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22f48a73
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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22f48a73
编写于
11月 13, 2010
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
CanvasRenderer handles textures again.
Most of the examples working.
上级
adb275a0
变更
16
展开全部
隐藏空白更改
内联
并排
Showing
16 changed file
with
177 addition
and
130 deletion
+177
-130
build/Three.js
build/Three.js
+1
-1
build/ThreeDebug.js
build/ThreeDebug.js
+1
-1
examples/camera_free.html
examples/camera_free.html
+3
-1
examples/geometry/Qrcode.js
examples/geometry/Qrcode.js
+3
-3
examples/geometry_earth.html
examples/geometry_earth.html
+9
-10
examples/geometry_terrain.html
examples/geometry_terrain.html
+12
-14
examples/geometry_vr.html
examples/geometry_vr.html
+9
-11
examples/interactive_cubes.html
examples/interactive_cubes.html
+2
-2
examples/interactive_voxelpainter.html
examples/interactive_voxelpainter.html
+49
-5
examples/lines_sphere.html
examples/lines_sphere.html
+17
-17
examples/lines_test.html
examples/lines_test.html
+6
-9
examples/materials_video.html
examples/materials_video.html
+24
-26
examples/test.html
examples/test.html
+21
-19
src/materials/Texture.js
src/materials/Texture.js
+1
-1
src/renderers/CanvasRenderer.js
src/renderers/CanvasRenderer.js
+12
-10
utils/build.py
utils/build.py
+7
-0
未找到文件。
build/Three.js
浏览文件 @
22f48a73
此差异已折叠。
点击以展开。
build/ThreeDebug.js
浏览文件 @
22f48a73
此差异已折叠。
点击以展开。
examples/camera_free.html
浏览文件 @
22f48a73
...
...
@@ -39,6 +39,7 @@
<script
type=
"text/javascript"
src=
"../src/objects/Mesh.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Particle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Line.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Material.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/LineBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshLambertMaterial.js"
></script>
...
...
@@ -46,6 +47,7 @@
<script
type=
"text/javascript"
src=
"../src/materials/MeshFaceMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleCircleMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Texture.js"
></script>
<script
type=
"text/javascript"
src=
"../src/scenes/Scene.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/Projector.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/CanvasRenderer.js"
></script>
...
...
@@ -129,7 +131,7 @@
geometry
=
new
Sphere
(
100
,
16
,
8
);
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffffff
,
opacity
:
1
}
);
for
(
var
i
=
0
;
i
<
10
;
i
++
)
{
for
(
var
i
=
0
;
i
<
10
;
i
++
)
{
cube
=
new
THREE
.
Mesh
(
geometry
,
material
);
cube
.
overdraw
=
true
;
...
...
examples/geometry/Qrcode.js
浏览文件 @
22f48a73
var
Qrcode
=
function
()
{
THREE
.
Geometry
.
call
(
this
);
THREE
.
Geometry
.
call
(
this
);
var
scope
=
this
,
m1
=
new
THREE
.
Mesh
ColorFillMaterial
(
0x000000
),
m2
=
new
THREE
.
Mesh
ColorFillMaterial
(
0xc0c0c0
);
m1
=
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
0x000000
}
),
m2
=
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
0xc0c0c0
}
);
v
(
-
54
,
134
,
58
);
v
(
-
54
,
146
,
58
);
...
...
examples/geometry_earth.html
浏览文件 @
22f48a73
...
...
@@ -36,13 +36,12 @@
<script
type=
"text/javascript"
src=
"js/Stats.js"
></script>
<script
type=
"text/javascript"
src=
"../build/Three.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/primitives/Plane.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/primitives/Sphere.js"
></script>
<script
type=
"text/javascript"
>
var
SCREEN_WIDTH
=
window
.
innerWidth
,
SCREEN_HEIGHT
=
window
.
innerHeight
;
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
...
...
@@ -64,7 +63,7 @@
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
Camera
(
60
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
1
,
10000
);
camera
=
new
THREE
.
Camera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
z
=
500
;
scene
=
new
THREE
.
Scene
();
...
...
@@ -78,7 +77,7 @@
scene
.
addObject
(
mesh
);
renderer
=
new
THREE
.
CanvasRenderer
();
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
@@ -87,7 +86,7 @@
stats
.
domElement
.
style
.
top
=
'
0px
'
;
container
.
appendChild
(
stats
.
domElement
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
}
...
...
@@ -97,13 +96,13 @@
canvas
.
width
=
32
;
canvas
.
height
=
32
;
var
material
=
new
THREE
.
MeshB
itmapMaterial
(
canvas
);
var
material
=
new
THREE
.
MeshB
asicMaterial
(
{
map
:
new
THREE
.
Texture
(
canvas
,
THREE
.
UVMapping
)
}
);
var
image
=
new
Image
();
image
.
onload
=
function
()
{
material
.
bitmap
=
this
;
material
.
map
.
image
=
this
;
};
...
...
@@ -122,12 +121,12 @@
function
loop
()
{
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
0.05
;
camera
.
position
.
y
+=
(
-
mouseY
-
camera
.
position
.
y
)
*
0.05
;
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
0.05
;
camera
.
position
.
y
+=
(
-
mouseY
-
camera
.
position
.
y
)
*
0.05
;
mesh
.
rotation
.
y
-=
0.005
;
renderer
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
}
...
...
examples/geometry_terrain.html
浏览文件 @
22f48a73
...
...
@@ -41,8 +41,6 @@
<script
type=
"text/javascript"
>
var
SCREEN_WIDTH
=
window
.
innerWidth
,
SCREEN_HEIGHT
=
window
.
innerHeight
;
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
...
...
@@ -52,8 +50,8 @@
var
mouseX
=
0
;
var
mouseY
=
0
;
var
windowHalfX
=
window
.
innerWidth
>>
1
;
var
windowHalfY
=
window
.
innerHeight
>>
1
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
init
();
...
...
@@ -64,14 +62,14 @@
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
Camera
(
60
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
0.000
1
,
10000
);
camera
=
new
THREE
.
Camera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
z
=
500
;
scene
=
new
THREE
.
Scene
();
var
heightMap
=
height
(
1024
,
1024
);
var
textureMap
=
shadow
(
heightMap
);
var
material
=
new
THREE
.
MeshB
itmapMaterial
(
textureMap
);
var
material
=
new
THREE
.
MeshB
asicMaterial
(
{
map
:
new
THREE
.
Texture
(
textureMap
,
THREE
.
UVMapping
)
}
);
var
quality
=
20
;
var
quality1
=
quality
+
1
;
...
...
@@ -79,7 +77,7 @@
var
plane
=
new
Plane
(
2000
,
2000
,
quality
,
quality
);
var
data
=
heightMap
.
getContext
(
'
2d
'
).
getImageData
(
0
,
0
,
heightMap
.
width
,
heightMap
.
height
).
data
;
var
pixelsPerTriangle
=
Math
.
floor
(
heightMap
.
width
/
quality
);
var
pixelsPerTriangle
=
Math
.
floor
(
heightMap
.
width
/
quality
);
for
(
var
y
=
0
;
y
<
quality1
;
y
++
)
{
...
...
@@ -100,7 +98,7 @@
scene
.
addObject
(
mesh
);
renderer
=
new
THREE
.
CanvasRenderer
();
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
innerHTML
=
""
;
...
...
@@ -109,7 +107,7 @@
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
container
.
appendChild
(
stats
.
domElement
);
container
.
appendChild
(
stats
.
domElement
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
...
...
@@ -117,22 +115,22 @@
function
onDocumentMouseMove
(
event
)
{
mouseX
=
(
event
.
clientX
-
windowHalfX
)
;
mouseY
=
(
event
.
clientY
-
windowHalfY
)
;
mouseX
=
event
.
clientX
-
windowHalfX
;
mouseY
=
event
.
clientY
-
windowHalfY
;
}
function
loop
()
{
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
0.05
;
camera
.
position
.
y
+=
(
-
mouseY
-
camera
.
position
.
y
)
*
0.05
;
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
0.05
;
camera
.
position
.
y
+=
(
-
mouseY
-
camera
.
position
.
y
)
*
0.05
;
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
}
function
height
(
width
,
height
)
{
function
height
(
width
,
height
)
{
var
canvas
,
context
,
image
,
data
;
...
...
examples/geometry_vr.html
浏览文件 @
22f48a73
...
...
@@ -35,8 +35,6 @@
<script
type=
"text/javascript"
>
var
SCREEN_WIDTH
=
window
.
innerWidth
,
SCREEN_HEIGHT
=
window
.
innerHeight
;
var
camera
,
scene
,
renderer
;
var
texture_placeholder
,
wireframe
,
...
...
@@ -54,7 +52,7 @@
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
Camera
(
75
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
1
,
10000
);
camera
=
new
THREE
.
Camera
(
75
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
scene
=
new
THREE
.
Scene
();
...
...
@@ -62,7 +60,7 @@
texture_placeholder
.
width
=
128
;
texture_placeholder
.
height
=
128
;
wireframe
=
new
THREE
.
Mesh
ColorStrokeMaterial
(
0xffffff
,
0
);
wireframe
=
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
0xffffff
,
opacity
:
0
,
wireframe
:
true
}
);
var
context
=
texture_placeholder
.
getContext
(
'
2d
'
);
context
.
fillStyle
=
'
rgba( 200, 200, 200, 1 )
'
;
...
...
@@ -105,7 +103,7 @@
renderer
=
new
THREE
.
CanvasRenderer
();
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
...
...
@@ -120,13 +118,13 @@
function
loadTexture
(
path
)
{
var
material
=
new
THREE
.
MeshB
itmapMaterial
(
texture_placeholder
);
var
material
=
new
THREE
.
MeshB
asicMaterial
(
{
map
:
new
THREE
.
Texture
(
texture_placeholder
,
THREE
.
UVMapping
)
}
);
var
texture
=
new
Image
();
texture
.
onload
=
function
()
{
material
.
bitmap
=
this
;
material
.
map
.
image
=
this
;
render
();
};
...
...
@@ -142,7 +140,7 @@
isUserInteracting
=
true
;
wireframe
.
color
.
setRGBA
(
1
,
1
,
1
,
0.2
)
;
wireframe
.
opacity
=
0.2
;
onPointerDownPointerX
=
event
.
clientX
;
onPointerDownPointerY
=
event
.
clientY
;
...
...
@@ -168,7 +166,7 @@
isUserInteracting
=
false
;
wireframe
.
color
.
setRGBA
(
1
,
1
,
1
,
0
)
;
wireframe
.
opacity
=
0
;
render
();
}
...
...
@@ -180,8 +178,8 @@
event
.
preventDefault
();
onPointerDownPointerX
=
event
.
touches
[
0
].
pageX
;
onPointerDownPointerY
=
event
.
touches
[
0
].
pageY
;
onPointerDownPointerX
=
event
.
touches
[
0
].
pageX
;
onPointerDownPointerY
=
event
.
touches
[
0
].
pageY
;
onPointerDownLon
=
lon
;
onPointerDownLat
=
lat
;
...
...
examples/interactive_cubes.html
浏览文件 @
22f48a73
...
...
@@ -50,7 +50,7 @@
for
(
var
i
=
0
;
i
<
10
;
i
++
)
{
var
object
=
new
THREE
.
Mesh
(
geometry
,
[
new
THREE
.
MeshBasicMaterial
(
{
diffuse_color
:
Math
.
random
()
*
0xffffff
,
opacity
:
0.5
}
),
new
THREE
.
MeshBasicMaterial
(
{
diffuse_
color
:
0xffffff
,
opacity
:
0.5
,
wireframe
:
true
}
)
]
);
var
object
=
new
THREE
.
Mesh
(
geometry
,
[
new
THREE
.
MeshBasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
,
opacity
:
0.5
}
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
,
opacity
:
0.5
,
wireframe
:
true
}
)
]
);
object
.
position
.
x
=
Math
.
random
()
*
800
-
400
;
object
.
position
.
y
=
Math
.
random
()
*
800
-
400
;
object
.
position
.
z
=
Math
.
random
()
*
800
-
400
;
...
...
@@ -95,7 +95,7 @@
intersects
[
0
].
object
.
material
[
0
].
color
.
setHex
(
Math
.
random
()
*
0xffffff
|
0x80000000
);
var
particle
=
new
THREE
.
Particle
(
new
THREE
.
ParticleCircleMaterial
(
0x000000
)
);
var
particle
=
new
THREE
.
Particle
(
new
THREE
.
ParticleCircleMaterial
(
{
color
:
0x000000
}
)
);
particle
.
position
=
intersects
[
0
].
point
;
particle
.
scale
.
x
=
particle
.
scale
.
y
=
8
;
scene
.
addObject
(
particle
);
...
...
examples/interactive_voxelpainter.html
浏览文件 @
22f48a73
...
...
@@ -14,7 +14,49 @@
</head>
<body>
<script
type=
"text/javascript"
src=
"../build/Three.js"
></script>
<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
<script
type=
"text/javascript"
src=
"../src/Three.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Color.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector2.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Ray.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Rectangle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Matrix3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Matrix4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vertex.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Face3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Face4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/UV.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Geometry.js"
></script>
<script
type=
"text/javascript"
src=
"../src/cameras/Camera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/Light.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/AmbientLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/DirectionalLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/PointLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Object3D.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Mesh.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Particle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Line.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Material.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/LineBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshLambertMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshPhongMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshFaceMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleCircleMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Texture.js"
></script>
<script
type=
"text/javascript"
src=
"../src/scenes/Scene.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/Projector.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/CanvasRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/SVGRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/WebGLRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableFace3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableFace4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableParticle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableLine.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/primitives/Cube.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/primitives/Plane.js"
></script>
...
...
@@ -58,13 +100,15 @@
geometry
.
vertices
.
push
(
new
THREE
.
Vertex
(
new
THREE
.
Vector3
(
-
500
,
0
,
0
)
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vertex
(
new
THREE
.
Vector3
(
500
,
0
,
0
)
)
);
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x000000
,
opacity
:
0.2
}
);
for
(
var
i
=
0
;
i
<=
20
;
i
++
)
{
var
line
=
new
THREE
.
Line
(
geometry
,
new
THREE
.
LineColorMaterial
(
0x000000
,
0.2
)
);
var
line
=
new
THREE
.
Line
(
geometry
,
material
);
line
.
position
.
z
=
(
i
*
50
)
-
500
;
scene
.
addObject
(
line
);
var
line
=
new
THREE
.
Line
(
geometry
,
new
THREE
.
LineColorMaterial
(
0x000000
,
0.2
)
);
var
line
=
new
THREE
.
Line
(
geometry
,
material
);
line
.
position
.
x
=
(
i
*
50
)
-
500
;
line
.
rotation
.
y
=
90
*
Math
.
PI
/
180
;
scene
.
addObject
(
line
);
...
...
@@ -145,7 +189,7 @@
var
position
=
new
THREE
.
Vector3
().
add
(
intersects
[
0
].
point
,
intersects
[
0
].
object
.
matrixRotation
.
transform
(
intersects
[
0
].
face
.
normal
.
clone
()
)
);
var
voxel
=
new
THREE
.
Mesh
(
new
Cube
(
50
,
50
,
50
),
[
new
THREE
.
Mesh
ColorFillMaterial
(
0x00ff80
,
1
),
new
THREE
.
MeshFaceMaterial
()
]
);
var
voxel
=
new
THREE
.
Mesh
(
new
Cube
(
50
,
50
,
50
),
[
new
THREE
.
Mesh
LambertMaterial
(
{
color
:
0x00ff80
,
opacity
:
1
}
),
new
THREE
.
MeshFaceMaterial
()
]
);
voxel
.
position
.
x
=
Math
.
floor
(
position
.
x
/
50
)
*
50
+
25
;
voxel
.
position
.
y
=
Math
.
floor
(
position
.
y
/
50
)
*
50
+
25
;
voxel
.
position
.
z
=
Math
.
floor
(
position
.
z
/
50
)
*
50
+
25
;
...
...
@@ -205,7 +249,7 @@
if
(
rollOveredFace
)
rollOveredFace
.
material
=
[];
rollOveredFace
=
intersects
[
0
].
face
;
rollOveredFace
.
material
=
[
new
THREE
.
Mesh
ColorFillMaterial
(
0xff0000
,
0.5
)
];
rollOveredFace
.
material
=
[
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
0xff0000
,
opacity
:
0.5
}
)
];
}
}
else
if
(
rollOveredFace
)
{
...
...
examples/lines_sphere.html
浏览文件 @
22f48a73
...
...
@@ -60,7 +60,7 @@
// particles
material
=
new
THREE
.
ParticleCircleMaterial
(
0xffffff
,
1
);
material
=
new
THREE
.
ParticleCircleMaterial
(
{
color
:
0xffffff
,
opacity
:
1
}
);
for
(
var
i
=
0
;
i
<
1000
;
i
++
)
{
...
...
@@ -69,7 +69,7 @@
particle
.
position
.
y
=
Math
.
random
()
*
2
-
1
;
particle
.
position
.
z
=
Math
.
random
()
*
2
-
1
;
particle
.
position
.
normalize
();
particle
.
position
.
multiplyScalar
(
Math
.
random
()
*
10
+
450
);
particle
.
position
.
multiplyScalar
(
Math
.
random
()
*
10
+
450
);
scene
.
addObject
(
particle
);
}
...
...
@@ -82,16 +82,16 @@
var
vector
=
new
THREE
.
Vector3
(
Math
.
random
()
*
2
-
1
,
Math
.
random
()
*
2
-
1
,
Math
.
random
()
*
2
-
1
);
vector
.
normalize
();
vector
.
multiplyScalar
(
450
);
vector
.
multiplyScalar
(
450
);
geometry
.
vertices
.
push
(
new
THREE
.
Vertex
(
vector
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vertex
(
vector
)
);
var
vector2
=
vector
.
clone
();
vector2
.
multiplyScalar
(
Math
.
random
()
*
0.3
+
1
);
vector2
.
multiplyScalar
(
Math
.
random
()
*
0.3
+
1
);
geometry
.
vertices
.
push
(
new
THREE
.
Vertex
(
vector2
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vertex
(
vector2
)
);
var
line
=
new
THREE
.
Line
(
geometry
,
new
THREE
.
Line
ColorMaterial
(
0xffffff
,
Math
.
random
()
)
);
var
line
=
new
THREE
.
Line
(
geometry
,
new
THREE
.
Line
BasicMaterial
(
{
color
:
0xffffff
,
opacity
:
Math
.
random
()
}
)
);
scene
.
addObject
(
line
);
}
...
...
@@ -102,9 +102,9 @@
container.appendChild(stats.domElement);
*/
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
document
.
addEventListener
(
'
touchstart
'
,
onDocumentTouchStart
,
false
);
document
.
addEventListener
(
'
touchmove
'
,
onDocumentTouchMove
,
false
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
document
.
addEventListener
(
'
touchstart
'
,
onDocumentTouchStart
,
false
);
document
.
addEventListener
(
'
touchmove
'
,
onDocumentTouchMove
,
false
);
}
//
...
...
@@ -121,8 +121,8 @@
event
.
preventDefault
();
mouseX
=
event
.
touches
[
0
].
pageX
-
windowHalfX
;
mouseY
=
event
.
touches
[
0
].
pageY
-
windowHalfY
;
mouseX
=
event
.
touches
[
0
].
pageX
-
windowHalfX
;
mouseY
=
event
.
touches
[
0
].
pageY
-
windowHalfY
;
}
}
...
...
@@ -132,8 +132,8 @@
event
.
preventDefault
();
mouseX
=
event
.
touches
[
0
].
pageX
-
windowHalfX
;
mouseY
=
event
.
touches
[
0
].
pageY
-
windowHalfY
;
mouseX
=
event
.
touches
[
0
].
pageX
-
windowHalfX
;
mouseY
=
event
.
touches
[
0
].
pageY
-
windowHalfY
;
}
}
...
...
@@ -141,11 +141,11 @@
function
loop
()
{
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
+=
(
-
mouseY
+
200
-
camera
.
position
.
y
)
*
.
05
;
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
+=
(
-
mouseY
+
200
-
camera
.
position
.
y
)
*
.
05
;
camera
.
updateMatrix
();
renderer
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
// stats.update();
}
...
...
examples/lines_test.html
浏览文件 @
22f48a73
...
...
@@ -22,10 +22,7 @@
<script
type=
"text/javascript"
>
var
SCREEN_WIDTH
=
window
.
innerWidth
,
SCREEN_HEIGHT
=
window
.
innerHeight
,
mouseX
=
0
,
mouseY
=
0
,
var
mouseX
=
0
,
mouseY
=
0
,
windowHalfX
=
window
.
innerWidth
/
2
,
windowHalfY
=
window
.
innerHeight
/
2
,
...
...
@@ -49,18 +46,18 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
Camera
(
75
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
1
,
10000
);
camera
=
new
THREE
.
Camera
(
75
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
z
=
1000
;
scene
=
new
THREE
.
Scene
();
renderer
=
new
THREE
.
CanvasRenderer
();
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
// particles
material
=
new
THREE
.
ParticleCircleMaterial
(
0xffffff
,
1
);
material
=
new
THREE
.
ParticleCircleMaterial
(
{
color
:
0xffffff
,
opacity
:
1
}
);
var
geometry
=
new
THREE
.
Geometry
();
for
(
var
i
=
0
;
i
<
100
;
i
++
)
{
...
...
@@ -80,7 +77,7 @@
// lines
var
line
=
new
THREE
.
Line
(
geometry
,
new
THREE
.
Line
ColorMaterial
(
0xffffff
,
Math
.
random
(),
1
)
);
var
line
=
new
THREE
.
Line
(
geometry
,
new
THREE
.
Line
BasicMaterial
(
{
color
:
0xffffff
,
opacity
:
Math
.
random
()
}
)
);
scene
.
addObject
(
line
);
/*
...
...
examples/materials_video.html
浏览文件 @
22f48a73
...
...
@@ -27,8 +27,6 @@
<script
type=
"text/javascript"
>
var
SCREEN_WIDTH
=
window
.
innerWidth
;
var
SCREEN_HEIGHT
=
window
.
innerHeight
;
var
AMOUNT
=
100
;
var
container
,
stats
;
...
...
@@ -43,20 +41,20 @@
var
mouseX
=
0
;
var
mouseY
=
0
;
var
windowHalfX
=
window
.
innerWidth
>>
1
;
var
windowHalfY
=
window
.
innerHeight
>>
1
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
init
();
setInterval
(
loop
,
1000
/
60
);
setInterval
(
loop
,
1000
/
60
);
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
document
.
body
.
appendChild
(
container
);
var
info
=
document
.
createElement
(
'
div
'
);
info
.
style
.
position
=
'
absolute
'
;
...
...
@@ -66,7 +64,7 @@
info
.
innerHTML
=
'
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - video demo. playing <a href="http://durian.blender.org/" target="_blank">sintel</a> trailer
'
;
container
.
appendChild
(
info
);
camera
=
new
THREE
.
Camera
(
45
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
1
,
10000
);
camera
=
new
THREE
.
Camera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
position
.
z
=
1000
;
scene
=
new
THREE
.
Scene
();
...
...
@@ -83,7 +81,7 @@
textureContext
.
fillStyle
=
'
#000000
'
;
textureContext
.
fillRect
(
0
,
0
,
480
,
204
);
var
material
=
new
THREE
.
MeshB
itmapMaterial
(
texture
);
var
material
=
new
THREE
.
MeshB
asicMaterial
(
{
map
:
new
THREE
.
Texture
(
texture
,
THREE
.
UVMapping
)
}
);
textureReflection
=
document
.
createElement
(
'
canvas
'
);
textureReflection
.
width
=
480
;
...
...
@@ -97,7 +95,7 @@
textureReflectionGradient
.
addColorStop
(
0.2
,
'
rgba(240, 240, 240, 1)
'
);
textureReflectionGradient
.
addColorStop
(
1
,
'
rgba(240, 240, 240, 0.8)
'
);
var
materialReflection
=
new
THREE
.
MeshB
itmapMaterial
(
textureReflection
);
var
materialReflection
=
new
THREE
.
MeshB
asicMaterial
(
{
map
:
new
THREE
.
Texture
(
textureReflection
,
THREE
.
UVMapping
)
}
);
//
...
...
@@ -114,7 +112,7 @@
mesh
.
rotation
.
x
=
180
*
Math
.
PI
/
180
;
mesh
.
doubleSided
=
true
;
mesh
.
overdraw
=
true
;
scene
.
addObject
(
mesh
);
scene
.
addObject
(
mesh
);
//
...
...
@@ -122,54 +120,54 @@
var
amountx
=
10
;
var
amounty
=
10
;
var
material
=
new
THREE
.
ParticleCircleMaterial
(
0x808080
);
var
material
=
new
THREE
.
ParticleCircleMaterial
(
{
color
:
0x808080
}
);
for
(
var
ix
=
0
;
ix
<
amountx
;
ix
++
)
{
for
(
var
ix
=
0
;
ix
<
amountx
;
ix
++
)
{
for
(
var
iy
=
0
;
iy
<
amounty
;
iy
++
)
{
for
(
var
iy
=
0
;
iy
<
amounty
;
iy
++
)
{
particle
=
new
THREE
.
Particle
(
material
);
particle
.
position
.
x
=
ix
*
separation
-
(
(
amountx
*
separation
)
/
2
);
particle
.
position
.
x
=
ix
*
separation
-
(
(
amountx
*
separation
)
/
2
);
particle
.
position
.
y
=
-
153
particle
.
position
.
z
=
iy
*
separation
-
(
(
amounty
*
separation
)
/
2
);
particle
.
position
.
z
=
iy
*
separation
-
(
(
amounty
*
separation
)
/
2
);
scene
.
addObject
(
particle
);
}
}
renderer
=
new
THREE
.
CanvasRenderer
();
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
container
.
appendChild
(
stats
.
domElement
);
container
.
appendChild
(
stats
.
domElement
);
}
function
onDocumentMouseMove
(
event
)
{
mouseX
=
(
event
.
clientX
-
windowHalfX
);
mouseY
=
(
event
.
clientY
-
windowHalfY
)
*
.
2
;
mouseX
=
(
event
.
clientX
-
windowHalfX
);
mouseY
=
(
event
.
clientY
-
windowHalfY
)
*
0
.2
;
}
function
loop
()
{
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
.
05
;
camera
.
position
.
y
+=
(
-
mouseY
-
camera
.
position
.
y
)
*
.
05
;
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
0
.05
;
camera
.
position
.
y
+=
(
-
mouseY
-
camera
.
position
.
y
)
*
0
.05
;
if
(
video
.
readyState
===
video
.
HAVE_ENOUGH_DATA
)
{
if
(
video
.
readyState
===
video
.
HAVE_ENOUGH_DATA
)
{
textureContext
.
drawImage
(
video
,
0
,
0
);
}
textureReflectionContext
.
drawImage
(
texture
,
0
,
0
);
textureReflectionContext
.
fillStyle
=
textureReflectionGradient
;
textureReflectionContext
.
fillRect
(
0
,
0
,
480
,
204
);
textureReflectionContext
.
fillRect
(
0
,
0
,
480
,
204
);
renderer
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
stats
.
update
();
}
...
...
examples/test.html
浏览文件 @
22f48a73
...
...
@@ -20,6 +20,7 @@
<script
type=
"text/javascript"
src=
"../src/core/Vector2.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Ray.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Rectangle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Matrix3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Matrix4.js"
></script>
...
...
@@ -34,17 +35,18 @@
<script
type=
"text/javascript"
src=
"../src/lights/DirectionalLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/PointLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Object3D.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Mesh.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Particle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Line.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Mesh.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/LineColorMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Material.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/LineBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshLambertMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshPhongMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshBitmapMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshColorFillMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshColorStrokeMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshFaceMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleCircleMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/
ParticleBitmapMaterial
.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/
Texture
.js"
></script>
<script
type=
"text/javascript"
src=
"../src/scenes/Scene.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/Projector.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/CanvasRenderer.js"
></script>
...
...
@@ -80,11 +82,11 @@
var
mouseX
=
0
;
var
mouseY
=
0
;
var
windowHalfX
=
window
.
innerWidth
>>
1
;
var
windowHalfY
=
window
.
innerHeight
>>
1
;
var
windowHalfX
=
window
.
innerWidth
/
2
;
var
windowHalfY
=
window
.
innerHeight
/
2
;
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
document
.
addEventListener
(
'
mousemove
'
,
onDocumentMouseMove
,
false
);
init
();
// loop();
...
...
@@ -114,7 +116,7 @@
var
cube
=
new
Cube
(
100
,
100
,
100
);
mesh
=
new
THREE
.
Mesh
(
cube
,
new
THREE
.
Mesh
ColorFillMaterial
(
0x0000ff
,
0.5
)
);
mesh
=
new
THREE
.
Mesh
(
cube
,
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
0x0000ff
,
opacity
:
0.5
}
)
);
mesh
.
position
.
x
=
500
;
mesh
.
rotation
.
x
=
Math
.
random
();
mesh
.
rotation
.
y
=
Math
.
random
();
...
...
@@ -122,7 +124,7 @@
mesh
.
updateMatrix
();
scene
.
addObject
(
mesh
);
mesh
=
new
THREE
.
Mesh
(
cube
,
new
THREE
.
Mesh
ColorFillMaterial
(
Math
.
random
()
*
0xffffff
)
);
mesh
=
new
THREE
.
Mesh
(
cube
,
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
mesh
.
position
.
x
=
500
;
mesh
.
position
.
y
=
500
;
mesh
.
rotation
.
x
=
Math
.
random
();
...
...
@@ -133,7 +135,7 @@
// PLANE
mesh
=
new
THREE
.
Mesh
(
new
Plane
(
100
,
100
),
new
THREE
.
Mesh
ColorFillMaterial
(
Math
.
random
()
*
0xffffff
)
);
mesh
=
new
THREE
.
Mesh
(
new
Plane
(
100
,
100
),
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
mesh
.
position
.
y
=
-
500
;
mesh
.
scale
.
x
=
mesh
.
scale
.
y
=
mesh
.
scale
.
z
=
2
;
mesh
.
doubleSided
=
true
;
...
...
@@ -142,7 +144,7 @@
// CYLINDER
mesh
=
new
THREE
.
Mesh
(
new
Cylinder
(
10
,
20
,
100
,
200
,
-
50
,
-
20
),
new
THREE
.
Mesh
ColorFillMaterial
(
Math
.
random
()
*
0xffffff
)
);
mesh
=
new
THREE
.
Mesh
(
new
Cylinder
(
10
,
20
,
100
,
200
,
-
50
,
-
20
),
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
mesh
.
position
.
x
=
-
500
;
mesh
.
scale
.
x
=
mesh
.
scale
.
y
=
mesh
.
scale
.
z
=
2
;
mesh
.
updateMatrix
();
...
...
@@ -164,7 +166,7 @@
v1
.
position
.
addSelf
(
v
);
v2
.
position
.
addSelf
(
v
);
var
face
=
new
THREE
.
Face3
(
geometry
.
vertices
.
push
(
v0
)
-
1
,
geometry
.
vertices
.
push
(
v1
)
-
1
,
geometry
.
vertices
.
push
(
v2
)
-
1
,
null
,
new
THREE
.
Mesh
ColorFillMaterial
(
Math
.
random
()
*
0xffffff
)
);
var
face
=
new
THREE
.
Face3
(
geometry
.
vertices
.
push
(
v0
)
-
1
,
geometry
.
vertices
.
push
(
v1
)
-
1
,
geometry
.
vertices
.
push
(
v2
)
-
1
,
null
,
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
geometry
.
faces
.
push
(
face
);
}
...
...
@@ -172,21 +174,21 @@
geometry
.
computeNormals
();
geometry
.
computeCentroids
();
mesh
=
new
THREE
.
Mesh
(
geometry
,
[
new
THREE
.
MeshFaceMaterial
(),
new
THREE
.
Mesh
ColorStrokeMaterial
(
0xff0000
,
0.5
,
10
)
]
);
mesh
=
new
THREE
.
Mesh
(
geometry
,
[
new
THREE
.
MeshFaceMaterial
(),
new
THREE
.
Mesh
BasicMaterial
(
{
color
:
0xff0000
,
opacity
:
0.5
,
linewidth
:
10
}
)
]
);
mesh
.
doubleSided
=
true
;
mesh
.
scale
.
x
=
mesh
.
scale
.
y
=
mesh
.
scale
.
z
=
2
;
scene
.
addObject
(
mesh
);
scene
.
addObject
(
mesh
);
// PARTICLES
for
(
var
i
=
0
;
i
<
100
;
i
++
)
{
for
(
var
i
=
0
;
i
<
100
;
i
++
)
{
particle
=
new
THREE
.
Particle
(
new
THREE
.
ParticleCircleMaterial
(
Math
.
random
()
*
0xffffff
)
);
particle
=
new
THREE
.
Particle
(
new
THREE
.
ParticleCircleMaterial
(
{
color
:
Math
.
random
()
*
0xffffff
}
)
);
particle
.
position
.
x
=
Math
.
random
()
*
1000
-
500
;
particle
.
position
.
y
=
Math
.
random
()
*
1000
-
500
;
particle
.
position
.
z
=
Math
.
random
()
*
1000
-
500
;
particle
.
scale
.
x
=
particle
.
scale
.
y
=
10
;
scene
.
addObject
(
particle
);
scene
.
addObject
(
particle
);
}
...
...
src/materials/Texture.js
浏览文件 @
22f48a73
...
...
@@ -6,7 +6,7 @@
THREE
.
Texture
=
function
(
image
,
mapping
)
{
this
.
image
=
image
;
this
.
mapping
=
mapping
;
this
.
mapping
=
mapping
?
mapping
:
THREE
.
UVMapping
;
this
.
toString
=
function
()
{
...
...
src/renderers/CanvasRenderer.js
浏览文件 @
22f48a73
...
...
@@ -107,8 +107,7 @@ THREE.CanvasRenderer = function () {
for
(
m
=
0
,
ml
=
element
.
material
.
length
;
m
<
ml
;
m
++
)
{
material
=
element
.
material
[
m
];
renderParticle
(
v1x
,
v1y
,
element
,
material
,
scene
);
material
&&
renderParticle
(
v1x
,
v1y
,
element
,
material
,
scene
);
}
...
...
@@ -131,8 +130,7 @@ THREE.CanvasRenderer = function () {
while
(
m
<
ml
)
{
material
=
element
.
material
[
m
++
];
renderLine
(
v1x
,
v1y
,
v2x
,
v2y
,
element
,
material
,
scene
);
material
&&
renderLine
(
v1x
,
v1y
,
v2x
,
v2y
,
element
,
material
,
scene
);
}
...
...
@@ -177,8 +175,7 @@ THREE.CanvasRenderer = function () {
while
(
fm
<
fml
)
{
material
=
element
.
faceMaterial
[
fm
++
];
renderFace3
(
v1x
,
v1y
,
v2x
,
v2y
,
v3x
,
v3y
,
element
,
material
,
scene
);
material
&&
renderFace3
(
v1x
,
v1y
,
v2x
,
v2y
,
v3x
,
v3y
,
element
,
material
,
scene
);
}
...
...
@@ -246,8 +243,7 @@ THREE.CanvasRenderer = function () {
while
(
fm
<
fml
)
{
material
=
element
.
faceMaterial
[
fm
++
];
renderFace4
(
v1x
,
v1y
,
v2x
,
v2y
,
v3x
,
v3y
,
v4x
,
v4y
,
v5x
,
v5y
,
v6x
,
v6y
,
element
,
material
,
scene
);
material
&&
renderFace4
(
v1x
,
v1y
,
v2x
,
v2y
,
v3x
,
v3y
,
v4x
,
v4y
,
v5x
,
v5y
,
v6x
,
v6y
,
element
,
material
,
scene
);
}
...
...
@@ -384,6 +380,12 @@ THREE.CanvasRenderer = function () {
var
width
,
height
,
scaleX
,
scaleY
,
offsetX
,
offsetY
,
bitmap
,
bitmapWidth
,
bitmapHeight
;
if
(
_contextGlobalAlpha
!=
material
.
opacity
)
{
_context
.
globalAlpha
=
_contextGlobalAlpha
=
material
.
opacity
;
}
if
(
material
instanceof
THREE
.
ParticleBasicMaterial
)
{
bitmap
=
material
.
bitmap
;
...
...
@@ -525,7 +527,7 @@ THREE.CanvasRenderer = function () {
if
(
material
.
map
)
{
bitmap
=
material
.
map
;
bitmap
=
material
.
map
.
image
;
bitmapWidth
=
bitmap
.
width
-
1
;
bitmapHeight
=
bitmap
.
height
-
1
;
...
...
@@ -617,7 +619,7 @@ THREE.CanvasRenderer = function () {
if
(
material
.
map
)
{
bitmap
=
material
.
map
;
bitmap
=
material
.
map
.
image
;
bitmapWidth
=
bitmap
.
width
-
1
;
bitmapHeight
=
bitmap
.
height
-
1
;
...
...
utils/build.py
浏览文件 @
22f48a73
...
...
@@ -108,6 +108,7 @@ def buildFull(debug):
'objects/Particle.js'
,
'objects/Line.js'
,
'objects/Mesh.js'
,
'materials/Material.js'
,
'materials/LineBasicMaterial.js'
,
'materials/MeshBasicMaterial.js'
,
'materials/MeshLambertMaterial.js'
,
...
...
@@ -116,6 +117,7 @@ def buildFull(debug):
'materials/ParticleBasicMaterial.js'
,
'materials/ParticleCircleMaterial.js'
,
'materials/ParticleDOMMaterial.js'
,
'materials/Texture.js'
,
'scenes/Scene.js'
,
'renderers/Projector.js'
,
'renderers/DOMRenderer.js'
,
...
...
@@ -158,6 +160,7 @@ def buildCanvas(debug):
'objects/Particle.js'
,
'objects/Line.js'
,
'objects/Mesh.js'
,
'materials/Material.js'
,
'materials/LineBasicMaterial.js'
,
'materials/MeshBasicMaterial.js'
,
'materials/MeshLambertMaterial.js'
,
...
...
@@ -165,6 +168,7 @@ def buildCanvas(debug):
'materials/MeshFaceMaterial.js'
,
'materials/ParticleBasicMaterial.js'
,
'materials/ParticleCircleMaterial.js'
,
'materials/Texture.js'
,
'scenes/Scene.js'
,
'renderers/Projector.js'
,
'renderers/CanvasRenderer.js'
,
...
...
@@ -204,6 +208,7 @@ def buildWebGL(debug):
'objects/Particle.js'
,
'objects/Line.js'
,
'objects/Mesh.js'
,
'materials/Material.js'
,
'materials/LineBasicMaterial.js'
,
'materials/MeshBasicMaterial.js'
,
'materials/MeshLambertMaterial.js'
,
...
...
@@ -211,6 +216,7 @@ def buildWebGL(debug):
'materials/MeshFaceMaterial.js'
,
'materials/ParticleBasicMaterial.js'
,
'materials/ParticleCircleMaterial.js'
,
'materials/Texture.js'
,
'scenes/Scene.js'
,
'renderers/WebGLRenderer.js'
,
]
...
...
@@ -245,6 +251,7 @@ def buildSVG(debug):
'objects/Particle.js'
,
'objects/Line.js'
,
'objects/Mesh.js'
,
'materials/Material.js'
,
'materials/LineBasicMaterial.js'
,
'materials/MeshBasicMaterial.js'
,
'materials/MeshLambertMaterial.js'
,
...
...
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