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12e3f107
T
three.js
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12e3f107
编写于
11月 24, 2019
作者:
M
Michael Herzog
提交者:
GitHub
11月 24, 2019
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差异文件
Merge pull request #17986 from Mugen87/dev39
InstancedMesh: Clean up.
上级
2ab9597b
38bd254b
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
8 addition
and
17 deletion
+8
-17
examples/webgl_instancing_raycast.html
examples/webgl_instancing_raycast.html
+5
-12
src/objects/InstancedMesh.js
src/objects/InstancedMesh.js
+3
-5
未找到文件。
examples/webgl_instancing_raycast.html
浏览文件 @
12e3f107
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - instancing - raycast
</title>
<title>
three.js webgl - instancing - raycast
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"main.css"
>
...
...
@@ -12,8 +12,8 @@
import
*
as
THREE
from
'
../build/three.module.js
'
;
import
Stats
from
'
./jsm/libs/stats.module.js
'
;
import
{
GUI
}
from
'
./jsm/libs/dat.gui.module.js
'
;
import
{
OrbitControls
}
from
"
./jsm/controls/OrbitControls.js
"
;
import
{
GUI
}
from
'
./jsm/libs/dat.gui.module.js
'
;
import
{
OrbitControls
}
from
"
./jsm/controls/OrbitControls.js
"
;
var
camera
,
scene
,
renderer
,
stats
;
...
...
@@ -26,8 +26,6 @@
var
raycaster
=
new
THREE
.
Raycaster
();
var
mouse
=
new
THREE
.
Vector2
(
1
,
1
);
var
orbitControls
;
var
rotationTheta
=
0.1
;
var
rotationMatrix
=
new
THREE
.
Matrix4
().
makeRotationY
(
rotationTheta
);
var
instanceMatrix
=
new
THREE
.
Matrix4
();
...
...
@@ -42,11 +40,9 @@
camera
.
position
.
set
(
amount
,
amount
,
amount
);
camera
.
lookAt
(
0
,
0
,
0
);
scene
=
new
THREE
.
Scene
();
geometry
=
new
THREE
.
TorusKnotBufferGeometry
(
0.5
,
0.2
,
16
,
4
,
2
,
3
);
geometry
.
scale
(
0.5
,
0.5
,
0.5
);
var
material
=
new
THREE
.
MeshNormalMaterial
(
{
flatShading
:
true
}
);
...
...
@@ -76,6 +72,7 @@
scene
.
add
(
mesh
);
//
var
gui
=
new
GUI
();
gui
.
add
(
mesh
,
'
count
'
,
0
,
count
);
...
...
@@ -83,10 +80,9 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
orbitControls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
var
orbitControls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
stats
=
new
Stats
();
document
.
body
.
appendChild
(
stats
.
dom
);
...
...
@@ -122,7 +118,6 @@
}
function
render
()
{
raycaster
.
setFromCamera
(
mouse
,
camera
);
...
...
@@ -145,8 +140,6 @@
}
</script>
</body>
...
...
src/objects/InstancedMesh.js
浏览文件 @
12e3f107
...
...
@@ -46,21 +46,19 @@ InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
for
(
var
instanceId
=
0
;
instanceId
<
raycastTimes
;
instanceId
++
)
{
//
C
alculate the world matrix for each instance
//
c
alculate the world matrix for each instance
this
.
getMatrixAt
(
instanceId
,
_instanceLocalMatrix
);
_instanceWorldMatrix
.
multiplyMatrices
(
matrixWorld
,
_instanceLocalMatrix
);
//The mesh represents this single instance
// the mesh represents this single instance
_mesh
.
matrixWorld
=
_instanceWorldMatrix
;
_mesh
.
raycast
(
raycaster
,
_instanceIntersects
);
//Process the result of raycast
// process the result of raycast
if
(
_instanceIntersects
.
length
>
0
)
{
...
...
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