提交 1b0290fd 编写于 作者: C cg-cnu

function explanation

上级 68af4300
......@@ -14,24 +14,24 @@
<div class="desc">A loader for loading an <em>.obj</em> resource.</div>
<h2>Example</h2>
<h2>Example</h2>
<code>
// instantiate a loader
var loader = new THREE.OBJLoader();
<code>
// instantiate a loader
var loader = new THREE.OBJLoader();
// load a resource
loader.load(
// resource URL
'models/monster.obj',
// Function when resource is loaded
function ( object ) {
scene.add( object );
}
);
</code>
// load a resource
loader.load(
// resource URL
'models/monster.obj',
// Function when resource is loaded
function ( object ) {
scene.add( object );
}
);
</code>
[example:webgl_loader_obj]
[example:webgl_loader_obj]
<h2>Constructor</h2>
......@@ -51,10 +51,10 @@
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
<div>
[page:String url] — required<br />
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].<br />
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
[page:Function onError] — Will be called when load errors.<br />
[page:String url] — A string representing the path to the obj file. Required.<br />
[page:Function onLoad] — A function to be called when the load completes. The function receives loaded [page:Object3D] as an argument.<br />
[page:Function onProgress] — A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.<br />
[page:Function onError] — A function to be called if the request fails. The function receives the error.<br />
</div>
<div>
Begin loading from url and call onLoad with the parsed response content.
......@@ -67,7 +67,7 @@
<div>
Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].<br />
All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].<br />
If an <em>obj</em> object or group uses multiple materials while declaring faces geometry groups and an array of materials are used.
If an <em>obj</em> object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.
</div>
<h2>Source</h2>
......
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