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2f1a8043
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three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
2f1a8043
编写于
9月 14, 2019
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Removed AWDLoader (use GLTF instead).
上级
bd61540e
变更
9
展开全部
隐藏空白更改
内联
并排
Showing
9 changed file
with
0 addition
and
1360 deletion
+0
-1360
editor/index.html
editor/index.html
+0
-1
editor/js/Loader.js
editor/js/Loader.js
+0
-14
editor/sw.js
editor/sw.js
+0
-1
examples/files.js
examples/files.js
+0
-1
examples/js/loaders/AWDLoader.js
examples/js/loaders/AWDLoader.js
+0
-1219
examples/models/awd/simple/simple.awd
examples/models/awd/simple/simple.awd
+0
-0
examples/models/awd/simple/textures/texture.jpg
examples/models/awd/simple/textures/texture.jpg
+0
-0
examples/webgl_loader_awd.html
examples/webgl_loader_awd.html
+0
-123
utils/modularize.js
utils/modularize.js
+0
-1
未找到文件。
editor/index.html
浏览文件 @
2f1a8043
...
...
@@ -23,7 +23,6 @@
<script
src=
"../examples/js/libs/inflate.min.js"
></script>
<!-- FBX -->
<script
src=
"../examples/js/loaders/AMFLoader.js"
></script>
<script
src=
"../examples/js/loaders/AWDLoader.js"
></script>
<script
src=
"../examples/js/loaders/ColladaLoader.js"
></script>
<script
src=
"../examples/js/loaders/DRACOLoader.js"
></script>
<script
src=
"../examples/js/loaders/FBXLoader.js"
></script>
...
...
editor/js/Loader.js
浏览文件 @
2f1a8043
...
...
@@ -86,20 +86,6 @@ var Loader = function ( editor ) {
break
;
case
'
awd
'
:
reader
.
addEventListener
(
'
load
'
,
function
(
event
)
{
var
loader
=
new
THREE
.
AWDLoader
();
var
scene
=
loader
.
parse
(
event
.
target
.
result
);
editor
.
execute
(
new
SetSceneCommand
(
editor
,
scene
)
);
},
false
);
reader
.
readAsArrayBuffer
(
file
);
break
;
case
'
dae
'
:
reader
.
addEventListener
(
'
load
'
,
function
(
event
)
{
...
...
editor/sw.js
浏览文件 @
2f1a8043
...
...
@@ -15,7 +15,6 @@ const staticAssets = [
'
../examples/js/libs/inflate.min.js
'
,
'
../examples/js/loaders/AMFLoader.js
'
,
'
../examples/js/loaders/AWDLoader.js
'
,
'
../examples/js/loaders/ColladaLoader.js
'
,
'
../examples/js/loaders/DRACOLoader.js
'
,
'
../examples/js/loaders/FBXLoader.js
'
,
...
...
examples/files.js
浏览文件 @
2f1a8043
...
...
@@ -78,7 +78,6 @@ var files = {
"
webgl_loader_amf
"
,
"
webgl_loader_assimp
"
,
"
webgl_loader_assimp2json
"
,
"
webgl_loader_awd
"
,
"
webgl_loader_bvh
"
,
"
webgl_loader_collada
"
,
"
webgl_loader_collada_kinematics
"
,
...
...
examples/js/loaders/AWDLoader.js
已删除
100644 → 0
浏览文件 @
bd61540e
此差异已折叠。
点击以展开。
examples/models/awd/simple/simple.awd
已删除
100644 → 0
浏览文件 @
bd61540e
文件已删除
examples/models/awd/simple/textures/texture.jpg
已删除
100644 → 0
浏览文件 @
bd61540e
12.6 KB
examples/webgl_loader_awd.html
已删除
100644 → 0
浏览文件 @
bd61540e
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - collada
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"main.css"
>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- AWD loader
</div>
<script
type=
"module"
>
import
*
as
THREE
from
'
../build/three.module.js
'
;
import
Stats
from
'
./jsm/libs/stats.module.js
'
;
import
{
OrbitControls
}
from
'
./jsm/controls/OrbitControls.js
'
;
import
{
AWDLoader
}
from
'
./jsm/loaders/AWDLoader.js
'
;
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
pointLight
;
var
trunk
;
var
loader
=
new
AWDLoader
();
loader
.
materialFactory
=
createMaterial
;
loader
.
load
(
'
./models/awd/simple/simple.awd
'
,
function
(
_trunk
)
{
trunk
=
_trunk
;
init
();
render
();
}
);
function
createMaterial
()
{
// console.log( name );
// var mat = new MeshPhongMaterial({
// color: 0xaaaaaa,
// shininess: 20
// });
// return mat;
return
null
;
}
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2000
);
camera
.
position
.
set
(
70
,
50
,
-
100
);
scene
=
new
THREE
.
Scene
();
// Add the AWD SCENE
scene
.
add
(
trunk
);
// Lights
scene
.
add
(
new
THREE
.
AmbientLight
(
0x606060
)
);
var
directionalLight
=
new
THREE
.
DirectionalLight
(
/*Math.random() * 0xffffff*/
0xeeeeee
);
directionalLight
.
position
.
set
(
.
2
,
-
1
,
.
2
);
directionalLight
.
position
.
normalize
();
scene
.
add
(
directionalLight
);
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
.
6
);
scene
.
add
(
pointLight
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
render
()
{
requestAnimationFrame
(
render
);
var
timer
=
Date
.
now
()
*
0.0005
;
pointLight
.
position
.
x
=
Math
.
sin
(
timer
*
4
)
*
3000
;
pointLight
.
position
.
y
=
600
;
pointLight
.
position
.
z
=
Math
.
cos
(
timer
*
4
)
*
3000
;
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
}
</script>
</body>
</html>
utils/modularize.js
浏览文件 @
2f1a8043
...
...
@@ -73,7 +73,6 @@ var files = [
{
path
:
'
loaders/deprecated/LegacyJSONLoader.js
'
,
dependencies
:
[],
ignoreList
:
[
'
ObjectLoader
'
]
},
{
path
:
'
loaders/3MFLoader.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
loaders/AMFLoader.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
loaders/AWDLoader.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
loaders/AssimpJSONLoader.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
loaders/AssimpLoader.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
{
path
:
'
loaders/BasisTextureLoader.js
'
,
dependencies
:
[],
ignoreList
:
[]
},
...
...
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