提交 2186afcf 编写于 作者: S SUNAG

normalmap float scale to vec2 scale

上级 8fd00bdc
......@@ -56,7 +56,7 @@ THREE.NodeLib.add( new THREE.FunctionNode( [
THREE.NodeLib.add( new THREE.FunctionNode( [
// Per-Pixel Tangent Space Normal Mapping
// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
"vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 map, vec2 mUv, float scale ) {",
"vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 map, vec2 mUv, vec2 scale ) {",
"vec3 q0 = dFdx( eye_pos );",
"vec3 q1 = dFdy( eye_pos );",
"vec2 st0 = dFdx( mUv.st );",
......
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