提交 2616e08d 编写于 作者: M Mr.doob

Merge branch 'patch-3' of https://github.com/theo-armour/three.js into dev

......@@ -250,7 +250,7 @@
"Carmine": new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Gold": new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Bronze": new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
"Chrome": new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.Multiply } ),
"Chrome": new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MultiplyOperation } ),
"Blue metal": new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MultiplyOperation } ),
......
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