未验证 提交 12aeaace 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #16207 from takahirox/UpdateMMDPhysics

Remove redundant renormalization and add comment in MMDPhysics
......@@ -1046,11 +1046,15 @@ THREE.MMDPhysics = ( function () {
thQ.set( q.x(), q.y(), q.z(), q.w() );
thQ2.setFromRotationMatrix( this.bone.matrixWorld );
thQ2.conjugate();
thQ2.multiply( thQ ).normalize();
thQ2.multiply( thQ );
//this.bone.quaternion.multiply( thQ2 );
thQ3.setFromRotationMatrix( this.bone.matrix );
// Renormalizing quaternion here because repeatedly transforming
// quaternion continuously accumulates floating point error and
// can end up being overflow. See #15335
this.bone.quaternion.copy( thQ2.multiply( thQ3 ).normalize() );
manager.freeThreeQuaternion( thQ );
......
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