提交 2abc3dd0 编写于 作者: O oparisy

JSM: port glTF loader example to use ES6 modules

上级 7ff0b256
......@@ -312,6 +312,7 @@ var files = {
"webgldeferred_animation"
],
"webgl2": [
"webgl2_loader_gltf",
"webgl2_materials_texture2darray",
"webgl2_materials_texture3d",
"webgl2_multisampled_renderbuffers",
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - glTF loader (module version)</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #75ddc1;
font-weight: bold;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader (module version)<br />
Battle Damaged Sci-fi Helmet by
<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
</div>
<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>
<script type="module">
import {
CubeTextureLoader,
PerspectiveCamera,
Scene,
WebGLRenderer
} from "../build/three.module.js";
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
if ( WEBGL.isWebGLAvailable() === false ) {
document.body.appendChild( WEBGL.getWebGLErrorMessage() );
}
var container, stats, controls;
var camera, scene, renderer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( - 1.8, 0.9, 2.7 );
controls = new OrbitControls( camera );
controls.target.set( 0, - 0.2, - 0.2 );
controls.update();
scene = new Scene();
var urls = [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ];
var loader = new CubeTextureLoader().setPath( 'textures/cube/Bridge2/' );
loader.load( urls, function ( texture ) {
var pmremGenerator = new PMREMGenerator( texture );
pmremGenerator.update( renderer );
var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
pmremCubeUVPacker.update( renderer );
var envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
// model
var loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
gltf.scene.traverse( function ( child ) {
if ( child.isMesh ) {
child.material.envMap = envMap;
}
} );
scene.add( gltf.scene );
} );
pmremGenerator.dispose();
pmremCubeUVPacker.dispose();
scene.background = texture;
} );
renderer = new WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// stats
stats = new Stats();
container.appendChild( stats.dom );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>
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