提交 1991d6fc 编写于 作者: M Mr.doob

Updated examples builds

上级 9bec0fa7
......@@ -39,7 +39,9 @@
};
THREE.ShaderLib[ 'line' ] = {
uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib.common, THREE.UniformsLib.fog, THREE.UniformsLib.line ] ),
vertexShader: `
vertexShader:
/* glsl */
`
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
......@@ -182,9 +184,10 @@
#include <clipping_planes_vertex>
#include <fog_vertex>
}
`,
fragmentShader: `
}`,
fragmentShader:
/* glsl */
`
uniform vec3 diffuse;
uniform float opacity;
......@@ -260,8 +263,7 @@
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}
`
}`
};
class LineMaterial extends THREE.ShaderMaterial {
......
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