940,12 @@ THREE.WebGLRenderer = function ( parameters ) {
_this.renderBufferDirect( backgroundCamera2, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );
needsClear = false;
} else if ( background instanceof THREE.Texture ) {
backgroundPlaneMesh.material.map = background;
_this.renderBufferDirect( backgroundCamera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );
needsClear = false;
} else if ( background instanceof THREE.Color ) {
glClearColor( background.r, background.g, background.b, 1 );
needsClear = true;
}
if ( needsClear ) {
this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );
}
//
...
...
build/three.min.js
浏览文件 @
32c29931
此差异已折叠。
点击以展开。
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录