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20629186
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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20629186
编写于
12月 21, 2019
作者:
M
Mugen87
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
CubeTexturePass: Fix usage of cube shader.
上级
0a66d7c7
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
24 addition
and
4 deletion
+24
-4
examples/js/postprocessing/CubeTexturePass.js
examples/js/postprocessing/CubeTexturePass.js
+12
-2
examples/jsm/postprocessing/CubeTexturePass.js
examples/jsm/postprocessing/CubeTexturePass.js
+12
-2
未找到文件。
examples/js/postprocessing/CubeTexturePass.js
浏览文件 @
20629186
...
@@ -23,6 +23,16 @@ THREE.CubeTexturePass = function ( camera, envMap, opacity ) {
...
@@ -23,6 +23,16 @@ THREE.CubeTexturePass = function ( camera, envMap, opacity ) {
}
)
}
)
);
);
Object
.
defineProperty
(
this
.
cubeMesh
.
material
,
'
envMap
'
,
{
get
:
function
()
{
return
this
.
uniforms
.
envMap
.
value
;
}
}
);
this
.
envMap
=
envMap
;
this
.
envMap
=
envMap
;
this
.
opacity
=
(
opacity
!==
undefined
)
?
opacity
:
1.0
;
this
.
opacity
=
(
opacity
!==
undefined
)
?
opacity
:
1.0
;
...
@@ -44,8 +54,8 @@ THREE.CubeTexturePass.prototype = Object.assign( Object.create( THREE.Pass.proto
...
@@ -44,8 +54,8 @@ THREE.CubeTexturePass.prototype = Object.assign( Object.create( THREE.Pass.proto
this
.
cubeCamera
.
projectionMatrix
.
copy
(
this
.
camera
.
projectionMatrix
);
this
.
cubeCamera
.
projectionMatrix
.
copy
(
this
.
camera
.
projectionMatrix
);
this
.
cubeCamera
.
quaternion
.
setFromRotationMatrix
(
this
.
camera
.
matrixWorld
);
this
.
cubeCamera
.
quaternion
.
setFromRotationMatrix
(
this
.
camera
.
matrixWorld
);
this
.
cubeMesh
.
material
.
envMap
=
this
.
envMap
;
this
.
cubeMesh
.
material
.
uniforms
.
envMap
.
value
=
this
.
envMap
;
this
.
cubeMesh
.
material
.
opacity
=
this
.
opacity
;
this
.
cubeMesh
.
material
.
uniforms
.
opacity
.
value
=
this
.
opacity
;
this
.
cubeMesh
.
material
.
transparent
=
(
this
.
opacity
<
1.0
);
this
.
cubeMesh
.
material
.
transparent
=
(
this
.
opacity
<
1.0
);
renderer
.
setRenderTarget
(
this
.
renderToScreen
?
null
:
readBuffer
);
renderer
.
setRenderTarget
(
this
.
renderToScreen
?
null
:
readBuffer
);
...
...
examples/jsm/postprocessing/CubeTexturePass.js
浏览文件 @
20629186
...
@@ -34,6 +34,16 @@ var CubeTexturePass = function ( camera, envMap, opacity ) {
...
@@ -34,6 +34,16 @@ var CubeTexturePass = function ( camera, envMap, opacity ) {
}
)
}
)
);
);
Object
.
defineProperty
(
this
.
cubeMesh
.
material
,
'
envMap
'
,
{
get
:
function
()
{
return
this
.
uniforms
.
envMap
.
value
;
}
}
);
this
.
envMap
=
envMap
;
this
.
envMap
=
envMap
;
this
.
opacity
=
(
opacity
!==
undefined
)
?
opacity
:
1.0
;
this
.
opacity
=
(
opacity
!==
undefined
)
?
opacity
:
1.0
;
...
@@ -55,8 +65,8 @@ CubeTexturePass.prototype = Object.assign( Object.create( Pass.prototype ), {
...
@@ -55,8 +65,8 @@ CubeTexturePass.prototype = Object.assign( Object.create( Pass.prototype ), {
this
.
cubeCamera
.
projectionMatrix
.
copy
(
this
.
camera
.
projectionMatrix
);
this
.
cubeCamera
.
projectionMatrix
.
copy
(
this
.
camera
.
projectionMatrix
);
this
.
cubeCamera
.
quaternion
.
setFromRotationMatrix
(
this
.
camera
.
matrixWorld
);
this
.
cubeCamera
.
quaternion
.
setFromRotationMatrix
(
this
.
camera
.
matrixWorld
);
this
.
cubeMesh
.
material
.
envMap
=
this
.
envMap
;
this
.
cubeMesh
.
material
.
uniforms
.
envMap
.
value
=
this
.
envMap
;
this
.
cubeMesh
.
material
.
opacity
=
this
.
opacity
;
this
.
cubeMesh
.
material
.
uniforms
.
opacity
.
value
=
this
.
opacity
;
this
.
cubeMesh
.
material
.
transparent
=
(
this
.
opacity
<
1.0
);
this
.
cubeMesh
.
material
.
transparent
=
(
this
.
opacity
<
1.0
);
renderer
.
setRenderTarget
(
this
.
renderToScreen
?
null
:
readBuffer
);
renderer
.
setRenderTarget
(
this
.
renderToScreen
?
null
:
readBuffer
);
...
...
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