提交 2fe00b2d 编写于 作者: T Takahiro

Merge branch 'dev' into GLTF2Morph

......@@ -78,6 +78,10 @@
<h3>[property:Integer itemSize]</h3>
<div>The length of vectors that are being stored in the [page:BufferAttribute.array array].</div>
<h3>[property:String name]</h3>
<div>
Optional name for this attribute instance. Default is an empty string.
</div>
<h3>[property:Boolean needsUpdate]</h3>
<div>
......
......@@ -52,24 +52,8 @@
// Grid
var size = 500, step = 50;
var geometry = new THREE.Geometry();
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
}
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
var line = new THREE.LineSegments( geometry, material );
scene.add( line );
var gridHelper = new THREE.GridHelper( 1000, 20 );
scene.add( gridHelper );
// Cubes
......
......@@ -121,24 +121,8 @@
// Grid
var size = 500, step = 50;
var geometry = new THREE.Geometry();
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
}
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
var line = new THREE.LineSegments( geometry, material );
scene.add( line );
var gridHelper = new THREE.GridHelper( 1000, 20 );
scene.add( gridHelper );
// Cubes
......
......@@ -57,24 +57,8 @@
// Grid
var size = 500, step = 50;
var geometry = new THREE.Geometry();
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
}
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
var line = new THREE.LineSegments( geometry, material );
scene.add( line );
var gridHelper = new THREE.GridHelper( 1000, 20 );
scene.add( gridHelper );
//
......
......@@ -44,24 +44,9 @@
// Grid
var size = 500, step = 100;
var geometry = new THREE.Geometry();
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, - 120, i ) );
geometry.vertices.push( new THREE.Vector3( size, - 120, i ) );
geometry.vertices.push( new THREE.Vector3( i, - 120, - size ) );
geometry.vertices.push( new THREE.Vector3( i, - 120, size ) );
}
var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } );
var line = new THREE.LineSegments( geometry, material );
scene.add( line );
var gridHelper = new THREE.GridHelper( 1000, 10 );
gridHelper.position.y = - 120;
scene.add( gridHelper );
// Spheres
......
......@@ -47,24 +47,8 @@
// Grid
var size = 500, step = 100;
var geometry = new THREE.Geometry();
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
}
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
var line = new THREE.LineSegments( geometry, material );
scene.add( line );
var gridHelper = new THREE.GridHelper( 1000, 10 );
scene.add( gridHelper );
// Spheres
......
......@@ -69,24 +69,8 @@
// Grid
var size = 500, step = 100;
var geometry = new THREE.Geometry();
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
}
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
var line = new THREE.LineSegments( geometry, material );
scene.add( line );
var gridHelper = new THREE.GridHelper( 1000, 10 );
scene.add( gridHelper );
// Spheres
......
......@@ -250,7 +250,7 @@ THREE.BinaryLoader.prototype = {
for ( var i = 0; i < length; i ++ ) {
text += String.fromCharCode( charArray[ offset + i ] );
text += String.fromCharCode( charArray[ i ] );
}
......
......@@ -510,11 +510,19 @@
parameters.map = textureMap.get( relationship.ID );
break;
case " \"AmbientColor":
case "Bump":
case " \"Bump":
parameters.bumpMap = textureMap.get( relationship.ID );
break;
case "NormalMap":
case " \"NormalMap":
parameters.normalMap = textureMap.get( relationship.ID );
break;
case " \"AmbientColor":
case " \"EmissiveColor":
case "AmbientColor":
case "Bump":
case "EmissiveColor":
default:
console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
......@@ -1362,7 +1370,7 @@
}
if ( materials.length > 1 ) {
material = new THREE.MultiMaterial( materials );
material = materials;
} else if ( materials.length > 0 ) {
......@@ -4952,6 +4960,12 @@
var array = new Uint8Array( buffer, from, to );
if ( window.TextDecoder !== undefined ) {
return new TextDecoder().decode( array );
}
var s = '';
for ( var i = 0, il = array.length; i < il; i ++ ) {
......
......@@ -82,6 +82,12 @@ THREE.GLTF2Loader = ( function () {
}
if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_TECHNIQUE_WEBGL ) >= 0 ) {
extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] = new GLTFTechniqueWebglExtension( json );
}
}
console.time( 'GLTF2Loader' );
......@@ -273,6 +279,7 @@ THREE.GLTF2Loader = ( function () {
var EXTENSIONS = {
KHR_BINARY_GLTF: 'KHR_binary_glTF',
KHR_TECHNIQUE_WEBGL: 'KHR_technique_webgl',
KHR_MATERIALS_COMMON: 'KHR_materials_common',
KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
};
......@@ -396,6 +403,20 @@ THREE.GLTF2Loader = ( function () {
}
/* Technique WebGL Extension */
function GLTFTechniqueWebglExtension( json ) {
this.name = EXTENSIONS.KHR_TECHNIQUE_WEBGL;
var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) || {};
this.techniques = extension.techniques || {};
this.programs = extension.programs || {};
this.shaders = extension.shaders || {};
}
/* Specular-Glossiness Extension */
function GLTFMaterialsPbrSpecularGlossinessExtension() {
......@@ -958,13 +979,20 @@ THREE.GLTF2Loader = ( function () {
}
// Avoid the String.fromCharCode.apply(null, array) shortcut, which
// throws a "maximum call stack size exceeded" error for large arrays.
function convertUint8ArrayToString( array ) {
if ( window.TextDecoder !== undefined ) {
return new TextDecoder().decode( array );
}
// Avoid the String.fromCharCode.apply(null, array) shortcut, which
// throws a "maximum call stack size exceeded" error for large arrays.
var s = '';
for ( var i = 0; i < array.length; i ++ ) {
for ( var i = 0, il = array.length; i < il; i ++ ) {
s += String.fromCharCode( array[ i ] );
......@@ -1222,6 +1250,7 @@ THREE.GLTF2Loader = ( function () {
var json = this.json;
var options = this.options;
var extensions = this.extensions;
return this._withDependencies( [
......@@ -1229,7 +1258,11 @@ THREE.GLTF2Loader = ( function () {
] ).then( function ( dependencies ) {
return _each( json.shaders, function ( shader ) {
var shaders = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] !== undefined ? extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].shaders : json.shaders;
if ( shaders === undefined ) shaders = {};
return _each( shaders, function ( shader ) {
if ( shader.bufferView !== undefined ) {
......@@ -1643,11 +1676,22 @@ THREE.GLTF2Loader = ( function () {
materialType = DeferredShaderMaterial;
var technique = json.techniques[ material.technique ];
// I've left the existing json.techniques code as is so far though
// techniques is moved to extension in glTF 2.0 because
// it seems there still be many models which have techniques under json.
// I'm gonna move the techniques code into GLTFTechniqueWebglExtension
// when glTF 2.0 release is officially announced.
var extension = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ];
var techniques = extension !== undefined ? extension.techniques : json.techniques;
var programs = extension !== undefined ? extension.programs : json.programs;
var technique = techniques[ material.technique ];
materialParams.uniforms = {};
var program = json.programs[ technique.program ];
var program = programs[ technique.program ];
if ( program ) {
......@@ -2360,7 +2404,7 @@ THREE.GLTF2Loader = ( function () {
if ( sampler ) {
var target = channel.target;
var name = target.node || target.id; // NOTE: target.id is deprecated.
var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
......
......@@ -662,13 +662,20 @@ THREE.GLTFLoader = ( function () {
}
// Avoid the String.fromCharCode.apply(null, array) shortcut, which
// throws a "maximum call stack size exceeded" error for large arrays.
function convertUint8ArrayToString( array ) {
if ( window.TextDecoder !== undefined ) {
//return new TextDecoder().decode( array );
}
// Avoid the String.fromCharCode.apply(null, array) shortcut, which
// throws a "maximum call stack size exceeded" error for large arrays.
var s = '';
for ( var i = 0; i < array.length; i ++ ) {
for ( var i = 0, il = array.length; i < il; i ++ ) {
s += String.fromCharCode( array[ i ] );
......
......@@ -786,6 +786,7 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
var params = { name: m.name };
var attribute = new THREE.Float32BufferAttribute( model.metadata.vertexCount * 3, 3 );
attribute.name = m.name;
for ( var j = 0; j < model.metadata.vertexCount * 3; j++ ) {
......
......@@ -35,9 +35,16 @@ THREE.PCDLoader.prototype = {
binarryToStr: function ( data ) {
var text = "";
var charArray = new Uint8Array( data );
for ( var i = 0; i < data.byteLength; i ++ ) {
if ( window.TextDecoder !== undefined ) {
return new TextDecoder().decode( charArray );
}
var text = "";
for ( var i = 0, il = data.byteLength; i < il; i ++ ) {
text += String.fromCharCode( charArray[ i ] );
......
......@@ -61,19 +61,19 @@ THREE.PLYLoader.prototype = {
parse: function ( data ) {
function isASCII( data ) {
function bin2str( buf ) {
var header = parseHeader( bin2str( data ) );
return header.format === 'ascii';
var array_buffer = new Uint8Array( buf );
}
if ( window.TextDecoder !== undefined ) {
function bin2str( buf ) {
return new TextDecoder().decode( array_buffer );
}
var array_buffer = new Uint8Array( buf );
var str = '';
for ( var i = 0; i < buf.byteLength; i ++ ) {
for ( var i = 0, il = buf.byteLength; i < il; i ++ ) {
str += String.fromCharCode( array_buffer[ i ] ); // implicitly assumes little-endian
......@@ -249,7 +249,7 @@ THREE.PLYLoader.prototype = {
}
function parseASCII( data ) {
function parseASCII( data, header ) {
// PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
......@@ -263,8 +263,6 @@ THREE.PLYLoader.prototype = {
var result;
var header = parseHeader( data );
var patternBody = /end_header\s([\s\S]*)$/;
var body = '';
if ( ( result = patternBody.exec( data ) ) !== null ) {
......@@ -446,7 +444,7 @@ THREE.PLYLoader.prototype = {
}
function parseBinary( data ) {
function parseBinary( data, header ) {
var buffer = {
indices : [],
......@@ -456,7 +454,6 @@ THREE.PLYLoader.prototype = {
colors : []
};
var header = parseHeader( bin2str( data ) );
var little_endian = ( header.format === 'binary_little_endian' );
var body = new DataView( data, header.headerLength );
var result, loc = 0;
......@@ -486,11 +483,14 @@ THREE.PLYLoader.prototype = {
if ( data instanceof ArrayBuffer ) {
geometry = isASCII( data ) ? parseASCII( bin2str( data ) ) : parseBinary( data );
var text = bin2str( data );
var header = parseHeader( text );
geometry = header.format === 'ascii' ? parseASCII( text, header ) : parseBinary( data, header );
} else {
geometry = parseASCII( data );
geometry = parseASCII( data, parseHeader( data ) );
}
......
......@@ -245,13 +245,22 @@ THREE.STLLoader.prototype = {
if ( typeof buf !== "string" ) {
var array_buffer = new Uint8Array( buf );
var strArray = [];
for ( var i = 0; i < buf.byteLength; i ++ ) {
strArray.push(String.fromCharCode( array_buffer[ i ] )); // implicitly assumes little-endian
if ( window.TextDecoder !== undefined ) {
return new TextDecoder().decode( array_buffer );
}
return strArray.join('');
var str = '';
for ( var i = 0, il = buf.byteLength; i < il; i ++ ) {
str += String.fromCharCode( array_buffer[ i ] ); // implicitly assumes little-endian
}
return str;
} else {
......
......@@ -362,8 +362,15 @@ THREE.XLoader = function () {
if ( typeof buf !== "string" ) {
var array_buffer = new Uint8Array( buf );
if ( window.TextDecoder !== undefined ) {
return new TextDecoder().decode( array_buffer );
}
var str = '';
for ( var i = 0; i < buf.byteLength; i ++ ) {
for ( var i = 0, il = buf.byteLength; i < il; i ++ ) {
str += String.fromCharCode( array_buffer[ i ] );
......
......@@ -2876,6 +2876,7 @@ THREE.SEA3D.prototype.readMorpher = function ( sea ) {
var node = sea.node[ i ];
attribs.position[ i ] = new THREE.Float32BufferAttribute( node.vertex, 3 );
attribs.position[ i ].name = node.name;
if ( node.normal ) {
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometry - Subdivisions with Catmull-Clark</title>
<title>three.js webgl - geometry - normals</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
......@@ -11,304 +11,149 @@
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
color: #ffffff;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank">three.js</a> - geometry - normals</a>
<p>
<span>Yellow Arrows: Face Normals</span><br>
<span>Red Arrows: Vertex Normals</span>
</p>
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="./js/libs/dat.gui.min.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var container, stats;
var container, stats, gui;
var camera, controls, scene, renderer;
var mesh, geometry;
var cube, plane;
// Create new object by parameters
var createSomething = function( klass, args ) {
var F = function( klass, args ) {
return klass.apply( this, args );
};
F.prototype = klass.prototype;
return new F( klass, args );
};
// Cube
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
}
var geometries = [
var geometriesParams = [
{ type: 'BoxGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
{ type: 'TorusGeometry', args: [ 100, 60, 12, 12 ] },
{ type: 'TorusKnotGeometry', args: [ ] },
{ type: 'SphereGeometry', args: [ 100, 12, 12 ] },
{ type: 'SphereGeometry', args: [ 100, 5, 5 ] },
{ type: 'SphereGeometry', args: [ 100, 13, 13 ] },
{ type: 'IcosahedronGeometry', args: [ 100, 1 ] },
{ type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
{ type: 'OctahedronGeometry', args: [200, 0] },
{ type: 'LatheGeometry', args: [ [
new THREE.Vector2(0,-100),
new THREE.Vector2(50,-50),
new THREE.Vector2(10,0),
new THREE.Vector2(50,050),
new THREE.Vector2(0,100) ] ]},
{ type: 'LatheGeometry', args: [ [
new THREE.Vector2(0,-100),
new THREE.Vector2(50,-50),
new THREE.Vector2(10,0),
new THREE.Vector2(50,050),
new THREE.Vector2(100,100) ], 12, 0, Math.PI ] },
{ type: 'LatheGeometry', args: [ [
new THREE.Vector2(10,-100),
new THREE.Vector2(50,-50),
new THREE.Vector2(10,0),
new THREE.Vector2(50,050),
new THREE.Vector2(0,100) ], 12, Math.PI*2/3, Math.PI*3/2 ] },
{ type: 'TextGeometry', args: ['&', {
size: 200,
height: 50,
curveSegments: 1
}]},
{ type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
{ type: 'BoxGeometry', geometry: new THREE.BoxGeometry( 200, 200, 200, 2, 2, 2 ) },
{ type: 'CircleGeometry', geometry: new THREE.CircleGeometry( 200, 32 ) },
{ type: 'CylinderGeometry', geometry: new THREE.CylinderGeometry( 75, 75, 200, 8, 8 ) } ,
{ type: 'IcosahedronGeometry', geometry: new THREE.IcosahedronGeometry( 100, 1 ) },
{ type: 'OctahedronGeometry', geometry: new THREE.OctahedronGeometry( 200, 0 ) },
{ type: 'PlaneGeometry', geometry: new THREE.PlaneGeometry( 200, 200, 4, 4 ) },
{ type: 'RingGeometry', geometry: new THREE.RingGeometry( 32, 64, 16 ) },
{ type: 'SphereGeometry', geometry: new THREE.SphereGeometry( 100, 12, 12 ) },
{ type: 'TorusGeometry', geometry: new THREE.TorusGeometry( 64, 16, 12, 12 ) },
{ type: 'TorusKnotGeometry', geometry: new THREE.TorusKnotGeometry( 64, 16 ) }
];
var loader = new THREE.FontLoader();
loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
geometriesParams[ 12 ].args[ 1 ].font = font;
} );
var info;
var geometryIndex = 0;
var options = {
Geometry: 0
};
// start scene
var material = new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } );
init();
animate();
function nextGeometry() {
geometryIndex ++;
if ( geometryIndex > geometriesParams.length - 1 ) {
geometryIndex = 0;
}
addStuff();
}
function switchGeometry(i) {
geometryIndex = i;
addStuff();
}
function updateInfo() {
var params = geometriesParams[ geometryIndex ];
var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
for ( i = 0; i < geometriesParams.length; i ++ ) {
dropdown += '<option value="' + i + '"';
dropdown += (geometryIndex == i) ? ' selected' : '';
dropdown += '>' + geometriesParams[i].type + '</option>';
}
dropdown += '</select>';
function addMesh() {
var text =
'Drag to spin THREE.' + params.type +
'<br>' +
'<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>';
if ( mesh !== undefined ) {
text +=
'<br><br><font color="3333FF">Blue Arrows: Face Normals</font>' +
'<br><font color="FF3333">Red Arrows: Vertex Normals before Geometry.mergeVertices</font>' +
'<br>Black Arrows: Vertex Normals after Geometry.mergeVertices';
info.innerHTML = text;
}
function addStuff() {
if ( window.group !== undefined ) {
scene.remove( group );
scene.remove( mesh );
geometry.dispose();
}
var params = geometriesParams[ geometryIndex ];
geometry = createSomething( THREE[ params.type ], params.args );
geometry = geometries[ options.Geometry ].geometry;
// scale geometry to a uniform size
geometry.computeBoundingSphere();
var scaleFactor = 160 / geometry.boundingSphere.radius;
geometry.scale( scaleFactor, scaleFactor, scaleFactor );
var originalGeometry = geometry.clone();
originalGeometry.computeFaceNormals();
originalGeometry.computeVertexNormals( true );
// in case of duplicated vertices
geometry.mergeVertices();
geometry.computeFaceNormals();
geometry.computeVertexNormals( true );
updateInfo();
var faceABCD = "abcd";
var color, f, p, n, vertexIndex;
for ( i = 0; i < geometry.faces.length; i ++ ) {
f = geometry.faces[ i ];
n = ( f instanceof THREE.Face3 ) ? 3 : 4;
for( var j = 0; j < n; j++ ) {
vertexIndex = f[ faceABCD.charAt( j ) ];
p = geometry.vertices[ vertexIndex ];
color = new THREE.Color( 0xffffff );
color.setHSL( ( p.y ) / 400 + 0.5, 1.0, 0.5 );
f.vertexColors[ j ] = color;
}
}
group = new THREE.Group();
scene.add( group );
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } ) );
group.add( mesh );
var fvNames = [ 'a', 'b', 'c', 'd' ];
var normalLength = 15;
for( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
var face = geometry.faces[ f ];
var centroid = new THREE.Vector3()
.add( geometry.vertices[ face.a ] )
.add( geometry.vertices[ face.b ] )
.add( geometry.vertices[ face.c ] )
.divideScalar( 3 );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var arrow = new THREE.ArrowHelper(
face.normal,
centroid,
normalLength,
0x3333FF );
mesh.add( arrow );
}
for( var f = 0, fl = originalGeometry.faces.length; f < fl; f ++ ) {
var face = originalGeometry.faces[ f ];
if( face.vertexNormals === undefined ) {
continue;
}
for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
var arrow = new THREE.ArrowHelper(
face.vertexNormals[ v ],
originalGeometry.vertices[ face[ fvNames[ v ] ] ],
normalLength,
0xFF3333 );
mesh.add( arrow );
}
}
var faceNormalsHelper = new THREE.FaceNormalsHelper( mesh, 10 );
mesh.add( faceNormalsHelper );
for( var f = 0, fl = mesh.geometry.faces.length; f < fl; f ++ ) {
var face = mesh.geometry.faces[ f ];
if( face.vertexNormals === undefined ) {
continue;
}
for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
var arrow = new THREE.ArrowHelper(
face.vertexNormals[ v ],
mesh.geometry.vertices[ face[ fvNames[ v ] ] ],
normalLength,
0x000000 );
mesh.add( arrow );
}
}
var vertexNormalsHelper = new THREE.VertexNormalsHelper( mesh, 10 );
mesh.add( vertexNormalsHelper );
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Drag to spin the geometry ';
container.appendChild( info );
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 500;
scene = new THREE.Scene();
var light = new THREE.PointLight( 0xffffff, 1.5 );
light.position.set( 1000, 1000, 2000 );
scene.add( light );
addMesh();
addStuff();
//
renderer = new THREE.WebGLRenderer( { antialias: true } ); // WebGLRenderer CanvasRenderer
renderer.setClearColor( 0xf0f0f0 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
stats = new Stats();
container.appendChild( stats.dom );
//
var geometries = {
BoxGeometry: 0,
CircleGeometry: 1,
CylinderGeometry: 2,
IcosahedronGeometry: 3,
OctahedronGeometry: 4,
PlaneGeometry: 5,
RingGeometry: 6,
SphereGeometry: 7,
TorusGeometry: 8,
TorusKnotGeometry: 9
};
gui = new dat.GUI( { width: 350 } );
gui.add( options, 'Geometry', geometries ).onChange( function( value ) {
addMesh();
} );
//
controls = new THREE.OrbitControls( camera, renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
......@@ -328,8 +173,6 @@
requestAnimationFrame( animate );
controls.update();
render();
stats.update();
......
......@@ -71,24 +71,8 @@
// grid
var size = 500, step = 50;
var geometry = new THREE.Geometry();
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
}
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2, transparent: true } );
var line = new THREE.LineSegments( geometry, material );
scene.add( line );
var gridHelper = new THREE.GridHelper( 1000, 20 );
scene.add( gridHelper );
//
......
......@@ -616,19 +616,44 @@ Object.assign( PropertyBinding.prototype, { // prototype, continued
}
if ( ! targetObject.geometry.morphTargets ) {
if ( targetObject.geometry.isBufferGeometry ) {
console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets', this );
return;
if ( ! targetObject.geometry.morphAttributes ) {
}
console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry.morphAttributes', this );
return;
}
for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) {
for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) {
propertyIndex = i;
break;
}
}
if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) {
propertyIndex = i;
break;
} else {
if ( ! targetObject.geometry.morphTargets ) {
console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets', this );
return;
}
for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) {
propertyIndex = i;
break;
}
}
......
......@@ -17,6 +17,7 @@ function BufferAttribute( array, itemSize, normalized ) {
}
this.uuid = _Math.generateUUID();
this.name = '';
this.array = array;
this.itemSize = itemSize;
......
......@@ -56,17 +56,53 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
updateMorphTargets: function () {
var morphTargets = this.geometry.morphTargets;
var geometry = this.geometry;
var m, ml, name;
if ( morphTargets !== undefined && morphTargets.length > 0 ) {
if ( geometry.isBufferGeometry ) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
var morphAttributes = geometry.morphAttributes;
var keys = Object.keys( morphAttributes );
for ( var m = 0, ml = morphTargets.length; m < ml; m ++ ) {
if ( keys.length > 0 ) {
this.morphTargetInfluences.push( 0 );
this.morphTargetDictionary[ morphTargets[ m ].name ] = m;
var morphAttribute = morphAttributes[ keys[ 0 ] ];
if ( morphAttribute !== undefined ) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
name = morphAttribute[ m ].name || String( m );
this.morphTargetInfluences.push( 0 );
this.morphTargetDictionary[ name ] = m;
}
}
}
} else {
var morphTargets = geometry.morphTargets;
if ( morphTargets !== undefined && morphTargets.length > 0 ) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for ( m = 0, ml = morphTargets.length; m < ml; m ++ ) {
name = morphTargets[ m ].name || String( m );
this.morphTargetInfluences.push( 0 );
this.morphTargetDictionary[ name ] = m;
}
}
......
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