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1a754570
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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1a754570
编写于
11月 25, 2019
作者:
E
Emmett Lalish
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
fixed clear color
上级
0ba91a2f
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
35 addition
and
7 deletion
+35
-7
examples/js/pmrem/PMREMGenerator.js
examples/js/pmrem/PMREMGenerator.js
+17
-3
examples/jsm/pmrem/PMREMGenerator.js
examples/jsm/pmrem/PMREMGenerator.js
+17
-3
examples/webgl_furnace_test.html
examples/webgl_furnace_test.html
+1
-1
未找到文件。
examples/js/pmrem/PMREMGenerator.js
浏览文件 @
1a754570
...
...
@@ -241,12 +241,28 @@ THREE.PMREMGenerator = ( function () {
var
gammaOutput
=
_renderer
.
gammaOutput
;
var
toneMapping
=
_renderer
.
toneMapping
;
var
toneMappingExposure
=
_renderer
.
toneMappingExposure
;
var
clearColor
=
_renderer
.
getClearColor
();
var
clearAlpha
=
_renderer
.
getClearAlpha
();
_renderer
.
toneMapping
=
THREE
.
LinearToneMapping
;
_renderer
.
toneMappingExposure
=
1.0
;
_renderer
.
gammaOutput
=
false
;
scene
.
scale
.
z
*=
-
1
;
var
background
=
scene
.
background
;
if
(
background
&&
background
.
isColor
)
{
background
.
convertSRGBToLinear
();
// Convert linear to RGBE
var
maxComponent
=
Math
.
max
(
background
.
r
,
background
.
g
,
background
.
b
);
var
fExp
=
Math
.
min
(
Math
.
max
(
Math
.
ceil
(
Math
.
log2
(
maxComponent
)
),
-
128.0
),
127.0
);
background
=
background
.
multiplyScalar
(
Math
.
pow
(
2.0
,
-
fExp
)
);
var
alpha
=
(
fExp
+
128.0
)
/
255.0
;
_renderer
.
setClearColor
(
background
,
alpha
);
scene
.
background
=
null
;
}
_renderer
.
setRenderTarget
(
cubeUVRenderTarget
);
for
(
var
i
=
0
;
i
<
6
;
i
++
)
{
...
...
@@ -276,6 +292,7 @@ THREE.PMREMGenerator = ( function () {
_renderer
.
toneMapping
=
toneMapping
;
_renderer
.
toneMappingExposure
=
toneMappingExposure
;
_renderer
.
gammaOutput
=
gammaOutput
;
_renderer
.
setClearColor
(
clearColor
,
clearAlpha
);
scene
.
scale
.
z
*=
-
1
;
}
...
...
@@ -600,9 +617,6 @@ uniform samplerCube envMap;
${
_getEncodings
()}
#define RECIPROCAL_PI 0.31830988618
#define RECIPROCAL_PI2 0.15915494
void main() {
gl_FragColor = vec4(0.0);
gl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vOutputDirection)).rgb;
...
...
examples/jsm/pmrem/PMREMGenerator.js
浏览文件 @
1a754570
...
...
@@ -267,12 +267,28 @@ var PMREMGenerator = ( function () {
var
gammaOutput
=
_renderer
.
gammaOutput
;
var
toneMapping
=
_renderer
.
toneMapping
;
var
toneMappingExposure
=
_renderer
.
toneMappingExposure
;
var
clearColor
=
_renderer
.
getClearColor
();
var
clearAlpha
=
_renderer
.
getClearAlpha
();
_renderer
.
toneMapping
=
LinearToneMapping
;
_renderer
.
toneMappingExposure
=
1.0
;
_renderer
.
gammaOutput
=
false
;
scene
.
scale
.
z
*=
-
1
;
var
background
=
scene
.
background
;
if
(
background
&&
background
.
isColor
)
{
background
.
convertSRGBToLinear
();
// Convert linear to RGBE
var
maxComponent
=
Math
.
max
(
background
.
r
,
background
.
g
,
background
.
b
);
var
fExp
=
Math
.
min
(
Math
.
max
(
Math
.
ceil
(
Math
.
log2
(
maxComponent
)
),
-
128.0
),
127.0
);
background
=
background
.
multiplyScalar
(
Math
.
pow
(
2.0
,
-
fExp
)
);
var
alpha
=
(
fExp
+
128.0
)
/
255.0
;
_renderer
.
setClearColor
(
background
,
alpha
);
scene
.
background
=
null
;
}
_renderer
.
setRenderTarget
(
cubeUVRenderTarget
);
for
(
var
i
=
0
;
i
<
6
;
i
++
)
{
...
...
@@ -302,6 +318,7 @@ var PMREMGenerator = ( function () {
_renderer
.
toneMapping
=
toneMapping
;
_renderer
.
toneMappingExposure
=
toneMappingExposure
;
_renderer
.
gammaOutput
=
gammaOutput
;
_renderer
.
setClearColor
(
clearColor
,
clearAlpha
);
scene
.
scale
.
z
*=
-
1
;
}
...
...
@@ -626,9 +643,6 @@ uniform samplerCube envMap;
${
_getEncodings
()}
#define RECIPROCAL_PI 0.31830988618
#define RECIPROCAL_PI2 0.15915494
void main() {
gl_FragColor = vec4(0.0);
gl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vOutputDirection)).rgb;
...
...
examples/webgl_furnace_test.html
浏览文件 @
1a754570
...
...
@@ -117,7 +117,7 @@
var
pmremGenerator
=
new
PMREMGenerator
(
renderer
);
radianceMap
=
pmremGenerator
.
fromScene
(
envScene
).
texture
;
scene
.
background
=
envScene
.
background
;
scene
.
background
=
radianceMap
;
resolve
();
...
...
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