提交 2b29de45 编写于 作者: M Mr.doob

Added svg_lines example to showcase LineDashedMaterial support. See #11380

上级 b7de83f2
......@@ -366,6 +366,7 @@ var files = {
"software_sandbox"
],
"svg": [
"svg_lines",
"svg_sandbox"
]
};
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js svg - lines</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
a {
color:#0078ff;
}
#info {
position: absolute;
top: 10px; width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
z-index:100;
}
a:hover {
color: #0080ff;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> svg - lines
</div>
<script src="../build/three.js"></script>
<script src="js/geometries/hilbert3D.js"></script>
<script src="js/Detector.js"></script>
<script src="js/renderers/Projector.js"></script>
<script src="js/renderers/SVGRenderer.js"></script>
<script>
var canmera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 10;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0, 0, 0 );
renderer = new THREE.SVGRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
var vertices = [];
var divisions = 50;
for ( var i = 0; i <= divisions; i ++ ) {
var v = ( i / divisions ) * ( Math.PI * 2 );
var x = Math.sin( v );
var z = Math.cos( v );
vertices.push( x, 0, z );
}
var geometry = new THREE.BufferGeometry();
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
//
for ( var i = 1; i <= 3; i ++ ) {
var material = new THREE.LineBasicMaterial( {
color: Math.random() * 0xffffff,
linewidth: 10
} );
var line = new THREE.Line( geometry, material );
line.scale.setScalar( i / 3 );
scene.add( line );
}
var material = new THREE.LineDashedMaterial( {
color: 'blue',
linewidth: 1,
dashSize: 10,
gapSize: 10
} );
var line = new THREE.Line( geometry, material );
line.scale.setScalar( 2 );
scene.add( line );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
var count = 0;
var time = performance.now() / 1000;
scene.traverse( function ( child ) {
child.rotation.x = count + ( time / 3 );
child.rotation.z = count + ( time / 4 );
count ++;
} );
renderer.render( scene, camera );
requestAnimationFrame( animate );
}
</script>
</body>
</html>
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