提交 23d0e6c7 编写于 作者: M Mr.doob

Updated builds.

上级 6ab73d8e
...@@ -2296,6 +2296,12 @@ ...@@ -2296,6 +2296,12 @@
}(), }(),
angleTo: function ( q ) {
return 2 * Math.acos( Math.abs( this.dot( q ) ) );
},
inverse: function () { inverse: function () {
// quaternion is assumed to have unit length // quaternion is assumed to have unit length
...@@ -22108,17 +22114,17 @@ ...@@ -22108,17 +22114,17 @@
// Buffer rendering // Buffer rendering
function renderObjectImmediate( object, program, material ) { function renderObjectImmediate( object, program ) {
object.render( function ( object ) { object.render( function ( object ) {
_this.renderBufferImmediate( object, program, material ); _this.renderBufferImmediate( object, program );
} ); } );
} }
this.renderBufferImmediate = function ( object, program, material ) { this.renderBufferImmediate = function ( object, program ) {
state.initAttributes(); state.initAttributes();
...@@ -22933,7 +22939,7 @@ ...@@ -22933,7 +22939,7 @@
_currentGeometryProgram = ''; _currentGeometryProgram = '';
renderObjectImmediate( object, program, material ); renderObjectImmediate( object, program );
} else { } else {
此差异已折叠。
...@@ -2290,6 +2290,12 @@ Object.assign( Quaternion.prototype, { ...@@ -2290,6 +2290,12 @@ Object.assign( Quaternion.prototype, {
}(), }(),
angleTo: function ( q ) {
return 2 * Math.acos( Math.abs( this.dot( q ) ) );
},
inverse: function () { inverse: function () {
// quaternion is assumed to have unit length // quaternion is assumed to have unit length
...@@ -22102,17 +22108,17 @@ function WebGLRenderer( parameters ) { ...@@ -22102,17 +22108,17 @@ function WebGLRenderer( parameters ) {
// Buffer rendering // Buffer rendering
function renderObjectImmediate( object, program, material ) { function renderObjectImmediate( object, program ) {
object.render( function ( object ) { object.render( function ( object ) {
_this.renderBufferImmediate( object, program, material ); _this.renderBufferImmediate( object, program );
} ); } );
} }
this.renderBufferImmediate = function ( object, program, material ) { this.renderBufferImmediate = function ( object, program ) {
state.initAttributes(); state.initAttributes();
...@@ -22927,7 +22933,7 @@ function WebGLRenderer( parameters ) { ...@@ -22927,7 +22933,7 @@ function WebGLRenderer( parameters ) {
_currentGeometryProgram = ''; _currentGeometryProgram = '';
renderObjectImmediate( object, program, material ); renderObjectImmediate( object, program );
} else { } else {
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