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three.js
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2feae0ee
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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2feae0ee
编写于
12月 23, 2012
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Added devicePixelRatio to CanvasRenderer and WebGLRenderer.
上级
ae7cf6e2
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
34 addition
and
12 deletion
+34
-12
src/renderers/CanvasRenderer.js
src/renderers/CanvasRenderer.js
+24
-10
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+10
-2
未找到文件。
src/renderers/CanvasRenderer.js
浏览文件 @
2feae0ee
...
...
@@ -12,11 +12,19 @@ THREE.CanvasRenderer = function ( parameters ) {
_renderData
,
_elements
,
_lights
,
_projector
=
new
THREE
.
Projector
(),
_canvas
=
parameters
.
canvas
!==
undefined
?
parameters
.
canvas
:
document
.
createElement
(
'
canvas
'
),
_canvas
=
parameters
.
canvas
!==
undefined
?
parameters
.
canvas
:
document
.
createElement
(
'
canvas
'
),
_canvasWidth
,
_canvasHeight
,
_canvasWidthHalf
,
_canvasHeightHalf
,
_context
=
_canvas
.
getContext
(
'
2d
'
),
_devicePixelRatio
=
parameters
.
devicePixelRatio
!==
undefined
?
parameters
.
devicePixelRatio
:
window
.
devicePixelRatio
!==
undefined
?
window
.
devicePixelRatio
:
1
,
_clearColor
=
new
THREE
.
Color
(
0x000000
),
_clearOpacity
=
0
,
...
...
@@ -104,14 +112,18 @@ THREE.CanvasRenderer = function ( parameters ) {
this
.
setSize
=
function
(
width
,
height
)
{
_canvasWidth
=
width
;
_canvasHeight
=
height
;
_canvasWidth
=
width
*
_devicePixelRatio
;
_canvasHeight
=
height
*
_devicePixelRatio
;
_canvasWidthHalf
=
Math
.
floor
(
_canvasWidth
/
2
);
_canvasHeightHalf
=
Math
.
floor
(
_canvasHeight
/
2
);
_canvas
.
width
=
_canvasWidth
;
_canvas
.
height
=
_canvasHeight
;
_canvas
.
style
.
width
=
width
+
'
px
'
;
_canvas
.
style
.
height
=
height
+
'
px
'
;
_clipBox
.
min
.
set
(
-
_canvasWidthHalf
,
-
_canvasHeightHalf
);
_clipBox
.
max
.
set
(
_canvasWidthHalf
,
_canvasHeightHalf
);
_clearBox
.
min
.
set
(
-
_canvasWidthHalf
,
-
_canvasHeightHalf
);
...
...
@@ -195,11 +207,13 @@ THREE.CanvasRenderer = function ( parameters ) {
}
var
e
,
el
,
element
,
material
;
if
(
this
.
autoClear
===
true
)
{
this
.
clear
();
this
.
autoClear
===
true
?
this
.
clear
()
:
_context
.
setTransform
(
1
,
0
,
0
,
-
1
,
_canvasWidthHalf
,
_canvasHeightHalf
);
}
_context
.
setTransform
(
1
,
0
,
0
,
-
1
,
_canvasWidthHalf
,
_canvasHeightHalf
);
_this
.
info
.
render
.
vertices
=
0
;
_this
.
info
.
render
.
faces
=
0
;
...
...
@@ -221,11 +235,11 @@ THREE.CanvasRenderer = function ( parameters ) {
}
for
(
e
=
0
,
el
=
_elements
.
length
;
e
<
el
;
e
++
)
{
for
(
var
e
=
0
,
el
=
_elements
.
length
;
e
<
el
;
e
++
)
{
element
=
_elements
[
e
];
var
element
=
_elements
[
e
];
material
=
element
.
material
;
var
material
=
element
.
material
;
if
(
material
===
undefined
||
material
.
visible
===
false
)
continue
;
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
2feae0ee
...
...
@@ -20,6 +20,11 @@ THREE.WebGLRenderer = function ( parameters ) {
_antialias
=
parameters
.
antialias
!==
undefined
?
parameters
.
antialias
:
false
,
_stencil
=
parameters
.
stencil
!==
undefined
?
parameters
.
stencil
:
true
,
_preserveDrawingBuffer
=
parameters
.
preserveDrawingBuffer
!==
undefined
?
parameters
.
preserveDrawingBuffer
:
false
,
_devicePixelRatio
=
parameters
.
devicePixelRatio
!==
undefined
?
parameters
.
devicePixelRatio
:
window
.
devicePixelRatio
!==
undefined
?
window
.
devicePixelRatio
:
1
,
_clearColor
=
parameters
.
clearColor
!==
undefined
?
new
THREE
.
Color
(
parameters
.
clearColor
)
:
new
THREE
.
Color
(
0x000000
),
_clearAlpha
=
parameters
.
clearAlpha
!==
undefined
?
parameters
.
clearAlpha
:
0
;
...
...
@@ -266,8 +271,11 @@ THREE.WebGLRenderer = function ( parameters ) {
this
.
setSize
=
function
(
width
,
height
)
{
_canvas
.
width
=
width
;
_canvas
.
height
=
height
;
_canvas
.
width
=
width
*
_devicePixelRatio
;
_canvas
.
height
=
height
*
_devicePixelRatio
;
_canvas
.
style
.
width
=
width
+
'
px
'
;
_canvas
.
style
.
height
=
height
+
'
px
'
;
this
.
setViewport
(
0
,
0
,
_canvas
.
width
,
_canvas
.
height
);
...
...
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