提交 2f8155f7 编写于 作者: M Mr.doob

Added PaintViveController.

上级 d76059e5
/**
* @author mrdoob / http://mrdoob.com
*/
THREE.PaintViveController = function ( id ) {
THREE.ViveController.call( this, id );
var PI2 = Math.PI * 2;
var MODES = { COLOR: 0, SIZE: 1 };
var mode = MODES.COLOR;
var color = new THREE.Color( 1, 1, 1 );
var size = 1.0;
//
function generateHueTexture() {
var canvas = document.createElement( 'canvas' );
canvas.width = 256;
canvas.height = 256;
var context = canvas.getContext( '2d' );
var imageData = context.getImageData( 0, 0, 256, 256 );
var data = imageData.data;
for ( var i = 0, j = 0; i < data.length; i += 4, j ++ ) {
var x = ( ( j % 256 ) / 256 ) - 0.5;
var y = ( Math.floor( j / 256 ) / 256 ) - 0.5;
color.setHSL( Math.atan2( y, x ) / PI2, 1,( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
data[ i + 0 ] = color.r * 256;
data[ i + 1 ] = color.g * 256;
data[ i + 2 ] = color.b * 256;
data[ i + 3 ] = 256;
}
context.putImageData( imageData, 0, 0 );
return new THREE.CanvasTexture( canvas );
}
var geometry = new THREE.CircleGeometry( 1, 32 );
var material = new THREE.MeshBasicMaterial( { map: generateHueTexture() } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( 0, 0.005, 0.0495 );
mesh.rotation.x = - 1.45;
mesh.scale.setScalar( 0.02 );
this.add( mesh )
var geometry = new THREE.IcosahedronGeometry( 0.1, 2 );
var material = new THREE.MeshBasicMaterial();
material.color = color;
var ball = new THREE.Mesh( geometry, material );
mesh.add( ball );
function onAxisChanged( event ) {
if ( this.getButtonState( 'thumbpad' ) === false ) return;
var x = event.axes[ 0 ] / 2.0;
var y = - event.axes[ 1 ] / 2.0;
if ( mode === MODES.COLOR ) {
color.setHSL( Math.atan2( y, x ) / PI2, 1, ( 0.5 - Math.sqrt( x * x + y * y ) ) * 2.0 );
ball.position.x = event.axes[ 0 ];
ball.position.y = event.axes[ 1 ];
}
if ( mode === MODES.SIZE ) {
size = y + 1;
}
}
function onGripsDown( event ) {
if ( mode === MODES.COLOR ) {
mode = MODES.SIZE;
mesh.visible = false;
return;
}
if ( mode === MODES.SIZE ) {
mode = MODES.COLOR;
mesh.visible = true;
return;
}
}
this.getColor = function () { return color; };
this.getSize = function () { return size; };
this.addEventListener( 'axischanged', onAxisChanged );
this.addEventListener( 'gripsdown', onGripsDown );
};
THREE.PaintViveController.prototype = Object.create( THREE.ViveController.prototype );
THREE.PaintViveController.prototype.constructor = THREE.PaintViveController;
......@@ -24,6 +24,7 @@
<script src="js/controls/VRControls.js"></script>
<script src="js/effects/VREffect.js"></script>
<script src="js/vr/ViveController.js"></script>
<script src="js/vr/PaintViveController.js"></script>
<script src="js/vr/WebVR.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
......@@ -54,8 +55,6 @@
var vector3 = new THREE.Vector3();
var vector4 = new THREE.Vector3();
var color = new THREE.Color( 0, 0, 0 );
var point4 = new THREE.Vector3();
var point5 = new THREE.Vector3();
......@@ -148,13 +147,13 @@
// controllers
controller1 = new THREE.ViveController( 0 );
controller1 = new THREE.PaintViveController( 0 );
controller1.standingMatrix = controls.getStandingMatrix();
controller1.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
controller1.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
scene.add( controller1 );
controller2 = new THREE.ViveController( 1 );
controller2 = new THREE.PaintViveController( 1 );
controller2.standingMatrix = controls.getStandingMatrix();
controller2.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ];
controller2.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ];
......@@ -182,10 +181,9 @@
pivot.rotation.x = Math.PI / 5.5;
controller.add( pivot );
var range = new THREE.Mesh( new THREE.IcosahedronGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
pivot.add( range );
controller1.add( controller.clone() );
pivot.material = pivot.material.clone();
controller2.add( controller.clone() );
} );
......@@ -265,7 +263,9 @@
}
function stroke( point1, point2, matrix1, matrix2 ) {
function stroke( controller, point1, point2, matrix1, matrix2 ) {
var color = controller.getColor();
var shape = shapes[ 'tube' ];
......@@ -373,7 +373,7 @@
}
function handleController( controller, id ) {
function handleController( controller ) {
controller.update();
......@@ -381,6 +381,8 @@
if ( pivot ) {
pivot.material.color.copy( controller.getColor() );
var matrix = pivot.matrixWorld;
var point1 = controller.userData.points[ 0 ];
......@@ -392,15 +394,9 @@
point1.setFromMatrixPosition( matrix );
matrix1.lookAt( point2, point1, up );
if ( controller.getButtonState( 'thumbpad' ) ) {
color.setHex( Math.random() * 0xffffff );
}
if ( controller.getButtonState( 'trigger' ) ) {
stroke( point1, point2, matrix1, matrix2 );
stroke( controller, point1, point2, matrix1, matrix2 );
}
......@@ -415,8 +411,8 @@
controls.update();
handleController( controller1, 0 );
handleController( controller2, 1 );
handleController( controller1 );
handleController( controller2 );
effect.render( scene, camera );
......
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