提交 24ed0bd3 编写于 作者: M Marc-Sefan Cassola

removed build files from pr

上级 e248e7f5
......@@ -18857,8 +18857,6 @@
}
var currentRenderTarget = _renderer.getRenderTarget();
_renderer.setRenderTarget( shadowMap );
_renderer.clear();
......@@ -18895,8 +18893,6 @@
scope.needsUpdate = false;
_renderer.setRenderTarget( currentRenderTarget );
};
function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) {
......@@ -23460,7 +23456,7 @@
//
if ( renderTarget !== undefined ) {
if ( renderTarget ) {
// Generate mipmap if we're using any kind of mipmap filtering
......@@ -18851,8 +18851,6 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
}
var currentRenderTarget = _renderer.getRenderTarget();
_renderer.setRenderTarget( shadowMap );
_renderer.clear();
......@@ -18889,8 +18887,6 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
scope.needsUpdate = false;
_renderer.setRenderTarget( currentRenderTarget );
};
function getDepthMaterial( object, material, isPointLight, lightPositionWorld, shadowCameraNear, shadowCameraFar ) {
......@@ -23454,7 +23450,7 @@ function WebGLRenderer( parameters ) {
//
if ( renderTarget !== undefined ) {
if ( renderTarget ) {
// Generate mipmap if we're using any kind of mipmap filtering
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