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体验新版 GitCode,发现更多精彩内容 >>
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1e2136af
编写于
8月 26, 2018
作者:
M
Mr.doob
提交者:
GitHub
8月 26, 2018
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Merge pull request #14593 from WestLangley/dev-nefertiti
Added object-space normal map example
上级
1fe92061
e74bcdcc
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
160 addition
and
0 deletion
+160
-0
examples/files.js
examples/files.js
+1
-0
examples/models/gltf/Nefertiti/Nefertiti.glb
examples/models/gltf/Nefertiti/Nefertiti.glb
+0
-0
examples/models/gltf/Nefertiti/README.md
examples/models/gltf/Nefertiti/README.md
+9
-0
examples/webgl_materials_normalmap_object_space.html
examples/webgl_materials_normalmap_object_space.html
+150
-0
未找到文件。
examples/files.js
浏览文件 @
1e2136af
...
...
@@ -158,6 +158,7 @@ var files = {
"
webgl_materials_lightmap
"
,
"
webgl_materials_nodes
"
,
"
webgl_materials_normalmap
"
,
"
webgl_materials_normalmap_object_space
"
,
"
webgl_materials_parallaxmap
"
,
"
webgl_materials_reflectivity
"
,
"
webgl_materials_shaders_fresnel
"
,
...
...
examples/models/gltf/Nefertiti/Nefertiti.glb
0 → 100644
浏览文件 @
1e2136af
文件已添加
examples/models/gltf/Nefertiti/README.md
0 → 100644
浏览文件 @
1e2136af
# Nefertiti
## License Information
Model is provided under a creative commons license for non-commercial purposes (CC BY-NC).
3D scan of a copy of the Nefertiti Bust
Digitized by Fraunhofer IGD, Competence Center Cultural Heritage Digitization, http://www.cultlab3d.de/
examples/webgl_materials_normalmap_object_space.html
0 → 100644
浏览文件 @
1e2136af
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - materials - normal map [object space]
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
font-family
:
Monospace
;
background-color
:
#000
;
color
:
#fff
;
margin
:
0px
;
overflow
:
hidden
;
}
a
{
color
:
#ffa
;
font-weight
:
bold
;
}
#info
{
color
:
#fff
;
position
:
absolute
;
top
:
10px
;
width
:
100%
;
text-align
:
center
;
z-index
:
100
;
display
:
block
;
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
- webgl object-space normalmap demo
<br
/>
Nefertiti Bust by
<a
href=
"http://www.cultlab3d.de/"
target=
"_blank"
rel=
"noopener"
>
CultLab3D
</a><br
/>
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/OrbitControls.js"
></script>
<script
src=
"js/loaders/GLTFLoader.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
mesh
,
renderer
,
scene
,
camera
;
var
obj
;
init
();
function
init
()
{
// renderer
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
renderer
.
gammaOutput
=
true
;
// scene
scene
=
new
THREE
.
Scene
();
// camera
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
.
position
.
set
(
-
10
,
0
,
23
);
scene
.
add
(
camera
);
// controls
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
addEventListener
(
'
change
'
,
render
);
controls
.
minDistance
=
10
;
controls
.
maxDistance
=
50
;
controls
.
enablePan
=
false
;
// ambient
scene
.
add
(
new
THREE
.
AmbientLight
(
0xffffff
,
.
2
)
);
// light
var
light
=
new
THREE
.
PointLight
(
0xffffff
,
1.5
);
camera
.
add
(
light
);
// model
new
THREE
.
GLTFLoader
().
load
(
'
models/gltf/Nefertiti/Nefertiti.glb
'
,
function
(
gltf
)
{
gltf
.
scene
.
traverse
(
function
(
child
)
{
if
(
child
.
isMesh
)
{
// glTF currently supports only tangent-space normal maps.
// this model has been modified to demonstrate the use of an object-space normal map.
child
.
material
.
normalMapType
=
THREE
.
ObjectSpaceNormalMap
;
// attribute normals are not required with an object-space normal map. remove them.
child
.
geometry
.
removeAttribute
(
'
normal
'
);
//
child
.
material
.
side
=
THREE
.
DoubleSide
;
child
.
scale
.
multiplyScalar
(
0.5
);
// recenter
new
THREE
.
Box3
().
setFromObject
(
child
).
getCenter
(
child
.
position
).
multiplyScalar
(
-
1
);
scene
.
add
(
child
);
}
}
);
render
();
}
);
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
render
();
}
function
render
()
{
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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