提交 225947aa 编写于 作者: M Mr.doob

- Minor clean up

上级 9ccd20f6
此差异已折叠。
......@@ -31,8 +31,10 @@ THREE.CanvasRenderer = function () {
var i, j, element, pi2 = Math.PI * 2,
elementsLength, material, materialLength,
v1x, v1y, v2x, v2y, v3x, v3y, v4x, v4y,
uv1 = new THREE.Vector2(), uv2 = new THREE.Vector2(), uv3 = new THREE.Vector2(),
suv1 = new THREE.Vector2(), suv2 = new THREE.Vector2(), suv3 = new THREE.Vector2(),
suv1x, suv1y, suv2x, suv2y, suv3x, suv3y, denom, m11, m12, m21, m22, dx, dy,
bitmap, bitmap_width, bitmap_height,
size;
......@@ -189,13 +191,13 @@ THREE.CanvasRenderer = function () {
} else if ( material instanceof THREE.BitmapUVMappingMaterial ) {
uv1.copy( element.uvs[ 0 ] ), uv2.copy( element.uvs[ 1 ] ), uv3.copy( element.uvs[ 2 ] ),
suv1.copy( uv1 ), suv2.copy( uv2 ), suv3.copy( uv3 ),
bitmap = material.bitmap,
bitmap_width = bitmap.width,
bitmap = material.bitmap;
bitmap_width = bitmap.width;
bitmap_height = bitmap.height;
uv1.copy( element.uvs[ 0 ] ); uv2.copy( element.uvs[ 1 ] ); uv3.copy( element.uvs[ 2 ] );
suv1.copy( uv1 ); suv2.copy( uv2 ); suv3.copy( uv3 );
suv1.x *= bitmap_width; suv1.y *= bitmap_height;
suv2.x *= bitmap_width; suv2.y *= bitmap_height;
suv3.x *= bitmap_width; suv3.y *= bitmap_height;
......@@ -204,22 +206,34 @@ THREE.CanvasRenderer = function () {
expand( suv2, suv3 );
expand( suv3, suv1 );
suv1.x = uv1.x == 0 ? 1 : suv1.x;
suv1.x = uv1.x == 1 ? bitmap_width - 1 : suv1.x;
suv1.y = uv1.y == 0 ? 1 : suv1.y;
suv1.y = uv1.y == 1 ? bitmap_height - 1 : suv1.y;
suv1x = ( uv1.x == 0 ) ? 1 : ( uv1.x == 1 ) ? suv1.x - 1 : suv1.x;
suv1y = ( uv1.y == 0 ) ? 1 : ( uv1.y == 1 ) ? suv1.y - 1 : suv1.y;
suv2x = ( uv2.x == 0 ) ? 1 : ( uv2.x == 1 ) ? suv2.x - 1 : suv2.x;
suv2y = ( uv2.y == 0 ) ? 1 : ( uv2.y == 1 ) ? suv2.y - 1 : suv2.y;
suv3x = ( uv3.x == 0 ) ? 1 : ( uv3.x == 1 ) ? suv3.x - 1 : suv3.x;
suv3y = ( uv3.y == 0 ) ? 1 : ( uv3.y == 1 ) ? suv3.y - 1 : suv3.y;
suv2.x = uv2.x == 0 ? 1 : suv2.x;
suv2.x = uv2.x == 1 ? bitmap_width - 1 : suv2.x;
suv2.y = uv2.y == 0 ? 1 : suv2.y;
suv2.y = uv2.y == 1 ? bitmap_height - 1 : suv2.y;
// Textured triangle drawing by Thatcher Ulrich.
// http://tulrich.com/geekstuff/canvas/jsgl.js
suv3.x = uv3.x == 0 ? 1 : suv3.x;
suv3.x = uv3.x == 1 ? bitmap_width - 1 : suv3.x;
suv3.y = uv3.y == 0 ? 1 : suv3.y;
suv3.y = uv3.y == 1 ? bitmap_height - 1 : suv3.y;
_context.save();
_context.clip();
drawTexturedTriangle( bitmap, _bboxRect, v1x, v1y, v2x, v2y, v3x, v3y, suv1.x, suv1.y, suv2.x, suv2.y, suv3.x, suv3.y );
denom = suv1x * ( suv3y - suv2y ) - suv2x * suv3y + suv3x * suv2y + ( suv2x - suv3x ) * suv1y;
m11 = - ( suv1y * (v3x - v2x ) - suv2y * v3x + suv3y * v2x + ( suv2y - suv3y ) * v1x ) / denom;
m12 = ( suv2y * v3y + suv1y * ( v2y - v3y ) - suv3y * v2y + ( suv3y - suv2y) * v1y ) / denom;
m21 = ( suv1x * ( v3x - v2x ) - suv2x * v3x + suv3x * v2x + ( suv2x - suv3x ) * v1x ) / denom;
m22 = - ( suv2x * v3y + suv1x * ( v2y - v3y ) - suv3x * v2y + ( suv3x - suv2x ) * v1y ) / denom;
dx = ( suv1x * ( suv3y * v2x - suv2y * v3x ) + suv1y * ( suv2x * v3x - suv3x * v2x ) + ( suv3x * suv2y - suv2x * suv3y ) * v1x ) / denom;
dy = ( suv1x * ( suv3y * v2y - suv2y * v3y ) + suv1y * ( suv2x * v3y - suv3x * v2y ) + ( suv3x * suv2y - suv2x * suv3y ) * v1y ) / denom;
_context.transform( m11, m12, m21, m22, dx, dy );
_context.drawImage( bitmap, 0, 0 );
_context.restore();
}
......@@ -237,31 +251,6 @@ THREE.CanvasRenderer = function () {
}
// Textured triangle drawing by Thatcher Ulrich.
// http://tulrich.com/geekstuff/canvas/jsgl.js
function drawTexturedTriangle( image, bbox, x0, y0, x1, y1, x2, y2, sx0, sy0, sx1, sy1, sx2, sy2 ) {
var denom, m11, m12, m21, m22, dx, dy;
_context.save();
_context.clip();
denom = sx0 * ( sy2 - sy1 ) - sx1 * sy2 + sx2 * sy1 + ( sx1 - sx2 ) * sy0;
m11 = - ( sy0 * (x2 - x1 ) - sy1 * x2 + sy2 * x1 + ( sy1 - sy2 ) * x0 ) / denom;
m12 = ( sy1 * y2 + sy0 * ( y1 - y2 ) - sy2 * y1 + ( sy2 - sy1) * y0 ) / denom;
m21 = ( sx0 * ( x2 - x1 ) - sx1 * x2 + sx2 * x1 + ( sx1 - sx2 ) * x0 ) / denom;
m22 = - ( sx1 * y2 + sx0 * ( y1 - y2 ) - sx2 * y1 + ( sx2 - sx1 ) * y0 ) / denom;
dx = ( sx0 * ( sy2 * x1 - sy1 * x2 ) + sy0 * ( sx1 * x2 - sx2 * x1 ) + ( sx2 * sy1 - sx1 * sy2 ) * x0 ) / denom;
dy = ( sx0 * ( sy2 * y1 - sy1 * y2 ) + sy0 * ( sx1 * y2 - sx2 * y1 ) + ( sx2 * sy1 - sx1 * sy2 ) * y0 ) / denom;
_context.transform( m11, m12, m21, m22, dx, dy );
_context.drawImage( image, 0, 0 );
_context.restore();
}
function expand( a, b ) {
_vector2.sub( b, a );
......
......@@ -13,7 +13,7 @@ THREE.Renderer = function() {
this.renderList;
function sort(a, b) {
function painterSort(a, b) {
return a.screenZ - b.screenZ;
......@@ -241,7 +241,7 @@ THREE.Renderer = function() {
}
}
this.renderList.sort(sort);
this.renderList.sort(painterSort);
}
}
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