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three.js
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1f6fbb56
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
1f6fbb56
编写于
4月 25, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: Clean up.
上级
5b9ef34f
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
38 addition
and
40 deletion
+38
-40
editor/js/Config.js
editor/js/Config.js
+1
-3
editor/js/Editor.js
editor/js/Editor.js
+37
-37
未找到文件。
editor/js/Config.js
浏览文件 @
1f6fbb56
...
...
@@ -2,9 +2,7 @@
* @author mrdoob / http://mrdoob.com/
*/
var
Config
=
function
()
{
var
name
=
'
threejs-editor
'
;
var
Config
=
function
(
name
)
{
var
storage
=
{
'
autosave
'
:
true
,
...
...
editor/js/Editor.js
浏览文件 @
1f6fbb56
...
...
@@ -4,77 +4,77 @@
var
Editor
=
function
()
{
var
SIGNALS
=
signals
;
this
.
DEFAULT_CAMERA
=
new
THREE
.
PerspectiveCamera
(
50
,
1
,
0.1
,
10000
);
this
.
DEFAULT_CAMERA
.
name
=
'
Camera
'
;
this
.
DEFAULT_CAMERA
.
position
.
set
(
20
,
10
,
20
);
this
.
DEFAULT_CAMERA
.
lookAt
(
new
THREE
.
Vector3
()
);
var
Signal
=
signals
.
Signal
;
this
.
signals
=
{
// script
editScript
:
new
S
IGNALS
.
S
ignal
(),
editScript
:
new
Signal
(),
// player
startPlayer
:
new
S
IGNALS
.
S
ignal
(),
stopPlayer
:
new
S
IGNALS
.
S
ignal
(),
startPlayer
:
new
Signal
(),
stopPlayer
:
new
Signal
(),
// actions
showModal
:
new
S
IGNALS
.
S
ignal
(),
showModal
:
new
Signal
(),
// notifications
editorCleared
:
new
S
IGNALS
.
S
ignal
(),
editorCleared
:
new
Signal
(),
savingStarted
:
new
S
IGNALS
.
S
ignal
(),
savingFinished
:
new
S
IGNALS
.
S
ignal
(),
savingStarted
:
new
Signal
(),
savingFinished
:
new
Signal
(),
themeChanged
:
new
S
IGNALS
.
S
ignal
(),
themeChanged
:
new
Signal
(),
transformModeChanged
:
new
S
IGNALS
.
S
ignal
(),
snapChanged
:
new
S
IGNALS
.
S
ignal
(),
spaceChanged
:
new
S
IGNALS
.
S
ignal
(),
rendererChanged
:
new
S
IGNALS
.
S
ignal
(),
transformModeChanged
:
new
Signal
(),
snapChanged
:
new
Signal
(),
spaceChanged
:
new
Signal
(),
rendererChanged
:
new
Signal
(),
sceneGraphChanged
:
new
S
IGNALS
.
S
ignal
(),
sceneGraphChanged
:
new
Signal
(),
cameraChanged
:
new
S
IGNALS
.
S
ignal
(),
cameraChanged
:
new
Signal
(),
geometryChanged
:
new
S
IGNALS
.
S
ignal
(),
geometryChanged
:
new
Signal
(),
objectSelected
:
new
S
IGNALS
.
S
ignal
(),
objectFocused
:
new
S
IGNALS
.
S
ignal
(),
objectSelected
:
new
Signal
(),
objectFocused
:
new
Signal
(),
objectAdded
:
new
S
IGNALS
.
S
ignal
(),
objectChanged
:
new
S
IGNALS
.
S
ignal
(),
objectRemoved
:
new
S
IGNALS
.
S
ignal
(),
objectAdded
:
new
Signal
(),
objectChanged
:
new
Signal
(),
objectRemoved
:
new
Signal
(),
helperAdded
:
new
S
IGNALS
.
S
ignal
(),
helperRemoved
:
new
S
IGNALS
.
S
ignal
(),
helperAdded
:
new
Signal
(),
helperRemoved
:
new
Signal
(),
materialChanged
:
new
S
IGNALS
.
S
ignal
(),
materialChanged
:
new
Signal
(),
scriptAdded
:
new
S
IGNALS
.
S
ignal
(),
scriptChanged
:
new
S
IGNALS
.
S
ignal
(),
scriptRemoved
:
new
S
IGNALS
.
S
ignal
(),
scriptAdded
:
new
Signal
(),
scriptChanged
:
new
Signal
(),
scriptRemoved
:
new
Signal
(),
fogTypeChanged
:
new
S
IGNALS
.
S
ignal
(),
fogColorChanged
:
new
S
IGNALS
.
S
ignal
(),
fogParametersChanged
:
new
S
IGNALS
.
S
ignal
(),
windowResize
:
new
S
IGNALS
.
S
ignal
(),
fogTypeChanged
:
new
Signal
(),
fogColorChanged
:
new
Signal
(),
fogParametersChanged
:
new
Signal
(),
windowResize
:
new
Signal
(),
showGridChanged
:
new
S
IGNALS
.
S
ignal
(),
refreshSidebarObject3D
:
new
S
IGNALS
.
S
ignal
(),
historyChanged
:
new
S
IGNALS
.
S
ignal
(),
refreshScriptEditor
:
new
S
IGNALS
.
S
ignal
()
showGridChanged
:
new
Signal
(),
refreshSidebarObject3D
:
new
Signal
(),
historyChanged
:
new
Signal
(),
refreshScriptEditor
:
new
Signal
()
};
this
.
config
=
new
Config
();
this
.
config
=
new
Config
(
'
threejs-editor
'
);
this
.
history
=
new
History
(
this
);
this
.
storage
=
new
Storage
();
this
.
loader
=
new
Loader
(
this
);
...
...
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