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24dc05e2
编写于
11月 29, 2016
作者:
L
looeee
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电子邮件补丁
差异文件
updated SpriteMaterial doc
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85383d42
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2
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2 changed file
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42 addition
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12 deletion
+42
-12
docs/api/materials/ShadowMaterial.html
docs/api/materials/ShadowMaterial.html
+7
-0
docs/api/materials/SpriteMaterial.html
docs/api/materials/SpriteMaterial.html
+35
-12
未找到文件。
docs/api/materials/ShadowMaterial.html
浏览文件 @
24dc05e2
...
...
@@ -40,6 +40,13 @@ scene.add( plane );
<h2>
Properties
</h2>
<div>
See the base [page:Material] and [page:ShaderMaterial] classes for common properties.
</div>
<h3>
[property:Boolean isShadowMaterial]
</h3>
<div>
Used to check whether this or derived classes are shadow materials. Default is *true*.
<br
/><br
/>
You should not change this, as it used internally for optimisation.
</div>
<h3>
[property:Boolean lights]
</h3>
<div>
Whether the material is affected by lights. Default is *true*.
</div>
...
...
docs/api/materials/SpriteMaterial.html
浏览文件 @
24dc05e2
...
...
@@ -12,21 +12,38 @@
<h1>
[name]
</h1>
<div
class=
"desc"
>
A material for a [page:Sprite].
</div>
<div
class=
"desc"
>
A material for a
use with a
[page:Sprite].
</div>
<h2>
Examples
</h2>
<div>
[example:webgl_sprites WebGL / sprites]
<br
/>
[example:misc_ubiquity_test misc / ubiquity / test]
<br
/>
[example:misc_ubiquity_test2 misc / ubiquity / test2]
<br
/>
[example:software_sandbox software / sandbox]
<br
/>
[example:svg_sandbox svg / sandbox]
<br
/>
[example:webgl_materials_cubemap_dynamic webgl / materials / cubemap / dynamic]
</div>
<code>
var spriteMap = new THREE.TextureLoader().load( 'textures/sprite.png' );
var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap, color: 0xffffff } );
<h2>
Constructor
</h2>
var sprite = new THREE.Sprite( spriteMaterial );
sprite.scale.set(200, 200, 1)
scene.add( sprite );
</code>
<h3>
[name]( [page:Object parameters] )
</h3>
<div>
parameters -- an object defining the the default properties
</div>
<div>
color - color of the sprite
<br/>
map - the texture map
<br/>
rotation - the rotation of the sprite
<br/>
fog - whether or not to use the scene fog
<br/>
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material]) can be passed in here.
<br
/><br
/>
The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
</div>
...
...
@@ -34,7 +51,13 @@
<div>
See the base [page:Material] class for common properties.
</div>
<h3>
[property:Color color]
</h3>
<div>
The texture is multiplied by this color. The default is 0xffffff
</div>
<div>
[page:Color] of the material, by default set to white (0xffffff). The [page:.map] is mutiplied by the color.
</div>
<h3>
[property:boolean fog]
</h3>
<div>
Whether or not this material affected by the scene's fog. Default is false
</div>
<h3>
[property:Boolean lights]
</h3>
<div>
Whether the material is affected by lights. Default is *false*.
</div>
<h3>
[property:Texture map]
</h3>
<div>
The texture map. Default is null.
</div>
...
...
@@ -42,8 +65,8 @@
<h3>
[property:Radians rotation]
</h3>
<div>
The rotation of the sprite in radians. Default is 0.
</div>
<h
3>
[property:boolean fog]
</h3
>
<div>
Whether or not this material affected by the scene's fog. Default is false
</div>
<h
2>
Methods
</h2
>
<div>
See the base [page:Material] class for common methods.
</div>
<h2>
Source
</h2>
...
...
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