提交 215de494 编写于 作者: D David Peicho

doc: DataTexture3D: add wrapR property

上级 55d8619a
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<div>[example:webgl2_materials_texture3d WebGL2 / materials / texture3d]</div>
<div>[example:webgl2_materials_texture3d_volume WebGL2 / materials / texture3d / volume]</div>
<h2>Properties</h2>
<h2>Properties</h2>
<p>
See the base [page:Texture Texture] class for common properties.
See the base [page:Texture Texture] class for common properties.
</p>
<h3>[property:number wrapR]</h3>
<p>
This defines how the texture is wrapped in the depth direction.<br />
The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
See the [page:Textures texture constants] page for details.
</p>
<h2>Methods</h2>
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