提交 1af21bcd 编写于 作者: M Mr.doob

Updated GridHelper ussages.

上级 a0700710
......@@ -19,7 +19,7 @@ var Viewport = function ( editor ) {
// helpers
var grid = new THREE.GridHelper( 30, 1 );
var grid = new THREE.GridHelper( 30, 60 );
sceneHelpers.add( grid );
//
......@@ -284,13 +284,13 @@ var Viewport = function ( editor ) {
case 'css/light.css':
sceneHelpers.remove( grid );
grid = new THREE.GridHelper( 30, 1, 0x444444, 0x888888 );
grid = new THREE.GridHelper( 30, 60, 0x444444, 0x888888 );
sceneHelpers.add( grid );
clearColor = 0xaaaaaa;
break;
case 'css/dark.css':
sceneHelpers.remove( grid );
grid = new THREE.GridHelper( 30, 1, 0xbbbbbb, 0x888888 );
grid = new THREE.GridHelper( 30, 60, 0xbbbbbb, 0x888888 );
sceneHelpers.add( grid );
clearColor = 0x333333;
break;
......
......@@ -57,7 +57,7 @@
camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 500, 100 ) );
scene.add( new THREE.GridHelper( 500, 10 ) );
var light = new THREE.DirectionalLight( 0xffffff, 2 );
light.position.set( 1, 1, 1 );
......
......@@ -55,7 +55,7 @@
camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 500, 100 ) );
scene.add( new THREE.GridHelper( 500, 10 ) );
var light = new THREE.DirectionalLight( 0xffffff, 2 );
light.position.set( 1, 1, 1 );
......
......@@ -45,7 +45,7 @@
scene.add( new THREE.PointLightHelper( light, 5 ) );
var helper = new THREE.GridHelper( 200, 10, 0x0000ff, 0x808080 );
var helper = new THREE.GridHelper( 200, 40, 0x0000ff, 0x808080 );
helper.position.y = - 150;
scene.add( helper );
......
......@@ -74,7 +74,7 @@
scene.add( camera );
var grid = new THREE.GridHelper( 25, 1.0, 0xffffff, 0x555555 );
var grid = new THREE.GridHelper( 25, 50, 0xffffff, 0x555555 );
grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI/180 ) );
scene.add( grid );
......
......@@ -72,7 +72,7 @@
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 200, 100 ) );
scene.add( new THREE.GridHelper( 200, 10 ) );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
......
......@@ -62,7 +62,7 @@
scene = new THREE.Scene();
// grid
var gridHelper = new THREE.GridHelper( 14, 1, 0x303030, 0x303030 );
var gridHelper = new THREE.GridHelper( 14, 28, 0x303030, 0x303030 );
gridHelper.position.set( 0, - 0.04, 0 );
scene.add( gridHelper );
......
......@@ -86,7 +86,7 @@ https://github.com/creationix/msgpack-js-browser
function setupScene( result ) {
scene = result;
scene.add( new THREE.GridHelper( 10, 2.5 ) );
scene.add( new THREE.GridHelper( 10, 8 ) );
threePointLight();
......
......@@ -143,7 +143,7 @@
scene = new THREE.Scene();
var helper = new THREE.GridHelper( 5000, 5000, 0xffffff, 0xffffff );
var helper = new THREE.GridHelper( 5000, 2, 0xffffff, 0xffffff );
scene.add( helper );
renderer = new THREE.WebGLRenderer();
......
......@@ -21,7 +21,7 @@ function render() {
function animate() {
requestAnimationFrame( animate );
if ( mixer !== null ) {
var delta = clock.getDelta();
......@@ -47,7 +47,7 @@ function onWindowResize() {
function setupScene( result, data ) {
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 10, 2.5 ) );
scene.add( new THREE.GridHelper( 10, 8 ) );
}
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册