未验证 提交 195830cb 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #13734 from WestLangley/dev-fat_lines

Fat Lines Example: Experiment with different aspect ratio for inset viewport
......@@ -57,7 +57,7 @@
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var line, renderer, scene, camera, controls;
var line, renderer, scene, camera, camera2, controls;
var line1;
var matLine, matLineBasic, matLineDashed;
var stats;
......@@ -83,6 +83,9 @@
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( - 40, 0, 60 );
camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
camera2.position.copy( camera.position );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 10;
controls.maxDistance = 500;
......@@ -165,9 +168,12 @@
renderer.setSize( window.innerWidth, window.innerHeight );
insetWidth = window.innerWidth / 4;
insetWidth = window.innerHeight / 4; // square
insetHeight = window.innerHeight / 4;
camera2.aspect = insetWidth / insetHeight;
camera2.updateProjectionMatrix();
}
function animate() {
......@@ -178,17 +184,18 @@
// main scene
// renderer will set this eventually
matLine.resolution.set( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000, 0 );
renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
// renderer will set this eventually
matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
renderer.render( scene, camera );
// inset scene
// renderer will set this eventually
//matLine.resolution.set( insetWidth, insetHeight ); // not sure what behavior we want here...
renderer.setClearColor( 0x222222, 1 );
renderer.clearDepth(); // important!
......@@ -198,7 +205,13 @@
renderer.setViewport( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
renderer.render( scene, camera );
camera2.position.copy( camera.position );
camera2.quaternion.copy( camera.quaternion );
// renderer will set this eventually
matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
renderer.render( scene, camera2 );
renderer.setScissorTest( false );
......
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