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2b29de45
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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2b29de45
编写于
5月 30, 2017
作者:
M
Mr.doob
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电子邮件补丁
差异文件
Added svg_lines example to showcase LineDashedMaterial support. See #11380
上级
b7de83f2
变更
2
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2 changed file
with
148 addition
and
0 deletion
+148
-0
examples/files.js
examples/files.js
+1
-0
examples/svg_lines.html
examples/svg_lines.html
+147
-0
未找到文件。
examples/files.js
浏览文件 @
2b29de45
...
...
@@ -366,6 +366,7 @@ var files = {
"
software_sandbox
"
],
"
svg
"
:
[
"
svg_lines
"
,
"
svg_sandbox
"
]
};
examples/svg_lines.html
0 → 100644
浏览文件 @
2b29de45
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js svg - lines
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
background-color
:
#000000
;
margin
:
0px
;
overflow
:
hidden
;
}
a
{
color
:
#0078ff
;
}
#info
{
position
:
absolute
;
top
:
10px
;
width
:
100%
;
color
:
#ffffff
;
padding
:
5px
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
z-index
:
100
;
}
a
:hover
{
color
:
#0080ff
;
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
svg - lines
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/geometries/hilbert3D.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/renderers/Projector.js"
></script>
<script
src=
"js/renderers/SVGRenderer.js"
></script>
<script>
var
canmera
,
scene
,
renderer
;
init
();
animate
();
function
init
()
{
camera
=
new
THREE
.
PerspectiveCamera
(
33
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
100
);
camera
.
position
.
z
=
10
;
scene
=
new
THREE
.
Scene
();
scene
.
background
=
new
THREE
.
Color
(
0
,
0
,
0
);
renderer
=
new
THREE
.
SVGRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
//
var
vertices
=
[];
var
divisions
=
50
;
for
(
var
i
=
0
;
i
<=
divisions
;
i
++
)
{
var
v
=
(
i
/
divisions
)
*
(
Math
.
PI
*
2
);
var
x
=
Math
.
sin
(
v
);
var
z
=
Math
.
cos
(
v
);
vertices
.
push
(
x
,
0
,
z
);
}
var
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32BufferAttribute
(
vertices
,
3
)
);
//
for
(
var
i
=
1
;
i
<=
3
;
i
++
)
{
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
,
linewidth
:
10
}
);
var
line
=
new
THREE
.
Line
(
geometry
,
material
);
line
.
scale
.
setScalar
(
i
/
3
);
scene
.
add
(
line
);
}
var
material
=
new
THREE
.
LineDashedMaterial
(
{
color
:
'
blue
'
,
linewidth
:
1
,
dashSize
:
10
,
gapSize
:
10
}
);
var
line
=
new
THREE
.
Line
(
geometry
,
material
);
line
.
scale
.
setScalar
(
2
);
scene
.
add
(
line
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
()
{
var
count
=
0
;
var
time
=
performance
.
now
()
/
1000
;
scene
.
traverse
(
function
(
child
)
{
child
.
rotation
.
x
=
count
+
(
time
/
3
);
child
.
rotation
.
z
=
count
+
(
time
/
4
);
count
++
;
}
);
renderer
.
render
(
scene
,
camera
);
requestAnimationFrame
(
animate
);
}
</script>
</body>
</html>
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